Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| metal_gear:mggbvhb04route [2021/08/22 08:32] – [Big Boss Stage 04] updates plywood | metal_gear:mggbvhb04route [2022/03/16 15:16] (current) – mash note plywood | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| =====Big Boss Stage 04===== | =====Big Boss Stage 04===== | ||
| + | |||
| + | *Greater number of guards compared to Normal | ||
| + | *Greater number of cameras compared to Normal | ||
| + | *Available ammo pickups are greatly reduced | ||
| + | *Snake takes maximum damage from enemy attacks | ||
| + | *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5) | ||
| + | |||
| + | [[https:// | ||
| + | ---- | ||
| {{youtube> | {{youtube> | ||
| Line 23: | Line 32: | ||
| *Solution for second laser room | *Solution for second laser room | ||
| - | https:// | + | [[https:// | 
| {{youtube> | {{youtube> | ||
| Line 29: | Line 38: | ||
|   *Faster approach for final dogs room. "Dogs are harmless when they' |   *Faster approach for final dogs room. "Dogs are harmless when they' | ||
| - | ====Doors==== | + | ====Doors  | 
| + | *Make sure to press the button on the edge closest to the next button | ||
| + | *Be careful not to mash while pressing and accidentally press again | ||
| + | *On the 3 shifts, you can press normally on the first then rapidly mash on the second to have the third one occur automatically (refer to the above bullet point) | ||
| + | *You can swap the first and second buttons in any sequence, but the preferred orders are listed below | ||
| **KEY** | **KEY** | ||
| ^Memory ID ^ Description ^ | ^Memory ID ^ Description ^ | ||
| Line 37: | Line 50: | ||
| ^ 3 |RESET - resets the puzzle| | ^ 3 |RESET - resets the puzzle| | ||
| - | ===1st Pattern - 1302 === | + | ===1st Pattern - Guard Presses Button 1=== | 
| + | {{: | ||
| + | ===1, 3, 4, 4, 4 and 1 (button order)=== | ||
| + | |||
| + | Represented in Memory as 1302 | ||
| ^ Pattern (Top to Bottom) ^ Button Order ^ | ^ Pattern (Top to Bottom) ^ Button Order ^ | ||
| - | ^ SOLUTION |1,4| | + | ^ SOLUTION |1st, 4th| | 
| ^ RESET |DON'T PRESS| | ^ RESET |DON'T PRESS| | ||
| - | ^ 1,3,5 |2| | + | ^ 1,3,5 |2nd| | 
| - | ^ SHIFT |3X3| | + | ^ SHIFT |3rd X3| | 
| - | OR | ||
| + | (SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) | ||
| - | **(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 1,3,4,4,4 and 1 (button order)** | ||
| ---- | ---- | ||
| - | ===2nd Pattern - 0123=== | + | ===2nd Pattern - Guard Presses Button 2=== | 
| - | ^ Pattern (Top to Bottom) ^ Button Order ^ | + | |
| - | ^ 1,3,5 |1| | + | |
| - | ^ SOLUTION |2,4| | + | |
| - | ^ SHIFT |3X3| | + | |
| - | ^ RESET |DON'T PRESS| | + | |
| - | OR | + | {{: | 
| + | ===1, 2, 3, 3, 3, and 2 (button order)=== | ||
| - | **(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 1,2,3,3,3, and 2 (button order)** | + | Represented in Memory as 0123 | 
| - | ---- | + | |
| - | ===3rd Pattern - 3210=== | + | |
| ^ Pattern (Top to Bottom) ^ Button Order ^ | ^ Pattern (Top to Bottom) ^ Button Order ^ | ||
| + | ^ 1,3,5 |1st| | ||
| + | ^ SOLUTION |2nd, 4th| | ||
| + | ^ SHIFT |3rd X3| | ||
| ^ RESET |DON'T PRESS| | ^ RESET |DON'T PRESS| | ||
| - | ^ SHIFT |3X3| | ||
| - | ^ SOLUTION |2,4| | ||
| - | ^ 1,3,5 |1| | ||
| - | OR | + | (1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) | 
| + | ---- | ||
| + | ===3rd Pattern - Guard Presses Button 3 3210=== | ||
| + | {{: | ||
| + | ===4, 3, 2, 2, 2, and 3 (button order)=== | ||
| - | **(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 4,3,2,2,2, and 3 (button order)** | + | Represented in Memory as 3210 | 
| - | ---- | + | |
| - | ===4th Pattern - 2031=== | + | |
| ^ Pattern (Top to Bottom) ^ Button Order ^ | ^ Pattern (Top to Bottom) ^ Button Order ^ | ||
| - | ^ SHIFT |3X3| | ||
| - | ^ 1,3,5 |2| | ||
| ^ RESET |DON'T PRESS| | ^ RESET |DON'T PRESS| | ||
| - | ^ SOLUTION |1,4| | + | ^ SHIFT |3rd X3| | 
| + | ^ SOLUTION |2nd, 4th| | ||
| + | ^ 1,3,5 |1st| | ||
| - | OR | + | (1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) | 
| + | ---- | ||
| + | ===4th Pattern - Guard Presses Button 4 2031=== | ||
| + | {{: | ||
| + | ===4, 2, 1, 1, 1, and 4 (button order)=== | ||
| + | Represented in Memory as 2031 | ||
| + | ^ Pattern (Top to Bottom) ^ Button Order ^ | ||
| + | ^ SHIFT |3rd X3| | ||
| + | ^ 1,3,5 |2nd| | ||
| + | ^ RESET |DON'T PRESS| | ||
| + | ^ SOLUTION |1st, 4th| | ||
| - | **(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION)  | + | (SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) | 
| + | ---- | ||
| Line 93: | Line 115: | ||
| ===Slasher Hawk=== | ===Slasher Hawk=== | ||
| + | |||
| + | *HP: 47 | ||
| + | |||
| + | *Takes 4 damage per hit | ||
| + | |||
| + | *12 hits to kill | ||
| *The hawk flies faster than Normal difficulty. | *The hawk flies faster than Normal difficulty. | ||
| + | |||
| + | *Red Boomerang travels linearly | ||
| + | |||
| + | *Green Boomerang travels in a zigzag | ||
| + | |||
| + | *Boomerangs always comes back to his right side (your left) | ||
| + | |||
| + |   *Hawk swoops in and out of the battlefield, | ||
| + | |||
| + | *Slasher Hawk's Invincibility Frames = 2.5 | ||
| + | |||
| + | *0.5 second for grenade throw | ||
| + | |||
| + | *Therefore, count to 2 seconds or 7 flashes - throw grenade | ||
| [[metal_gear: | [[metal_gear: | ||