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adt_tanker_nm [2023/02/06 12:31] – [Hold No.1 (2)] hau5test | adt_tanker_nm [2023/02/15 15:34] (current) – [Hold No.3] hau5test | ||
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====== Route ====== | ====== Route ====== | ||
=====To Olga===== | =====To Olga===== | ||
- | ====Aft Deck (3)==== | + | ====Aft Deck==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|001|Aft Deck|Guarding Deck-A hatch| | |001|Aft Deck|Guarding Deck-A hatch| | ||
|002|Aft Deck|Binoculars| | |002|Aft Deck|Binoculars| | ||
|003|Aft Deck|Lookout guard| | |003|Aft Deck|Lookout guard| | ||
+ | |||
+ | {{youtube> | ||
Start with three punches to buffer the guard at the top. His movement will be delayed for a faster 2nd dogtag.\\ | Start with three punches to buffer the guard at the top. His movement will be delayed for a faster 2nd dogtag.\\ | ||
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^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|007|Deck-B, | |007|Deck-B, | ||
+ | |||
+ | {{youtube> | ||
+ | |||
Enter the room, get ready to skip the cutscene on walking in the shot hallway path.\\ | Enter the room, get ready to skip the cutscene on walking in the shot hallway path.\\ | ||
Hold up this guard and get his dogtag. | Hold up this guard and get his dogtag. | ||
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====Deck C, crew's quarters==== | ====Deck C, crew's quarters==== | ||
Just follow the room and go up the stairs. | Just follow the room and go up the stairs. | ||
- | ====Deck D, crew's quarters | + | ====Deck D, crew's quarters==== |
- | Follow the room as usual to the left to get to Olga. | + | Follow the room as usual to the left to get to Olga. Or alternatively do the same as on Very Easy and Easy difficulty: |
+ | {{youtube> | ||
====Deck E, the bridge==== | ====Deck E, the bridge==== | ||
- | ====Olga | + | ====Olga==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|000|Navigational deck, wing|After Olga fight| | |000|Navigational deck, wing|After Olga fight| | ||
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After having fought Olga, simple grab Olga and let go to get her dogtag. | After having fought Olga, simple grab Olga and let go to get her dogtag. | ||
+ | |||
+ | {{youtube> | ||
=====To Guard Rush===== | =====To Guard Rush===== | ||
- | ====Navigational Deck, wing (1)==== | + | ====Navigational Deck, wing==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|004|Navigational deck, wing|After Olga fight right door| | |004|Navigational deck, wing|After Olga fight right door| | ||
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====Deck E, the bridge==== | ====Deck E, the bridge==== | ||
It is recommended to grab the Socom ammo pack in the top right corner of the room. | It is recommended to grab the Socom ammo pack in the top right corner of the room. | ||
- | ====Deck D, crew's quarters | + | ====Deck D, crew's quarters==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|012|Deck-D, | |012|Deck-D, | ||
|013|Deck-D, | |013|Deck-D, | ||
|014|Deck-D, | |014|Deck-D, | ||
+ | |||
+ | {{youtube> | ||
Walk down the stairs and turn left, get the socom ammo and hold up the guard to your left.\\ | Walk down the stairs and turn left, get the socom ammo and hold up the guard to your left.\\ | ||
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^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|005|Deck-C, | |005|Deck-C, | ||
+ | |||
+ | {{youtube> | ||
Walk fast to hold up the guard As he is held up, shoot the camera out.\\ | Walk fast to hold up the guard As he is held up, shoot the camera out.\\ | ||
Now simply get the dogtag from the guard and move further down to Deck-B. | Now simply get the dogtag from the guard and move further down to Deck-B. | ||
- | ====Deck B, crew's quarters | + | ====Deck B, crew's quarters==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|008|Deck-B, | |008|Deck-B, | ||
+ | |||
+ | {{youtube> | ||
Walk down the stairs and follow the path south into the long hallway.\\ | Walk down the stairs and follow the path south into the long hallway.\\ | ||
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Hold up, get dogtag, move to the Deck-A Crew lounge. | Hold up, get dogtag, move to the Deck-A Crew lounge. | ||
- | ====Deck A, crew's lounge | + | ====Deck A, crew's lounge==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|010|Deck-A, | |010|Deck-A, | ||
|011|Deck-A, | |011|Deck-A, | ||
+ | |||
+ | {{youtube> | ||
Walk down the stairs at the left side of the railings to not get spotted.\\ | Walk down the stairs at the left side of the railings to not get spotted.\\ | ||
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Get the stinky guard' | Get the stinky guard' | ||
- | ====Deck-A, Crew's Quarters, Port (1)==== | + | ====Deck-A, Crew's Quarters, Port==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|006|Deck-A, | |006|Deck-A, | ||
+ | |||
+ | {{youtube> | ||
+ | |||
Simply follow the path and get to the guard at the end of the right side of the hallway.\\ | Simply follow the path and get to the guard at the end of the right side of the hallway.\\ | ||
Hold up the guard and get the dogtag, then continue right to re-enter Deck-A crew lounge. | Hold up the guard and get the dogtag, then continue right to re-enter Deck-A crew lounge. | ||
- | ====Deck A, crew's lounge | + | ====Deck A, crew's lounge==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|009|Deck-A, | |009|Deck-A, | ||
+ | |||
+ | {{youtube> | ||
+ | |||
Here is why it matters that you put the previous guards to sleep. The 2nd visit guard is a tough guy, | Here is why it matters that you put the previous guards to sleep. The 2nd visit guard is a tough guy, | ||
so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard' | so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard' | ||
and simply use the Socom and shoot above his head to get his dogtag. Afterwards leave to the engine room to the right.\\ | and simply use the Socom and shoot above his head to get his dogtag. Afterwards leave to the engine room to the right.\\ | ||
**Note: You can NOT do Prozac Skip to enter the engine room, as you will lose the guard who is fixing the left engine room door and his dogtag.** | **Note: You can NOT do Prozac Skip to enter the engine room, as you will lose the guard who is fixing the left engine room door and his dogtag.** | ||
- | ====Engine Room (7)==== | + | ====Engine Room==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|018|Engine Room|First downstairs guard| | |018|Engine Room|First downstairs guard| | ||
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|023|Engine Room|Right side Rail guard| | |023|Engine Room|Right side Rail guard| | ||
|024|Engine Room|Door fixer| | |024|Engine Room|Door fixer| | ||
+ | |||
+ | {{youtube> | ||
The longest stretch of getting dogtags.\\ | The longest stretch of getting dogtags.\\ | ||
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Alternatively you can first go south and get the dogtag from this guard and then take care of the sensors. | Alternatively you can first go south and get the dogtag from this guard and then take care of the sensors. | ||
- | ====Deck 2, port (3)==== | + | ====Deck 2, port==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|015|Deck 2, port|Walking towards you| | |015|Deck 2, port|Walking towards you| | ||
|016|Deck-2, | |016|Deck-2, | ||
|017|Deck-2, | |017|Deck-2, | ||
+ | |||
+ | {{youtube> | ||
The first guard is your critical guard.\\ | The first guard is your critical guard.\\ | ||
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[[mgs2_boss_guard_rush|See here for Guard Rush tactics.]] | [[mgs2_boss_guard_rush|See here for Guard Rush tactics.]] | ||
=====Tanker Holds===== | =====Tanker Holds===== | ||
- | ====Hold No.1 (3)==== | + | ====Hold No.1==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|025|Hold No. 1|Guarding Holds 1 top right door|Excluded| | |025|Hold No. 1|Guarding Holds 1 top right door|Excluded| | ||
|026|Hold No. 1|Projector guard|Excluded| | |026|Hold No. 1|Projector guard|Excluded| | ||
|027|Hold No. 1|Approaching guard|Excluded| | |027|Hold No. 1|Approaching guard|Excluded| | ||
+ | |||
+ | {{youtube> | ||
Perform [[mgs2_ladder_glitch|your preferred method]] to go down the two ladders.\\ | Perform [[mgs2_ladder_glitch|your preferred method]] to go down the two ladders.\\ | ||
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====Hold No.2==== | ====Hold No.2==== | ||
With **FULL** health, hang over the ledge and climb all the way to the end. There is no faster way. | With **FULL** health, hang over the ledge and climb all the way to the end. There is no faster way. | ||
- | ====Hold No.3 (2)==== | + | ====Hold No.3==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|030|Hold No. 3|High Level Holds 3 Guard|Excluded| | |030|Hold No. 3|High Level Holds 3 Guard|Excluded| | ||
|031|Hold No. 3|MARINES Logo picture guard|Excluded| | |031|Hold No. 3|MARINES Logo picture guard|Excluded| | ||
+ | |032|Hold No. 3|Left side extra guard|Excluded| | ||
+ | |||
+ | {{youtube> | ||
You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ | You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ | ||
Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ | Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ | ||
If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ | If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ | ||
+ | |||
+ | There is a specific angle where on 4x3 resolutions the left leg can work as a Marine logo. But further testing for the reliability is required. | ||
+ | |||
+ | {{: | ||
Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ | Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ | ||
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walk south to meet the next guard at the corner that has your second to last dogtag. | walk south to meet the next guard at the corner that has your second to last dogtag. | ||
- | ====Hold No.2 (2)==== | + | Either go left and take the extra pictures, hold up the third guard, or walk down south on the right side to go to Holds 2 first. |
+ | |||
+ | ====Hold No.2==== | ||
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|028|Hold No. 2|Holds 2 top left guard|Excluded| | |028|Hold No. 2|Holds 2 top left guard|Excluded| | ||
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Once the dogtag was acquired, leave through the top left door as usual. | Once the dogtag was acquired, leave through the top left door as usual. | ||
- | ====Hold No.3 (1)==== | + | ====Hold No.3==== |
^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
|032|Hold No. 3|Left side extra guard|Excluded| | |032|Hold No. 3|Left side extra guard|Excluded| | ||
+ | **IF NOT ACQUIRED BEFORE**\\ | ||
On returning into Holds 3, you can take the front right and marine logo picture as usual.\\ | On returning into Holds 3, you can take the front right and marine logo picture as usual.\\ | ||
The final dogtag is owned by the extra guard to the left of the room. Simply hold him up.\\ | The final dogtag is owned by the extra guard to the left of the room. Simply hold him up.\\ |