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acid2ngplussafe [2022/07/19 07:25] – [Stage 11d | ??? 4F (BOSS: Metal Gear Chaioth Ha Qadesh)] notes plywoodacid2ngplussafe [2022/07/22 04:27] (current) – In Deck plywood
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 <html> <html>
 <span style="color:White">DECK CHANGES</span><br> <span style="color:White">DECK CHANGES</span><br>
-<b>ID Tab:</b><br>+<b>In Deck Tab:</b><br>
 <span style="color:Red">REMOVE</span> ALL KODOQUE+<br> <span style="color:Red">REMOVE</span> ALL KODOQUE+<br>
 <span style="color:Red">REMOVE</span> ALL Shagohod+<br> <span style="color:Red">REMOVE</span> ALL Shagohod+<br>
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 Mash start or square to skip the cutscene. Mash start or square to skip the cutscene.
 +
 +==Potential Strategy Discussion==
 +  Including Hang in the deck would allow you to drop from the rail in the second area. Ignoring the time it takes to add/subtract from the deck, this reviews why this strategy is not necessarily worthwhile. It takes ~2 seconds to equip hang. Using hang reduced the movement required by 4, 12 vs. 16. When using an ideal setup of Ocelot Unit+ and Running Men, the time it takes to go from the drop point to the 2nd guard to punch is 18.83 with hang and 21.67 without. Given the time it takes to add the card, and the opportunity cost of equipping hang versus using another card, it's not worthwhile to add Hang to the deck.
 +  
 +  Safer strategies for this stage include using Cost -12s or adding Stealth to avoid being spotted. 
 +
  
 ====Stage 9b | Metal Gear Prototype Factory (BOSS: Golab)==== ====Stage 9b | Metal Gear Prototype Factory (BOSS: Golab)====
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 <html> <html>
 <span style="color:White">DECK CHANGES</span><br> <span style="color:White">DECK CHANGES</span><br>
-Snake only; don't change Venus's deck.<br> 
 <b>In-Deck Tab:</b><br> <b>In-Deck Tab:</b><br>
-<span style="color:Red">REMOVE</span> ALL M47 Dragon<br> 
 <span style="color:Red">REMOVE</span> ALL Super Dragon<br> <span style="color:Red">REMOVE</span> ALL Super Dragon<br>
-<b>ID Tab:</b><br> 
-<span style="color:Lime">ADD</span> x2 FIM-92B<br> 
-END<br> 
-</html> 
-__SNAKE'S DECK__: 
-**Deck Size: 30** 
-^ Card Number ^ Name ^ Number of Cards ^ 
-^ 060 | Briefing | 2 | 
-^ 062 | Action++  | 3 | 
-^ 066 | Double Action:Cost+ | 3 | 
-^ 068 | Double Action | 3 | 
-^ 073 | Extra Turn | 2 | 
-^ 147 | Olga Gurlukovich | 2 | 
-^ 148 | Johnny Sasaki | 2 | 
-^ 188 | Mr. Sigint+ | 1 | 
-^ 355 | Briefing+ | 2 | 
-^ 364 | Extra Turn+ | 2 | 
-^ 433 | Olga Gurlukovich+ | 2 | 
-^ 434 | Johnny Sasaki+ | 2 | 
-^ 526 | Action+Linkage+ | 2 | 
-^ 008 | **FIM-92B** | **2** | 
- 
-Despite leaving Snake's deck set up for the Infinite Deck strategy, he will NOT use it for this fight. Move Snake to the corner railing on the East side of the stage and face West so that his back is to a railing and his left side is to a railing. Keep cost as low as possible and at least 3 cards in Snake's hand at all times. Venus will continually run up to Snake and use Punch on him. Once Snake has made it to that corner and Venus is adjacent to him from the West, use Punch to knock her off the balcony. 
- 
-====Stage 12a | Escape Route ==== 
- 
-<html> 
-<span style="color:White">DECK CHANGES</span><br> 
- 
-<b>In Deck Tab:</b><br> 
 <span style="color:Red">REMOVE</span> ALL Briefing<br> <span style="color:Red">REMOVE</span> ALL Briefing<br>
-<span style="color:Red">REMOVE</span> x2 Action++<br> 
 <span style="color:Red">REMOVE</span> ALL Double Action:Cost+<br> <span style="color:Red">REMOVE</span> ALL Double Action:Cost+<br>
-<span style="color:Red">REMOVE</span> ALL Double Action<br> +<span style="color:Red">REMOVE</span> x1 Double Action<br> 
-<span style="color:Red">REMOVE</span> ALL Extra Turn<br> +<span style="color:Red">REMOVE</span> ALL M47 Dragon<br> 
-<span style="color:Red">REMOVE</span> ALL Olga<br> +<span style="color:Red">REMOVE</span> ALL FIM-92C<br> 
-<span style="color:Red">REMOVE</span> ALL Mr. Sigint<br> +PRESS TRIANGLE TO SWITCH TO VENUS<br> 
-<span style="color:Red">REMOVE</span> ALL Extra Turn+<br> +<span style="color:Red">REMOVE</span> ALL Briefing<br> 
-<span style="color:Red">REMOVE</spanALL Olga+<br> +<span style="color:Red">REMOVE</span> ALL ADA+<br> 
-<span style="color:Red">REMOVE</spanALL Action+Linkage+<br> +<br> 
-<span style="color:Red">REMOVE</spanALL FIM-92A<br>+<b>INPUTS:<br>  
 +Up, 2 Inputs Right, L or R/Down, 2 Inputs Right,<br 
 +2 Inputs Down, 3 Inputs Right, Down, Right,<br> 
 +4 Inputs Down, 2 Inputs Down, Down, 2 Inputs Right,<br> 
 +Triangle, Right, 3 Inputs Up, 2 Inputs Right, O O</b><br>
 <b>ID Tab:</b><br> <b>ID Tab:</b><br>
-<span style="color:Lime">ADD</span> x2 [115] Cost -6<br> +PRESS TRIANGLE TO SWITCH TO SNAKE<br>
-<span style="color:Lime">ADD</span> x2 [121] Cost -10<br>+
 <span style="color:Lime">ADD</span> x2 [157] Running Man<br> <span style="color:Lime">ADD</span> x2 [157] Running Man<br>
-<span style="color:Lime">ADD</span> x2 [168] J. Ingram<br> +<span style="color:Lime">ADD</span> x2 [168] Jonathan Ingram<br>
-<span style="color:Lime">ADD</span> x1 [175] Ocelot Unit<br> +
-<span style="color:Lime">ADD</span> x1 [291] Jack<br> +
-<span style="color:Lime">ADD</span> x2 [404] Cost -8<br> +
-<span style="color:Lime">ADD</span> x2 [410] Cost -12<br>+
 <span style="color:Lime">ADD</span> x3 [435] Raiden+<br> <span style="color:Lime">ADD</span> x3 [435] Raiden+<br>
 +PRESS TRIANGLE TO SWITCH TO VENUS<br>
 +<span style="color:Lime">ADD</span> x3 [435] Raiden+<br>
 +PRESS TRIANGLE TO SWITCH TO SNAKE<br>
 <span style="color:Lime">ADD</span> x2 [441] Running Man+<br> <span style="color:Lime">ADD</span> x2 [441] Running Man+<br>
-<span style="color:Lime">ADD</span> x2 [452] J. Ingram+<br>+<span style="color:Lime">ADD</span> x2 [452] Running Man+<br>
 <span style="color:Lime">ADD</span> x2 [459] Ocelot Unit+<br> <span style="color:Lime">ADD</span> x2 [459] Ocelot Unit+<br>
 END<br> END<br>
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 __SNAKE'S DECK__: __SNAKE'S DECK__:
-**Deck Size: 30**+**Deck Size: 31**
 ^ Card Number ^ Name ^ Number of Cards ^ ^ Card Number ^ Name ^ Number of Cards ^
-^ 062 | **Action++**  | **1** |+^ 062 | Action++  | 2 | 
 +^ 068 | Double Action | **2** 
 +^ 073 | Extra Turn | 2 |
 ^ 148 | Johnny Sasaki | 2 | ^ 148 | Johnny Sasaki | 2 |
 +^ 157 | **Running Man** | **2** |
 +^ 168 | **Jonathan Ingram** | **2** |
 +^ 245 | Action+Linkage | 2 |
 ^ 355 | Briefing+ | 2 | ^ 355 | Briefing+ | 2 |
 +^ 364 | Extra Turn+ | 2 |
 ^ 434 | Johnny Sasaki+ | 2 | ^ 434 | Johnny Sasaki+ | 2 |
-^ 115 | **Cost -6** | **2** | 
-^ 121 | **Cost -10** | **2** | 
-^ 157 | **Running Man** | **2** | 
-^ 168 | **J. Ingram** | **2** | 
-^ 175 | **Ocelot Unit** | **1** | 
-^ 291 | **Jack** | **1** | 
-^ 404 | **Cost -8** | **2** | 
-^ 410 | **Cost -12** | **2** | 
 ^ 435 | **Raiden+** | **3** | ^ 435 | **Raiden+** | **3** |
 ^ 441 | **Running Man+** | **2** | ^ 441 | **Running Man+** | **2** |
-^ 452 | **J. Ingram+** | **2** |+^ 452 | **Jonathan Ingram+** | **2** |
 ^ 459 | **Ocelot Unit+** | **2** | ^ 459 | **Ocelot Unit+** | **2** |
 +^ 526 | Action+Linkage+ | 2 |
  
 __VENUS’S DECK__: __VENUS’S DECK__:
 **Deck Size: 30** **Deck Size: 30**
 ^ Card Number ^ Name ^ Number of Cards ^ ^ Card Number ^ Name ^ Number of Cards ^
-115 Cost -6 +068 Double Action 
-121 Cost -10 | 2 |+073 Extra Turn | 2 |
 ^ 148 | Johnny Sasaki | 2 | ^ 148 | Johnny Sasaki | 2 |
 ^ 157 | Running Man | 2 | ^ 157 | Running Man | 2 |
-^ 168 | J. Ingram | 2 | +^ 168 | Jonathan Ingram | 2 | 
-175 Ocelot Unit |+245 Action+ Linkage |
 ^ 355 | Briefing+ | 2 | ^ 355 | Briefing+ | 2 |
-371 Stealth| 1 | +364 Extra Turn+ | 2 |
-^ 404 | Cost -8 | 2 +
-^ 410 | Cost -12 | 2 | +
-^ 428 | Solid Snake (MGS2)+ | 1 |+
 ^ 434 | Johnny Sasaki+ | 2 | ^ 434 | Johnny Sasaki+ | 2 |
-^ 435 | Raiden+ | 3 |+^ 435 | **Raiden+** **3** |
 ^ 441 | Running Man+ | 2 | ^ 441 | Running Man+ | 2 |
-^ 452 | J. Ingram+ | 2 |+^ 452 | Jonathan Ingram+ | 2 |
 ^ 459 | Ocelot Unit+ | 2 | ^ 459 | Ocelot Unit+ | 2 |
 +^ 526 | Action+ Linkage+ | 2 |
  
-Start the stage off by incurring cost and reducing it to zero on both characters. All of the patrol bots will now have at least 4 costUse Raiden+ cards to flip across the gap to either platform (West or North of the corner railing by the start of the stage). Ideally, you'll have each character move to a different platform so that you don't waste time moving character out of the way for the other character to flip to the same platformAfter each character has flipped across the first gap, now have each of them use another Raiden+ to flip to the platform in the Northwest. There is a patrol bot blocking a ladder that must be knocked out of the way using Punch. Raiden+ cannot be used to land on the patrol bot. Climb down the ladder and approach the final two patrol bots guarding the exit from the left. Use Punch on each Patrol Bot so that you knock each of them one block North+---- 
 + 
 +Mash start or square to skip the cutscene. 
 + 
 +Move Snake to the corner railing on the East side of the stage. Ideally this is done with a Running Man+as it takes 8 moves. Venus will run up to Snake and Punch him. Her turn will cost 8, so keep your cost below this if possible! Once Venus is adjacent to him from the West, use Punch to knock her off the balcony. 
 + 
 +If you end at the position above 8 cost, she will Punch you again. It's important you have 3 cards in your hand if this happens, or else she will KO Snake. This loses fair amount of time as you wait for Snake to wake up. If you end at the position about 16 cost, she will Punch you three times, so mulligan in this situation to get 4 cards in hand. When Snake stands back up, immediately Punch her to knock her off the balcony. 
 + 
 +MISSION COMPLETE. Mash start or square to skip the cutscene. 
 + 
 +==Time comparisons== 
 +  *22.31 from end turn to 1 Punch Venus 
 +  *27.44 from end turn to 2 Punches Venus 
 +  *33.79 from end turn to 3 Punches Venus 
 +  *53.24 from end turn to 3 Punches Venus KO Snake 
 + 
 + 
 + 
 +{{:mga2:venusfightngplus.png?direct&400|}} 
 +====Stage 12a | Escape Route ==== 
 + 
 +NO DECK CHANGES 
 +---- 
 +Mash start or square to skip the cutscene. 
 + 
 +Use Raiden+ cards to flip across the gap to the west platform. If you can easily get another Raiden+, clear the gap to the north platform. If not, take the crawl by using a non-movement card if possible. If the turret shoots one character, it won't shoot the other. There is a patrol bot blocking a ladder that must be knocked out of the way using Punch from below. Raiden+ cannot be used to land on the patrol bot.  
 + 
 +Climb down the ladder and approach the final two patrol bots guarding the exit from the left. Either Punch from the left or bottom of the left patrol bot. If you Punch from below, make sure to turn with your movement, rather than manually with triangle. Place the 1st character on the spot created. 
 + 
 + 
 +The second character will take the right path in the final area, PPK the right sentry from its right side to clear the goal marker. 
 + 
 +MISSION COMPLETE. Mash start or square to skip the cutscene.
  
 ====Stage 12b | Escape Route ==== ====Stage 12b | Escape Route ====
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 Venus Only; don't change Snake's deck.<br> Venus Only; don't change Snake's deck.<br>
 <b>In Deck Tab:</b><br> <b>In Deck Tab:</b><br>
 +<span style="color:Red">REMOVE</span> ALL Ocelot Unit+<br>
 +<span style="color:Red">REMOVE</span> ALL Running Man+<br>
 +<span style="color:Red">REMOVE</span> ALL Raiden+<br>
 +<br>
 +<b>INPUTS:<br> 
 +Triangle, 2 Inputs Up, 2 Inputs Right, 2 Inputs Up, 2 Inputs Right,<br> 
 +Up, 3 Inputs Right, O O </b><br>
 +<br>
 +<b>ID Tab:</b><br>
 <span style="color:Lime">ADD</span> x4 [008] FIM-92B<br> <span style="color:Lime">ADD</span> x4 [008] FIM-92B<br>
 <span style="color:Lime">ADD</span> x4 [565] FIM-92A<br> <span style="color:Lime">ADD</span> x4 [565] FIM-92A<br>
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 __VENUS’S DECK__: __VENUS’S DECK__:
-**Deck Size: 38**+**Deck Size: 31**
 ^ Card Number ^ Name ^ Number of Cards ^ ^ Card Number ^ Name ^ Number of Cards ^
-115 Cost -+008 **FIM-92B** **4** 
-121 Cost -10 | 2 |+068 Double Action | 3 | 
 +^ 073 | Extra Turn | 2 |
 ^ 148 | Johnny Sasaki | 2 | ^ 148 | Johnny Sasaki | 2 |
 ^ 157 | Running Man | 2 | ^ 157 | Running Man | 2 |
-^ 168 | J. Ingram | 2 | +^ 168 | Jonathan Ingram | 2 | 
-175 Ocelot Unit |+245 Action+ Linkage |
 ^ 355 | Briefing+ | 2 | ^ 355 | Briefing+ | 2 |
-371 Stealth| 1 | +364 Extra Turn+ | 2 |
-^ 404 | Cost -8 | 2 +
-^ 410 | Cost -12 | 2 | +
-^ 428 | Solid Snake (MGS2)+ | 1 |+
 ^ 434 | Johnny Sasaki+ | 2 | ^ 434 | Johnny Sasaki+ | 2 |
-^ 435 | Raiden+ | 3 | +^ 452 | Jonathan Ingram+ | 2 | 
-^ 441 | Running Man+ | 2 | +526 Action+ Linkage+ | 2 |
-^ 452 | J. Ingram+ | 2 | +
-459 Ocelot Unit+ | 2 +
-^ 008 | **FIM-92B** | **4** |+
 ^ 565 | **FIM-92A** | **4** | ^ 565 | **FIM-92A** | **4** |
  
-Venus must destroy all patrol bots to clear the stage. Reinforcements will appear in waves once all the patrol bots on screen are destroyed. There are 7 patrol bots in total. Use the FIM-92B and FIM-92A card and keep cost at zero+---- 
 + 
 +Mash start or square to skip the cutscenes. 
 + 
 +Venus must destroy all patrol bots to clear the stage. Reinforcements will appear in waves once all the patrol bots on screen are destroyed. There are 7 patrol bots in total. Use the FIM-92B and FIM-92A card and keep cost low.  
 + 
 +MISSION COMPLETE.
  
 Mash through the cutscenes until a cutscene showing Venus and Dr. Takiyama appears on the screen. This cutscene is unskippable. Once it ends, the ending credits will play. After the credits are over, a skippable cutscene showing Snake in bandages will appear. After you've skipped this cutscene, hold triangle to skip the following dialog. RTA ends at the Clear screen that appears. Press Circle to close this screen, then save your cleared file for IGT. Mash through the cutscenes until a cutscene showing Venus and Dr. Takiyama appears on the screen. This cutscene is unskippable. Once it ends, the ending credits will play. After the credits are over, a skippable cutscene showing Snake in bandages will appear. After you've skipped this cutscene, hold triangle to skip the following dialog. RTA ends at the Clear screen that appears. Press Circle to close this screen, then save your cleared file for IGT.
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  • Last modified: 2022/07/19 07:25
  • by plywood