Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| adt_tanker_ez [2023/02/06 12:34] – hau5test | adt_tanker_ez [2023/02/15 15:34] (current) – [Hold No.3] hau5test | ||
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| |002|Aft Deck|Binoculars| | |002|Aft Deck|Binoculars| | ||
| |003|Aft Deck|Lookout guard| | |003|Aft Deck|Lookout guard| | ||
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| + | {{youtube> | ||
| Start with three punches to buffer the guard at the top. His movement will be delayed for a faster 2nd dogtag.\\ | Start with three punches to buffer the guard at the top. His movement will be delayed for a faster 2nd dogtag.\\ | ||
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| ^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
| |010|Deck-D, | |010|Deck-D, | ||
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| + | {{youtube> | ||
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| On entering the room, walk right towards the pantry. If you're brave you can do a roll under the lasers.\\ | On entering the room, walk right towards the pantry. If you're brave you can do a roll under the lasers.\\ | ||
| Alternatively you can crawl under the lasers and speed up by quickly unequipping and equipping the M9.\\ | Alternatively you can crawl under the lasers and speed up by quickly unequipping and equipping the M9.\\ | ||
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| ^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
| |004|Navigational deck, wing|After Olga fight right door| | |004|Navigational deck, wing|After Olga fight right door| | ||
| + | {{youtube> | ||
| After grabbing Olga's dogtag, go right and walk south past the left door to Deck-E, to meet the 2nd guard. | After grabbing Olga's dogtag, go right and walk south past the left door to Deck-E, to meet the 2nd guard. | ||
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| ====Deck D, crew's quarters==== | ====Deck D, crew's quarters==== | ||
| ^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
| - | |011|Deck-D, | + | |011|Deck-D, |
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| + | {{youtube> | ||
| Walk down the stairs and turn right, shoot the laser sensor and kill the guard.\\ | Walk down the stairs and turn right, shoot the laser sensor and kill the guard.\\ | ||
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| ^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
| |006|Deck-B, | |006|Deck-B, | ||
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| + | {{youtube> | ||
| Walk down the stairs and be quick. You want the window guard' | Walk down the stairs and be quick. You want the window guard' | ||
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| |008|Deck-A, | |008|Deck-A, | ||
| |009|Deck-A, | |009|Deck-A, | ||
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| + | {{youtube> | ||
| Walk down the stairs at the left side of the railings to not get spotted.\\ | Walk down the stairs at the left side of the railings to not get spotted.\\ | ||
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| ^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
| |005|Deck-A, | |005|Deck-A, | ||
| + | {{youtube> | ||
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| Simply follow the path and get to the guard at the end of the right side of the hallway.\\ | Simply follow the path and get to the guard at the end of the right side of the hallway.\\ | ||
| Hold up the guard and get the dogtag, then continue right to re-enter Deck-A crew lounge. | Hold up the guard and get the dogtag, then continue right to re-enter Deck-A crew lounge. | ||
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| ^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
| |007|Deck-A, | |007|Deck-A, | ||
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| + | {{youtube> | ||
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| Here is why it matters that you put the previous guards to sleep. The snoozing guard is a tough guy, | Here is why it matters that you put the previous guards to sleep. The snoozing guard is a tough guy, | ||
| so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard' | so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard' | ||
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| |019|Engine Room|Right side Rail guard| | |019|Engine Room|Right side Rail guard| | ||
| |020|Engine Room|Door fixer| | |020|Engine Room|Door fixer| | ||
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| + | {{youtube> | ||
| The longest stretch of getting dogtags.\\ | The longest stretch of getting dogtags.\\ | ||
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| |013|Deck-2, | |013|Deck-2, | ||
| |014|Deck-2, | |014|Deck-2, | ||
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| + | {{youtube> | ||
| The first guard is your critical guard.\\ | The first guard is your critical guard.\\ | ||
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| |020|Hold No. 1|Guarding high Hold No.2 door|Excluded| | |020|Hold No. 1|Guarding high Hold No.2 door|Excluded| | ||
| |021|Hold No. 1|Projector Guard|Excluded| | |021|Hold No. 1|Projector Guard|Excluded| | ||
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| + | {{youtube> | ||
| The first dogtag in Holds 1 is requiring you to do some preparation: | The first dogtag in Holds 1 is requiring you to do some preparation: | ||
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| |024|Hold No. 3|MARINES Logo picture guard|Excluded| | |024|Hold No. 3|MARINES Logo picture guard|Excluded| | ||
| |025|Hold No. 3|4th in first row guard|Excluded| | |025|Hold No. 3|4th in first row guard|Excluded| | ||
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| + | {{youtube> | ||
| You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ | You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ | ||
| Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ | Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ | ||
| If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ | If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ | ||
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| + | There is a specific angle where on 4x3 resolutions the left leg can work as a Marine logo. But further testing for the reliability is required. | ||
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| + | {{: | ||
| Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ | Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ | ||