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mob_faq [2021/07/04 17:25] – [Emulator Troubleshooting] addition of emu questions plywood | mob_faq [2022/01/31 11:24] – styling fix hau5test | ||
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=====Game Mechanics===== | =====Game Mechanics===== | ||
+ | **Q: What does count towards the IGT and what doesn' | ||
+ | |||
+ | **A:** Thanks to the emulator and autosplitter insight we know how IGT works. | ||
+ | |||
+ | **IGT continues to run** | ||
+ | * during gameplay (walking, aiming, shooting, camouflage, etc.) | ||
+ | * during cutscenes | ||
+ | * after the commander dies and we see " | ||
+ | |||
+ | **IGT stops on** | ||
+ | * codec calls | ||
+ | * menuing | ||
+ | * the game menu | ||
+ | * during a continue screen | ||
+ | |||
+ | **IGT ends** | ||
+ | * as soon as the credits begin | ||
+ | |||
+ | **Q: What is the difference between Single-Segment and Multi-Segment runs?** | ||
+ | |||
+ | **A:** IGT Resets if the game is ended and then resumed. IGT continues if a death occurs and the player decide to continue (not going to title, then resume). The Resume trick also wipes all mistakes like Alerts, Kills, Continues and Rations used. This mechanic is used in the multisegment categories to save even more time. Everytime when Snake enters a room, a cutscene plays, with resume the IGT can be reset and that cutscene doesn' | ||
**Q: Do you need to mash to skip codecs?** | **Q: Do you need to mash to skip codecs?** |