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acid2cards [2020/04/20 18:13] – coppert4nk | acid2cards [2022/03/30 13:48] (current) – front lines inaccuracy? plywood | ||
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|001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 Cal| Adds KDWN; Silenced|300 SOCOM+| | |001|SOCOM|4|pistol|equip|100x2|95|20|MGS1|||45 Cal| Adds KDWN; Silenced|300 SOCOM+| | ||
|002|FAMAS/ | |002|FAMAS/ | ||
- | |003|C4|5|explosive|use|200|100|0|MGS1||||anti-armor; | + | |003|C4|5|explosive|use|200|100|0|MGS1||||anti-armor; |
- | |004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+| | + | |004|Desert Eagle|10|pistol|use|400x1|40|0|MGS1||||anti-armor|303 Desert Eagle+| |
|005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor; | |005|Grenade|7|explosive|use|150|100|0|MGS1||||anti-armor; | ||
- | |006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+| | + | |006| Stun Grenade| 6| explosive| use| 0| 100| 0| MGS1|500||| adds FAINT; 3x3 aoe; detonates after 5 cost|305 Stun Grenade+| |
- | |007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+| | + | |007| Chaff Grenade| 6| explosive| use| 0| 100| 0| MGS2|500|100||disables on-screen machines for 20 cost; detonates after 5 cost|306 Chaff Grenade+| |
|008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C| | |008| FIM-92B| 7| stinger| use| 240| 100| 0| MGS1|1000|200||only targets machines; unlimited range, HIT does not decrease with distance; anti-armor|307 FIM-92C| | ||
|009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2|500|100|9mm||308 P8| | |009| USP| 4| pistol| equip| 40x3| 90| 50| MGS2|500|100|9mm||308 P8| | ||
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|011| AKS74u| 6| rifle| equip| 30x5| 70| 50| MGS2|500|100|5.45mm|Silenced|310 AKS74un| | |011| AKS74u| 6| rifle| equip| 30x5| 70| 50| MGS2|500|100|5.45mm|Silenced|310 AKS74un| | ||
|012| M4| 8| rifle| equip| 10x8| 70| 10| MGS2|1000|200|5.56mm||311 M4A1| | |012| M4| 8| rifle| equip| 10x8| 70| 10| MGS2|1000|200|5.56mm||311 M4A1| | ||
- | |013| PSG1| 8| sniper| equip| 70x2| 75| 0| MGS2|1500|300|7.62mm|312 PSG1-T| | + | |013| PSG1| 8| sniper| equip| 70x2| 75| 0| MGS2|1500|300|7.62mm||312 PSG1-T| |
|014| M9| 6| pistol| equip| 10x2| 70| 0| MGS2|500|100|9mm|Add SLEEP|313 M9+| | |014| M9| 6| pistol| equip| 10x2| 70| 0| MGS2|500|100|9mm|Add SLEEP|313 M9+| | ||
|015| USP (Laser S.)| 5| pistol| equip| 40x3| 95| 50|MGS2|1000|200|9mm| Free Attack; Silenced|314 P8 (Laser S.)| | |015| USP (Laser S.)| 5| pistol| equip| 40x3| 95| 50|MGS2|1000|200|9mm| Free Attack; Silenced|314 P8 (Laser S.)| | ||
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|046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses|| | |046| Strand| 4| action| attach| -| -| -| MGS1||||add 1 cost/hit with weapon; lasts 3 weapon uses|| | ||
|047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+| | |047| Concentrate| 0| action| attach| -| -| -| MGS1||||HIT +30%; use cost for weapon +3; lasts 2 weapon uses; cannot be used for movement|345 Concentrate+| | ||
- | |048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available||061 Eq. Lv. 3| | + | |048| Eq. Lv. 2| 4| action| special| -| -| -| MGS1||||4 equip slots available|061 Eq. Lv. 3| |
|049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++| | |049| Action+| 5| action| special| -| -| -| MGS1||||adds 1 REST per turn; Snake only; lasts 10 turns|062 Action++| | ||
|050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+| | |050| Marines| 4| character| move| -| -| -| MGS2|500|100||move 4 blocks|346 Marines+| | ||
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|052| Aim| 4| action| attach| -| -| -| MGS2|2000|100|| +20% for weapon; lasts 3 weapon uses|348 Aim+ | |052| Aim| 4| action| attach| -| -| -| MGS2|2000|100|| +20% for weapon; lasts 3 weapon uses|348 Aim+ | ||
|053| Body Shot| 8| action| attach| -| -| -| MGS2|2000|400|| halves target' | |053| Body Shot| 8| action| attach| -| -| -| MGS2|2000|400|| halves target' | ||
- | |054| Critical Shot| 5| action| attach| -| -| -| MGS2|||| add 2 cost/hit with weapon; lasts 1 weapon use| 046 Strand | + | |054| Critical Shot| 5| action| attach| -| -| -| MGS2|||| add 2 cost/hit with weapon; lasts 1 weapon use| |
|055| Double Shot| 12| action| attach| -| -| -| SBST|||| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use|350 Double Shot+| | |055| Double Shot| 12| action| attach| -| -| -| SBST|||| doubles number of shots for weapon; can be stacked for triple shots; lasts 1 weapon use|350 Double Shot+| | ||
|056| Counter Block| 5| action| attach| -| -| -| MGS2|500|100|| prevents REA trigger for equipped weapon; lasts 10 weapon uses|351 Counter Block+| | |056| Counter Block| 5| action| attach| -| -| -| MGS2|500|100|| prevents REA trigger for equipped weapon; lasts 10 weapon uses|351 Counter Block+| | ||
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|128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+| | |128| Vulcan Raven| 7| character| attach| -| -| -| MGS1|||-| turns single-attack weapon into 3x3 aoe weapon; lasts 1 weapon use; cannot be used with attack 1 enemy card|416 Vulcan Raven+| | ||
|129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL|||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn' | |129| Metal Gear REX| 30| character| use| 300| 100| -| ITGL|||-| 5x5 aoe in front of user; discards 2 random cards from user's hand; cannot be used if user doesn' | ||
- | |130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targetted | + | |130| Cyborg Ninja| 6| character| use| 15x5| 100| -| CHRN|-|400|-| hits targeted |
|131| Psycho Mantis| 10| character| use| -| -| -| ITGL|||-| 3x6 target area; disorients target; lasts 2 turns|418 Psycho Mantis+| | |131| Psycho Mantis| 10| character| use| -| -| -| ITGL|||-| 3x6 target area; disorients target; lasts 2 turns|418 Psycho Mantis+| | ||
|132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' | |132| Mei Ling| 8| character| use| -| -| -| MGS1|||-| doubles all allies' | ||
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|148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2|1000|200|-| user discards hand, then draws six new cards|434 Johnny Sasaki+| | |148| Johnny Sasaki| 7| character| draw| -| -| -| MGS2|1000|200|-| user discards hand, then draws six new cards|434 Johnny Sasaki+| | ||
|149| Raiden| 7| character| move| -| -| -| MGS2|1500|300|-| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path|435 Raiden+| | |149| Raiden| 7| character| move| -| -| -| MGS2|1500|300|-| can move 3 squares in one direction; ignore open spaces & enemies the way; add KDWN to enemies in user's path|435 Raiden+| | ||
- | |150| Gurlogon| 7| character| use| -| -| -| SBST|||| 5x9 aoe; adds 15 cost to all enemies in aoe|436 Gurlogon+| | + | |150| Gurlugon| 7| character| use| -| -| -| SBST|||| 5x9 aoe; adds 15 cost to all enemies in aoe|436 Gurlogon+| |
|151| Gray Fox| 5| character| equip| -| -| -| ITGL|2000|400|-| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns|130 Cyborg Ninja| | |151| Gray Fox| 5| character| equip| -| -| -| ITGL|2000|400|-| ATK +20, HIT +5 for all CQC attacks; lasts 3 turns|130 Cyborg Ninja| | ||
|152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN|1500|300|-| used load weapon cards return to user's hand|437 Solid Snake (MG)+| | |152| Solid Snake (MG)| 8| character| equip| -| -| -| CHRN|1500|300|-| used load weapon cards return to user's hand|437 Solid Snake (MG)+| | ||
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|224| Military Gain| 6| support| trap| -| -| -| MGS3|1000|200|-| while on set square, user gains 500 bonus points for each enemy killed|505 Military Gain+| | |224| Military Gain| 6| support| trap| -| -| -| MGS3|1000|200|-| while on set square, user gains 500 bonus points for each enemy killed|505 Military Gain+| | ||
|225| Tent| 6| support| trap| -| -| -| MGS3|1000|300|-| gain +10% HP per turn while standing on square set on|506 Tent+| | |225| Tent| 6| support| trap| -| -| -| MGS3|1000|300|-| gain +10% HP per turn while standing on square set on|506 Tent+| | ||
- | |226| Front Lines| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 HIT while standing on square set on|507 Front Lines+| | + | |226| Front Lines| 6| support| trap| -| -| -| MGS3|1000|100|-| gain +10 (+20? |
|227| Headquarters| 6| support| trap| -| -| -| MGS3|1000|300|-| remove status ailment while standing on square set on|508 Headquarters+| | |227| Headquarters| 6| support| trap| -| -| -| MGS3|1000|300|-| remove status ailment while standing on square set on|508 Headquarters+| | ||
|228| Disarmament| 6| support| trap| -| -| -| MGS3|1000|300|-| 1 random equip destroyed while standing on square set on|509 Disarmament+| | |228| Disarmament| 6| support| trap| -| -| -| MGS3|1000|300|-| 1 random equip destroyed while standing on square set on|509 Disarmament+| | ||
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|252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|1500|||ATK equal to: | |252| M79 (antipersonnel)| 8| grenade launcher| use| special| 100| 0| CHRN|1500|||ATK equal to: | ||
|253| SMG| 6| SMG| equip| 50x4| 80| 0| CHRN|1000|| 9mm| cost of attacking=0 if attack does 0 damage|534 SMG+| | |253| SMG| 6| SMG| equip| 50x4| 80| 0| CHRN|1000|| 9mm| cost of attacking=0 if attack does 0 damage|534 SMG+| | ||
- | |254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN| ATK= cost x10;HIT always100%; anti-armor|535 Super Dragon| | + | |254| M47 Dragon| 0| rocket launcher| use| special| 100| 0| CHRN|2000||| ATK= cost x10;HIT always100%; anti-armor|535 Super Dragon| |
|255| Ingram M11| 6| SMG| equip| 50x4| 80| 100| CHRN|500|100| 9mm|ATK x1.5 if countering|536 Cobray M11| | |255| Ingram M11| 6| SMG| equip| 50x4| 80| 100| CHRN|500|100| 9mm|ATK x1.5 if countering|536 Cobray M11| | ||
|256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3|500|100|-| add SLEEP|537 MK22+| | |256| MK22| 6| pistol| use| 0x1| 60| 0| MGS3|500|100|-| add SLEEP|537 MK22+| | ||
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|270| Evade Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets + 20% evasion on next attack|551 Evade Backup+| | |270| Evade Backup| 5| support| use| -| -| -| MGS2|2000|200|-| ally gets + 20% evasion on next attack|551 Evade Backup+| | ||
|271| Serum| 12| support| use| -| -| -| MGS2|1000|100|-| cures ally's status ailment|552 Serum+| | |271| Serum| 12| support| use| -| -| -| MGS2|1000|100|-| cures ally's status ailment|552 Serum+| | ||
- | |272| Remove Trap| 10| support| use| -| -| -| MGS1|||| removes 1 trap|553 Remove Trap+| | + | |272| Remove Trap| 10| support| use| -| -| -| MGS1|3000|300|| removes 1 trap|553 Remove Trap+| |
- | |273| Near Def. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally's damage is reduced by 50; lasts 5 turns|554 Near Def. Support+| | + | |273| Near Def. Support| 7| support| equip| -| -| -| MGS1|2000|200|| nearby ally's damage is reduced by 50; lasts 5 turns|554 Near Def. Support+| |
- | |274| Near Atk. Support| 7| support| equip| -| -| -| MGS1|||| nearby ally gets ATK +5; lasts 5 turns|555 Near Atk. Support+| | + | |274| Near Atk. Support| 7| support| equip| -| -| -| MGS1|2000|200|| nearby ally gets ATK +5; lasts 5 turns|555 Near Atk. Support+| |
- | |275| Projectile Soak| 8| support| equip| -| -| -| MGS1|||| projectile damage is added to user's HP; CQC damage doubled|556 Projectile Soak+| | + | |275| Projectile Soak| 8| support| equip| -| -| -| MGS1|3000|300|| projectile damage is added to user's HP; CQC damage doubled|556 Projectile Soak+| |
- | |276| Close-Range Soak| 8| support| equip| -| -| -| MGS1|||| CQC damage is added to user's HP; projectile damage doubled|557 Close-Range Soak+| | + | |276| Close-Range Soak| 8| support| equip| -| -| -| MGS1|3000|300|| CQC damage is added to user's HP; projectile damage doubled|557 Close-Range Soak+| |
- | |277| Projectile Counter| 8| support| equip| -| -| -| MGS1|||| gunshots countered; ATK x1.5 if CQC used|558 Projectile Counter+| | + | |277| Projectile Counter| 8| support| equip| -| -| -| MGS1|1000|300|| gunshots countered; ATK x1.5 if CQC used|558 Projectile Counter+| |
- | |278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1|||| CQC attacks are countered; ATK x1.5 if gunshot counter|559 Close-Rng Counter+| | + | |278| Close-Rng Counter| 8| support| equip| -| -| -| MGS1|1000|300|| CQC attacks are countered; ATK x1.5 if gunshot counter|559 Close-Rng Counter+| |
- | |279| Cost Counter| 8| support| equip| -| -| -| MGS1|||| returns cost added back to attacker; lasts 1 use|560 Cost Counter+| | + | |279| Cost Counter| 8| support| equip| -| -| -| MGS1|1000|200|| returns cost added back to attacker; lasts 1 use|560 Cost Counter+| |
- | |280| Card Seal| 12| support| use| -| -| -| MGS1|||| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode|561 Card Seal+| | + | |280| Card Seal| 12| support| use| -| -| -| MGS1|500|100|| the card used immediately before this one is unusable by all players; effect lasts until a different card is sealed; cannot be used in Story Mode|561 Card Seal+| |
|281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN|-|-|-| add FAINT; user and target switch position; must be in front of adjacent enemy|| | |281| Reiko Hinomoto| 6| character| use| 100| 100| 0| CHRN|-|-|-| add FAINT; user and target switch position; must be in front of adjacent enemy|| | ||
|282| Uniform-R| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 50|562 Uniform-R+| | |282| Uniform-R| 5| item| equip| -| -| 80| MGS2|500|100|-| Reduce damage by 50|562 Uniform-R+| | ||
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|320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2|-|100|-| 2x1 aoa; Set off by movement; crawl over to disarm| | |320| Claymore+| 6| explosive| use| 150| 100| 0| MGS2|-|100|-| 2x1 aoa; Set off by movement; crawl over to disarm| | ||
|321| Nikita Missile+| 7| missile| use| 220| 100| 0| MGS2|-|300|-| add BURN; anti-armor; move 5 squares/ | |321| Nikita Missile+| 7| missile| use| 220| 100| 0| MGS2|-|300|-| add BURN; anti-armor; move 5 squares/ | ||
- | |322| MP5SD6| 7| SMG| use| 200x| 90| 0| ITGL|-|| 9mm| 2+(3x2)+2 aoe; silenced| | + | |322| MP5SD6| 7| SMG| use| 200x1| 90| 0| ITGL|-|| 9mm| 2+(3x2)+2 aoe; silenced| |
|323| RC Missile+| 7| missile| use| 250| 100| 0| CHRN|-|300|-| add BLEED; anti-armor; move 5 squares/ | |323| RC Missile+| 7| missile| use| 250| 100| 0| CHRN|-|300|-| add BLEED; anti-armor; move 5 squares/ | ||
|324| Mine+| 6| explosive| use| 180| 100| 0| CHRN|-|200|-| set off by standing/ | |324| Mine+| 6| explosive| use| 180| 100| 0| CHRN|-|200|-| set off by standing/ | ||
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|434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2|-|200|-| user discards hand, then draws six new cards| | |434| Johnny Sasaki+| 4| character| draw| -| -| -| MGS2|-|200|-| user discards hand, then draws six new cards| | ||
|435| Raiden+| 4| character| move| -| -| -| MGS2|-|300|-| can move 3 squares in one | |435| Raiden+| 4| character| move| -| -| -| MGS2|-|300|-| can move 3 squares in one | ||
- | |436| Gurlogon+| 10| character| use| -| -| -| SBST|-||-| 9x9 aoe; adds 20 cost to all enemies in aoe| | + | |436| Gurlugon+| 10| character| use| -| -| -| SBST|-||-| 9x9 aoe; adds 20 cost to all enemies in aoe| |
|437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN|-|300|-| used loading weapon cards return to user's hand| | |437| Solid Snake (MG)+| 4| character| equip| -| -| -| CHRN|-|300|-| used loading weapon cards return to user's hand| | ||
|438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN|-|100|-| universal loading card for any SMG or machine gun| | |438| Machinegun Kid+| 4| character| equip| -| -| -| CHRN|-|100|-| universal loading card for any SMG or machine gun| | ||
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|505| Military Gain+| 4| support| trap| -| -| -| MGS3|-|200|-| while on set square,user gains 1000 bonus points for each enemy killed| | |505| Military Gain+| 4| support| trap| -| -| -| MGS3|-|200|-| while on set square,user gains 1000 bonus points for each enemy killed| | ||
|506| Tent+| 4| support| trap| -| -| -| MGS3|-|300|-| gain +20% HP per turn while standing on square set on| | |506| Tent+| 4| support| trap| -| -| -| MGS3|-|300|-| gain +20% HP per turn while standing on square set on| | ||
- | |507| Front Lines+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +20 HIT while standing on square set on| | + | |507| Front Lines+| 4| support| trap| -| -| -| MGS3|-|100|-| gain +20 (+30? |
|508| Headquarters+| 4| support| trap| -| -| -| MGS3|-|300|-| remove status ailment while standing on square set on| | |508| Headquarters+| 4| support| trap| -| -| -| MGS3|-|300|-| remove status ailment while standing on square set on| | ||
|509| Disarmament+| 4| support| trap| -| -| -| MGS3|-|300|-| 1 random equip destroyed while standing on square set on| | |509| Disarmament+| 4| support| trap| -| -| -| MGS3|-|300|-| 1 random equip destroyed while standing on square set on| | ||
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Revised table from A. Aurelio Miro's [[https:// | Revised table from A. Aurelio Miro's [[https:// | ||
- | Fixed Card 031 " | + | Fixed Card 031 " |