Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| acidtips [2019/06/14 07:11] – copper tips Plywood | acidtips [2022/08/26 11:20] (current) – [Route] add return to main page link hau5test | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | =====Metal Gear Ac!d General | + | =====Metal Gear Ac!d General Tips and Gameplay Mechanics===== |
| //With tips from in game briefing tutorials// | //With tips from in game briefing tutorials// | ||
| Line 17: | Line 17: | ||
| *HIT% Decreases At: distance at which HIT begins to decrease, | *HIT% Decreases At: distance at which HIT begins to decrease, | ||
| *The actual overall damage dealt equals ATK times number of hits. | *The actual overall damage dealt equals ATK times number of hits. | ||
| - | *The number of hits equals number of shits times HIT. | + | *The number of hits equals number of hits times HIT. |
| *FALL and FAINT - "When any character in a stage is knocked down by an attack with a FALL effect, one card in that character' | *FALL and FAINT - "When any character in a stage is knocked down by an attack with a FALL effect, one card in that character' | ||
| Line 54: | Line 54: | ||
| *The game will softlock if either playable character' | *The game will softlock if either playable character' | ||
| | | ||
| + | ---- | ||
| + | |||
| + | [[metal_gear_acid|Return back to MGA main page]] | ||