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metal_gear_solid:tts_faq [2019/05/13 17:01] – Plywood | metal_gear_solid:tts_faq [2021/02/22 23:56] – [Speedrun Setup] splits plywood | ||
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=====Metal Gear Solid: The Twin Snakes FAQ===== | =====Metal Gear Solid: The Twin Snakes FAQ===== | ||
- | Q: Why do speedrunners quickly swap their weapon while crawling? | + | =====Game Mechanics===== |
- | A: It affects the animation of the crawl, moving Snake more quickly. Roughly, for 10 seconds of swapping, | + | **Q: How do you deal with Analog deadzones or controller weirdness? |
- | Q: Why do speedrunners use Quick Change option Previous? | + | **A:** Certain diagonals can cause snake to walk instead of run. Be extra careful that sticks are neutral when plugging in the controller. Also there is a possibility your controller port is shaky or dirty. Thorough cleaning of the ports is a good idea, and deliberate straight smooth insertions at all times are a good practice. |
+ | =====Speedrun Setup===== | ||
+ | **Q: Should I run this on Gamecube or Wii?** | ||
- | A: It cuts down on menuing for items and weapons by a considerable | + | **A:** Gamecubes // |
- | Q: What are analog deadzones? | + | **Q: What are suggested splits for livesplit?** |
- | A: When they programmed analog into the game, they didn't properly convert MGS2 analog. On certain | + | **A:** Cell Fight |
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+ | Ocelot | ||
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+ | M1 Tank | ||
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+ | Ninja | ||
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+ | Mantis | ||
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+ | Wolf 1 | ||
+ | |||
+ | Disc 2 | ||
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+ | Tower A | ||
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+ | Hind-D | ||
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+ | Wolf 2 | ||
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+ | Raven | ||
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+ | PAL | ||
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+ | MG-REX | ||
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+ | Liquid | ||
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+ | Escape | ||
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+ | =====Speedrun Mechanics===== | ||
+ | |||
+ | **Q: Why do speedrunners quickly swap their weapon while crawling? | ||
+ | |||
+ | **A:** It affects the animation of the crawl, moving Snake more quickly. Roughly, for 10 seconds of swapping, you save a second. | ||
+ | |||
+ | **Q: Why do speedrunners use Quick Change option Previous? | ||
+ | |||
+ | **A:** It cuts down on menuing for items and weapons by a considerable amount. Previous also makes certain strategies easier, like Ninja. | ||
+ | |||
+ | **Q: What are analog deadzones? | ||
+ | |||
+ | **A: | ||
diagonal angles, Snake will walk instead of run. This is unforgivable, | diagonal angles, Snake will walk instead of run. This is unforgivable, | ||
360 degree analog. Due to this, some runners (e.g. Plywood or Sylvaned) use mostly dpad for movement. Certain rooms are easier on dpad than analog, and vice versa. Certain strategies open up with analog movement as well (e.g. Warehouse North on Normal). | 360 degree analog. Due to this, some runners (e.g. Plywood or Sylvaned) use mostly dpad for movement. Certain rooms are easier on dpad than analog, and vice versa. Certain strategies open up with analog movement as well (e.g. Warehouse North on Normal). | ||
- | Q: Is this game harder than the original? | + | =====Community/ |
+ | |||
+ | **Q: Is this game harder than the original?** | ||
- | A: Casually, it is easier than the original. Speedrun wise, it is debatable. | + | **A:** Casually, it is easier than the original. Speedrun wise, it is debatable. |
- | Q: Why is this debatable? | + | **Q: Why is this debatable?** |
- | A: | + | **A:** Here's why |
*The method of control is different | *The method of control is different | ||
*The games are on different engines | *The games are on different engines | ||
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*There are fewer breaks in TTS | *There are fewer breaks in TTS | ||
*There is more button mashing in MGS1 | *There is more button mashing in MGS1 | ||
+ | *The PC run of MGS1 is wildly different | ||
A 1 to 1 comparison isn't very fair to either game. To do an accurate comparison, you would need to go room by room on __every difficulty.__ It also raises the question of //difficult in what way?// Learning? Mastering? Going for the hardest strategies? | A 1 to 1 comparison isn't very fair to either game. To do an accurate comparison, you would need to go room by room on __every difficulty.__ It also raises the question of //difficult in what way?// Learning? Mastering? Going for the hardest strategies? | ||
- | Q: So what are the major differences speedrun wise? | + | **Q: So what are the major differences speedrun wise?** |
- | A: | + | **A:** Here they are |
*Twin Snakes allows Snake to truly aim in first person, unlike the pseudo-FPS of Metal Gear Solid Integral | *Twin Snakes allows Snake to truly aim in first person, unlike the pseudo-FPS of Metal Gear Solid Integral | ||
*Twin Snakes is more forgiving in terms of health, given that max rank is unlocked at the start. You still need to be //careful// with your HP on Extreme when running Big Boss. | *Twin Snakes is more forgiving in terms of health, given that max rank is unlocked at the start. You still need to be //careful// with your HP on Extreme when running Big Boss. |