Differences
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| adt_tanker_ve [2023/02/10 14:53] – [Deck B, crew's quarters (1)] hau5test | adt_tanker_ve [2023/02/15 15:34] (current) – [Hold No.3 (2)] hau5test | ||
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| |008|Deck-A, | |008|Deck-A, | ||
| |009|Deck-A, | |009|Deck-A, | ||
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| + | {{youtube> | ||
| Walk down the stairs at the left side of the railings to not get spotted.\\ | Walk down the stairs at the left side of the railings to not get spotted.\\ | ||
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| ^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
| |005|Deck-A, | |005|Deck-A, | ||
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| + | {{youtube> | ||
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| Simply follow the path and get to the guard at the end of the right side of the hallway.\\ | Simply follow the path and get to the guard at the end of the right side of the hallway.\\ | ||
| Get your socom out and threaten this tough guy to give up his dogtag.\\ | Get your socom out and threaten this tough guy to give up his dogtag.\\ | ||
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| ^ID^Name^Location^Info^ | ^ID^Name^Location^Info^ | ||
| |007|Deck-A, | |007|Deck-A, | ||
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| + | {{youtube> | ||
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| Enter the room and turn left to get the snoozing guard' | Enter the room and turn left to get the snoozing guard' | ||
| Afterwards leave to the engine room to the right.\\ | Afterwards leave to the engine room to the right.\\ | ||
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| |018|Engine Room|First Rail guard| | |018|Engine Room|First Rail guard| | ||
| |019|Engine Room|Door fixer| | |019|Engine Room|Door fixer| | ||
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| + | {{youtube> | ||
| The longest stretch of getting dogtags.\\ | The longest stretch of getting dogtags.\\ | ||
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| |013|Deck-2, | |013|Deck-2, | ||
| |014|Deck-2, | |014|Deck-2, | ||
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| + | {{youtube> | ||
| The first guard is your critical guard.\\ | The first guard is your critical guard.\\ | ||
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| |020|Hold No. 1|Guarding high Hold No.2 door|Excluded| | |020|Hold No. 1|Guarding high Hold No.2 door|Excluded| | ||
| |021|Hold No. 1|Projector Guard|Excluded| | |021|Hold No. 1|Projector Guard|Excluded| | ||
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| + | {{youtube> | ||
| Perform [[mgs2_ladder_glitch|your preferred method]] to go down the two ladders.\\ | Perform [[mgs2_ladder_glitch|your preferred method]] to go down the two ladders.\\ | ||
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| |022|Hold No. 3|High Level Holds 3 Guard|Excluded| | |022|Hold No. 3|High Level Holds 3 Guard|Excluded| | ||
| |023|Hold No. 3|MARINES Logo picture guard|Excluded| | |023|Hold No. 3|MARINES Logo picture guard|Excluded| | ||
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| + | {{youtube> | ||
| You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ | You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ | ||
| Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ | Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ | ||
| If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ | If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ | ||
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| + | There is a specific angle where on 4x3 resolutions the left leg can work as a Marine logo. But further testing for the reliability is required. | ||
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| + | {{: | ||
| Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ | Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ | ||