mob_faq

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revisionBoth sides next revision
mob_faq [2021/07/04 17:25] – [Emulator Troubleshooting] addition of emu questions plywoodmob_faq [2022/01/31 11:24] – styling fix hau5test
Line 2: Line 2:
  
 =====Game Mechanics===== =====Game Mechanics=====
 +**Q: What does count towards the IGT and what doesn't?**
 +
 +**A:** Thanks to the emulator and autosplitter insight we know how IGT works.
 +
 +**IGT continues to run**
 +  * during gameplay (walking, aiming, shooting, camouflage, etc.)
 +  * during cutscenes
 +  * after the commander dies and we see "Simulation End"
 +
 +**IGT stops on**
 +  * codec calls
 +  * menuing
 +  * the game menu
 +  * during a continue screen
 +
 +**IGT ends**
 +  * as soon as the credits begin
 +
 +**Q: What is the difference between Single-Segment and Multi-Segment runs?**
 +
 +**A:** IGT Resets if the game is ended and then resumed. IGT continues if a death occurs and the player decide to continue (not going to title, then resume). The Resume trick also wipes all mistakes like Alerts, Kills, Continues and Rations used. This mechanic is used in the multisegment categories to save even more time. Everytime when Snake enters a room, a cutscene plays, with resume the IGT can be reset and that cutscene doesn't play out. In total this saves between 1.5 and 1.8 seconds per room.
  
 **Q: Do you need to mash to skip codecs?** **Q: Do you need to mash to skip codecs?**
  • mob_faq.txt
  • Last modified: 2022/04/08 11:13
  • by hau5test