Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| metal_gear:mggbvhb04route [2019/01/17 05:52] – Plywood | metal_gear:mggbvhb04route [2022/03/16 15:16] (current) – mash note plywood | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| =====Big Boss Stage 04===== | =====Big Boss Stage 04===== | ||
| + | |||
| + | *Greater number of guards compared to Normal | ||
| + | *Greater number of cameras compared to Normal | ||
| + | *Available ammo pickups are greatly reduced | ||
| + | *Snake takes maximum damage from enemy attacks | ||
| + | *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5) | ||
| + | |||
| + | [[https:// | ||
| + | ---- | ||
| {{youtube> | {{youtube> | ||
| + | < | ||
| + | < | ||
| + | </ | ||
| + | ------ | ||
| + | {{youtube> | ||
| - | {{youtube> | ||
| *Chaff Room Routes | *Chaff Room Routes | ||
| *You could throw a chaff along the wall for the second turret, but this is a waste of a chaff compared to later uses. | *You could throw a chaff along the wall for the second turret, but this is a waste of a chaff compared to later uses. | ||
| - | {{youtube> | + | [[https:// |
| - | | + | {{youtube> |
| - | *If the guard looks around too much, don't exit the room, as the guard by the door will spot you | + | |
| + | | ||
| {{ : | {{ : | ||
| *Solution for second laser room | *Solution for second laser room | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | {{youtube> | ||
| + | |||
| + | *Faster approach for final dogs room. "Dogs are harmless when they' | ||
| + | |||
| + | ====Doors Puzzle==== | ||
| + | *Make sure to press the button on the edge closest to the next button | ||
| + | *Be careful not to mash while pressing and accidentally press again | ||
| + | *On the 3 shifts, you can press normally on the first then rapidly mash on the second to have the third one occur automatically (refer to the above bullet point) | ||
| + | *You can swap the first and second buttons in any sequence, but the preferred orders are listed below | ||
| + | **KEY** | ||
| + | ^Memory ID ^ Description ^ | ||
| + | ^ 0 |1,3,5 - adds or removes doors in the first, third, and fifth position| | ||
| + | ^ 1 |SOLUTION - removes or adds two doors from the fourth and fifth position, the button the guard presses| | ||
| + | ^ 2 |SHIFT - shifts the doors| | ||
| + | ^ 3 |RESET - resets the puzzle| | ||
| + | |||
| + | ===1st Pattern - Guard Presses Button 1=== | ||
| + | {{: | ||
| + | ===1, 3, 4, 4, 4 and 1 (button order)=== | ||
| + | |||
| + | Represented in Memory as 1302 | ||
| + | ^ Pattern (Top to Bottom) ^ Button Order ^ | ||
| + | ^ SOLUTION |1st, 4th| | ||
| + | ^ RESET |DON'T PRESS| | ||
| + | ^ 1,3,5 |2nd| | ||
| + | ^ SHIFT |3rd X3| | ||
| + | |||
| + | |||
| + | (SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) | ||
| + | |||
| + | ---- | ||
| + | ===2nd Pattern - Guard Presses Button 2=== | ||
| + | |||
| + | {{: | ||
| + | ===1, 2, 3, 3, 3, and 2 (button order)=== | ||
| + | |||
| + | |||
| + | Represented in Memory as 0123 | ||
| + | ^ Pattern (Top to Bottom) ^ Button Order ^ | ||
| + | ^ 1,3,5 |1st| | ||
| + | ^ SOLUTION |2nd, 4th| | ||
| + | ^ SHIFT |3rd X3| | ||
| + | ^ RESET |DON'T PRESS| | ||
| + | |||
| + | (1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) | ||
| + | ---- | ||
| + | ===3rd Pattern - Guard Presses Button 3 3210=== | ||
| + | {{: | ||
| + | ===4, 3, 2, 2, 2, and 3 (button order)=== | ||
| + | |||
| + | |||
| + | Represented in Memory as 3210 | ||
| + | ^ Pattern (Top to Bottom) ^ Button Order ^ | ||
| + | ^ RESET |DON'T PRESS| | ||
| + | ^ SHIFT |3rd X3| | ||
| + | ^ SOLUTION |2nd, 4th| | ||
| + | ^ 1,3,5 |1st| | ||
| + | |||
| + | (1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) | ||
| + | ---- | ||
| + | ===4th Pattern - Guard Presses Button 4 2031=== | ||
| + | {{: | ||
| + | ===4, 2, 1, 1, 1, and 4 (button order)=== | ||
| + | |||
| + | Represented in Memory as 2031 | ||
| + | ^ Pattern (Top to Bottom) ^ Button Order ^ | ||
| + | ^ SHIFT |3rd X3| | ||
| + | ^ 1,3,5 |2nd| | ||
| + | ^ RESET |DON'T PRESS| | ||
| + | ^ SOLUTION |1st, 4th| | ||
| + | |||
| + | (SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) | ||
| + | ---- | ||
| + | |||
| + | |||
| + | {{ : | ||
| + | |||
| + | No Big Boss Ration, before Mud Dogs | ||
| ===Slasher Hawk=== | ===Slasher Hawk=== | ||
| + | |||
| + | *HP: 47 | ||
| + | |||
| + | *Takes 4 damage per hit | ||
| + | |||
| + | *12 hits to kill | ||
| *The hawk flies faster than Normal difficulty. | *The hawk flies faster than Normal difficulty. | ||
| + | |||
| + | *Red Boomerang travels linearly | ||
| + | |||
| + | *Green Boomerang travels in a zigzag | ||
| + | |||
| + | *Boomerangs always comes back to his right side (your left) | ||
| + | |||
| + | *Hawk swoops in and out of the battlefield, | ||
| + | |||
| + | *Slasher Hawk's Invincibility Frames = 2.5 | ||
| + | |||
| + | *0.5 second for grenade throw | ||
| + | |||
| + | *Therefore, count to 2 seconds or 7 flashes - throw grenade | ||
| [[metal_gear: | [[metal_gear: | ||