Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| metal_gear:mggb_frame_data [2018/09/19 21:14] – Plywood | metal_gear:mggb_frame_data [2020/04/10 23:41] (current) – [Stage 05] plywood | ||
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| =====Ghost Babel Frame Data===== | =====Ghost Babel Frame Data===== | ||
| - | + | //Note - the current revision of this document has generalized frame data, in other words it is not always measured to the frame. None of this data is independently verified.// | |
| =====General Data===== | =====General Data===== | ||
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| *Shooting the Five-seven takes about 8 frames, or ~1/8 of a second. | *Shooting the Five-seven takes about 8 frames, or ~1/8 of a second. | ||
| *A knockdown wastes about 1.5 seconds. | *A knockdown wastes about 1.5 seconds. | ||
| + | *Chaff grenade jamming lasts 10.8 seconds. | ||
| =====Boss Data===== | =====Boss Data===== | ||
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| *Havok Helicopter has about 1.5 seconds of invincibility frames. | *Havok Helicopter has about 1.5 seconds of invincibility frames. | ||
|    |    | ||
| - | ====Stage 04==== | + | |
| + | ====Stage 04==== | ||
| + | *Jungle Guards one punch buffer alert run is 0.4 seconds faster than sneaking by | ||
| + | ====Stage 05==== | ||
| + |    | ||
| *Box Stuns before Blue Box takes about 1.5 seconds to pickup. | *Box Stuns before Blue Box takes about 1.5 seconds to pickup. | ||
| *Stuns after Blue Box drop takes 2.7 seconds to pickup. | *Stuns after Blue Box drop takes 2.7 seconds to pickup. | ||
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| *Ear Shot 8.35 | *Ear Shot 8.35 | ||
| *Safe Strategy 8.73 | *Safe Strategy 8.73 | ||
| - | ====Stage 09==== | ||