Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| any_blindfolded_pc_route [2022/07/19 17:51] – created iLL_Pazzo | any_blindfolded_pc_route [2022/07/26 14:16] (current) – iLL_Pazzo | ||
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| **Full video guide** | **Full video guide** | ||
| - | {{twitchtv>videos?medium}} | + | {{youtube>Rfg1xmYfOMM?medium}} |
| + | |||
| + | **DOCKS** | ||
| + | |||
| + | - //left// > stick to wall | ||
| + | - //up// > stick to pipe | ||
| + | - //crawl// > //up// > spam //crawl// to get up | ||
| + | - //up// > stick to wall | ||
| + | - wait for audio cue | ||
| + | - //right// > stick to box | ||
| + | - //down// > stick to fence | ||
| + | - //right// > stick to wall | ||
| + | - wait for audio cue | ||
| + | - //up// > stick to wall | ||
| + | - wait for audio cue | ||
| + | - // | ||
| + | |||
| + | **HELIPAD** | ||
| + | |||
| + | - //right// until snow footsteps | ||
| + | - __6__ steps //up// | ||
| + | - __6__ steps // | ||
| + | - //left// > stick to wall | ||
| + | - __3__ //full punches// | ||
| + | - __3__ steps // | ||
| + | - //left// > stick to truck | ||
| + | - face //down// | ||
| + | - __8__ //half punches// | ||
| + | - __1__ step //left// | ||
| + | - __1__ step //up// > climb truck | ||
| + | - //up// > stick to wall | ||
| + | - //left// > get __SOCOM__ | ||
| + | - equip __SOCOM__ | ||
| + | - //right// > stick to wall | ||
| + | - //down// > leave truck | ||
| + | - //up+left// until cutscene plays | ||
| + | - //left// > stick to box | ||
| + | - //up// > stick to wall | ||
| + | - //crawl// | ||
| + | - //up// > leave room | ||
| + | |||
| + | **TANK HANGAR** | ||
| + | |||
| + | - __6__ steps //up// | ||
| + | - turn //right// for __1__ second | ||
| + | - //up// until codec call | ||
| + | - //up// until out of water | ||
| + | - first rat audio cue | ||
| + | - __13__ steps //up// | ||
| + | - turn //left// for __1__ second | ||
| + | - //up// until rat spots __3__ times | ||
| + | - turn //left// for __1__ second | ||
| + | - spawn //crawl// to get up | ||
| + | - //up+left// > stick to wall | ||
| + | - face //down// | ||
| + | - __8__ //full punches// | ||
| + | - __1,5__ step //left// | ||
| + | - //up// + spam //action// to call elevator | ||
| + | - //up+left// until elevator panel opens | ||
| + | - __1__ //down// to select B1 > // | ||
| + | |||
| + | **CELL** | ||
| + | |||
| + | - //down// > stick to wall | ||
| + | - //right// > stick to wall | ||
| + | - face //up// | ||
| + | - __7__ //half punches// (codec call) | ||
| + | - //right// > stick to wall | ||
| + | - //crawl// > face //left// | ||
| + | - __13__ steps //right// | ||
| + | - vent glitch | ||
| + | - // | ||
| + | - __0,5__ step //left// | ||
| + | - __0,5__ step __down__ | ||
| + | - //right// > trigger zone | ||
| (This page is a WIP) | (This page is a WIP) | ||