adt_tanker_nm

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adt_tanker_nm [2023/02/06 12:31] – [Hold No.1 (2)] hau5testadt_tanker_nm [2023/02/15 15:34] (current) – [Hold No.3] hau5test
Line 42: Line 42:
 ====== Route ====== ====== Route ======
 =====To Olga===== =====To Olga=====
-====Aft Deck (3)====+====Aft Deck====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |001|Aft Deck|Guarding Deck-A hatch| |001|Aft Deck|Guarding Deck-A hatch|
 |002|Aft Deck|Binoculars| |002|Aft Deck|Binoculars|
 |003|Aft Deck|Lookout guard| |003|Aft Deck|Lookout guard|
 +
 +{{youtube>l1_rCapyOcE?}}
  
 Start with three punches to buffer the guard at the top. His movement will be delayed for a faster 2nd dogtag.\\  Start with three punches to buffer the guard at the top. His movement will be delayed for a faster 2nd dogtag.\\ 
Line 55: Line 57:
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |007|Deck-B, crew's quarters|Window| |007|Deck-B, crew's quarters|Window|
 +
 +{{youtube>jw_zqq1K034?}}
 +
 Enter the room, get ready to skip the cutscene on walking in the shot hallway path.\\  Enter the room, get ready to skip the cutscene on walking in the shot hallway path.\\ 
 Hold up this guard and get his dogtag.  Hold up this guard and get his dogtag. 
Line 60: Line 65:
 ====Deck C, crew's quarters==== ====Deck C, crew's quarters====
 Just follow the room and go up the stairs. Just follow the room and go up the stairs.
-====Deck D, crew's quarters (1)==== +====Deck D, crew's quarters==== 
-Follow the room as usual to the left to get to Olga.+Follow the room as usual to the left to get to Olga. Or alternatively do the same as on Very Easy and Easy difficulty: 
 +{{youtube>rbB9VOAKv4s?}}
 ====Deck E, the bridge==== ====Deck E, the bridge====
-====Olga (1)====+====Olga====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |000|Navigational deck, wing|After Olga fight| |000|Navigational deck, wing|After Olga fight|
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 After having fought Olga, simple grab Olga and let go to get her dogtag. After having fought Olga, simple grab Olga and let go to get her dogtag.
 +
 +{{youtube>otF4kir85Sk?}}
 =====To Guard Rush===== =====To Guard Rush=====
-====Navigational Deck, wing (1)====+====Navigational Deck, wing====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |004|Navigational deck, wing|After Olga fight right door| |004|Navigational deck, wing|After Olga fight right door|
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 ====Deck E, the bridge==== ====Deck E, the bridge====
 It is recommended to grab the Socom ammo pack in the top right corner of the room. It is recommended to grab the Socom ammo pack in the top right corner of the room.
-====Deck D, crew's quarters (1)====+====Deck D, crew's quarters====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |012|Deck-D, crew's quarters|Walking right/Judo Toss guard| |012|Deck-D, crew's quarters|Walking right/Judo Toss guard|
 |013|Deck-D, crew's quarters|Kitchen guard, **Tough guy**| |013|Deck-D, crew's quarters|Kitchen guard, **Tough guy**|
 |014|Deck-D, crew's quarters|Pantry guard, **Tough guy**| |014|Deck-D, crew's quarters|Pantry guard, **Tough guy**|
 +
 +{{youtube>3qh2uYKbXOA?}}
  
 Walk down the stairs and turn left, get the socom ammo and hold up the guard to your left.\\  Walk down the stairs and turn left, get the socom ammo and hold up the guard to your left.\\ 
Line 98: Line 108:
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |005|Deck-C, crew's quarters|Under Camera| |005|Deck-C, crew's quarters|Under Camera|
 +
 +{{youtube>2LzUWizI3hQ?}}
  
 Walk fast to hold up the guard As he is held up, shoot the camera out.\\ Walk fast to hold up the guard As he is held up, shoot the camera out.\\
 Now simply get the dogtag from the guard and move further down to Deck-B. Now simply get the dogtag from the guard and move further down to Deck-B.
  
-====Deck B, crew's quarters (1)====+====Deck B, crew's quarters====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |008|Deck-B, crew's quarters|Hallway Guard| |008|Deck-B, crew's quarters|Hallway Guard|
 +
 +{{youtube>B0xoIU4v74c?}}
  
 Walk down the stairs and follow the path south into the long hallway.\\  Walk down the stairs and follow the path south into the long hallway.\\ 
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 Hold up, get dogtag, move to the Deck-A Crew lounge. Hold up, get dogtag, move to the Deck-A Crew lounge.
  
-====Deck A, crew's lounge (2)====+====Deck A, crew's lounge====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |010|Deck-A, crew's lounge|Smelly Guard, **tough guy**|   |010|Deck-A, crew's lounge|Smelly Guard, **tough guy**|  
 |011|Deck-A, crew's lounge|Stairs guard| |011|Deck-A, crew's lounge|Stairs guard|
 +
 +{{youtube>304z6mH07hU?}}
  
 Walk down the stairs at the left side of the railings to not get spotted.\\  Walk down the stairs at the left side of the railings to not get spotted.\\ 
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 Get the stinky guard's dogtag and then leave south to go to Deck-A Port. Get the stinky guard's dogtag and then leave south to go to Deck-A Port.
  
-====Deck-A, Crew's Quarters, Port (1)====+====Deck-A, Crew's Quarters, Port====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |006|Deck-A, crew's quarters, Port|Hallway, **tough guy**| |006|Deck-A, crew's quarters, Port|Hallway, **tough guy**|
 +
 +{{youtube>_jVufx0kckc?}}
 +
 Simply follow the path and get to the guard at the end of the right side of the hallway.\\  Simply follow the path and get to the guard at the end of the right side of the hallway.\\ 
 Hold up the guard and get the dogtag, then continue right to re-enter Deck-A crew lounge. Hold up the guard and get the dogtag, then continue right to re-enter Deck-A crew lounge.
-====Deck A, crew's lounge (1)====+====Deck A, crew's lounge====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |009|Deck-A, crew's lounge|2nd visit Guard, **Tough guy**|  |009|Deck-A, crew's lounge|2nd visit Guard, **Tough guy**| 
 +
 +{{youtube>boWM3iQd1a4?}}
 +
 Here is why it matters that you put the previous guards to sleep. The 2nd visit guard is a tough guy,\\  Here is why it matters that you put the previous guards to sleep. The 2nd visit guard is a tough guy,\\ 
 so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard's attention\\  so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard's attention\\ 
 and simply use the Socom and shoot above his head to get his dogtag. Afterwards leave to the engine room to the right.\\  and simply use the Socom and shoot above his head to get his dogtag. Afterwards leave to the engine room to the right.\\ 
 **Note: You can NOT do Prozac Skip to enter the engine room, as you will lose the guard who is fixing the left engine room door and his dogtag.** **Note: You can NOT do Prozac Skip to enter the engine room, as you will lose the guard who is fixing the left engine room door and his dogtag.**
-====Engine Room (7)====+====Engine Room====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |018|Engine Room|First downstairs guard| |018|Engine Room|First downstairs guard|
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 |023|Engine Room|Right side Rail guard|  |023|Engine Room|Right side Rail guard| 
 |024|Engine Room|Door fixer| |024|Engine Room|Door fixer|
 +
 +{{youtube>Xu8EdvRsT-0?}}
  
 The longest stretch of getting dogtags.\\  The longest stretch of getting dogtags.\\ 
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 Alternatively you can first go south and get the dogtag from this guard and then take care of the sensors. Alternatively you can first go south and get the dogtag from this guard and then take care of the sensors.
  
-====Deck 2, port (3)====+====Deck 2, port====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |015|Deck 2, port|Walking towards you| |015|Deck 2, port|Walking towards you|
 |016|Deck-2, port|Headphone guard| |016|Deck-2, port|Headphone guard|
 |017|Deck-2, port|Sleepy guard| |017|Deck-2, port|Sleepy guard|
 +
 +{{youtube>y4nno-pIKx0?}}
  
 The first guard is your critical guard.\\  The first guard is your critical guard.\\ 
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 [[mgs2_boss_guard_rush|See here for Guard Rush tactics.]] [[mgs2_boss_guard_rush|See here for Guard Rush tactics.]]
 =====Tanker Holds===== =====Tanker Holds=====
-====Hold No.1 (3)====+====Hold No.1====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |025|Hold No. 1|Guarding Holds 1 top right door|Excluded| |025|Hold No. 1|Guarding Holds 1 top right door|Excluded|
 |026|Hold No. 1|Projector guard|Excluded| |026|Hold No. 1|Projector guard|Excluded|
 |027|Hold No. 1|Approaching guard|Excluded| |027|Hold No. 1|Approaching guard|Excluded|
 +
 +{{youtube>KyJNeeLSN_E?}}
  
 Perform [[mgs2_ladder_glitch|your preferred method]] to go down the two ladders.\\  Perform [[mgs2_ladder_glitch|your preferred method]] to go down the two ladders.\\ 
Line 222: Line 250:
 ====Hold No.2==== ====Hold No.2====
 With **FULL** health, hang over the ledge and climb all the way to the end. There is no faster way. With **FULL** health, hang over the ledge and climb all the way to the end. There is no faster way.
-====Hold No.3 (2)====+====Hold No.3====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |030|Hold No. 3|High Level Holds 3 Guard|Excluded| |030|Hold No. 3|High Level Holds 3 Guard|Excluded|
 |031|Hold No. 3|MARINES Logo picture guard|Excluded| |031|Hold No. 3|MARINES Logo picture guard|Excluded|
 +|032|Hold No. 3|Left side extra guard|Excluded|
 +
 +{{youtube>72DMGBRAkXE?}}
  
 You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\  You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ 
 Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\  Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ 
 If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\  If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ 
 +
 +There is a specific angle where on 4x3 resolutions the left leg can work as a Marine logo. But further testing for the reliability is required.
 +
 +{{:metal_gear_solid_2:4by3-left-leg-marine-logo-alignment.jpg?400|}} {{:metal_gear_solid_2:4by3-left-leg-marine-logo-confirmation.jpg?400|}}
  
 Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\  Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ 
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 walk south to meet the next guard at the corner that has your second to last dogtag. walk south to meet the next guard at the corner that has your second to last dogtag.
  
-====Hold No.2 (2)====+Either go left and take the extra pictures, hold up the third guard, or walk down south on the right side to go to Holds 2 first. 
 + 
 +====Hold No.2====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |028|Hold No. 2|Holds 2 top left guard|Excluded| |028|Hold No. 2|Holds 2 top left guard|Excluded|
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 Once the dogtag was acquired, leave through the top left door as usual. Once the dogtag was acquired, leave through the top left door as usual.
  
-====Hold No.3 (1)====+====Hold No.3====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |032|Hold No. 3|Left side extra guard|Excluded| |032|Hold No. 3|Left side extra guard|Excluded|
 +**IF NOT ACQUIRED BEFORE**\\ 
 On returning into Holds 3, you can take the front right and marine logo picture as usual.\\  On returning into Holds 3, you can take the front right and marine logo picture as usual.\\ 
 The final dogtag is owned by the extra guard to the left of the room. Simply hold him up.\\  The final dogtag is owned by the extra guard to the left of the room. Simply hold him up.\\ 
  • adt_tanker_nm.txt
  • Last modified: 2023/02/15 15:34
  • by hau5test