Differences
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| metal_gear:mggbvhb05route [2019/01/18 08:14] – Plywood | metal_gear:mggbvhb05route [2022/02/03 15:50] (current) – eishiya map plywood | ||
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| =====Big Boss Stage 05===== | =====Big Boss Stage 05===== | ||
| + | *Greater number of guards compared to Normal | ||
| + | *Greater number of cameras compared to Normal | ||
| + | *Available ammo pickups are greatly reduced | ||
| + | *Snake takes maximum damage from enemy attacks | ||
| + | *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5) | ||
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| + | [[https:// | ||
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| {{youtube> | {{youtube> | ||
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| + | < | ||
| + | < | ||
| + | </ | ||
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| + | {{youtube> | ||
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| + | *Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side | ||
| + | *First trip of Dark Room (going right): Exit then re-enter the room, run through first set of lasers, run to right edge of laser box, wait for the percussion track to complete its 3rd set of taps, or about 5 seconds of waiting. | ||
| + | *Second trip of Dark Room (going left): Stay in room after killing Snake, go to bottom wall, wait for the 2nd long synth note or the percussion track beginning its 2nd set of taps, or about 3 seconds of waiting. Run to left edge of 2nd laser box and wait for the percussion to begin its 4th set of percussion tracks, or about 4 seconds of waiting. | ||
| *Grenades do not spawn by the 1F elevator | *Grenades do not spawn by the 1F elevator | ||
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| *Stun grenades do not spawn in the second drop | *Stun grenades do not spawn in the second drop | ||
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| + | {{youtube> | ||
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| + | *Safer strategy that loses a couple seconds, wait until he turns to face down | ||
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| + | {{youtube> | ||
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| + | *More consistent strategy for this guard, that's just as fast as the knock. Just be careful on your positioning. | ||
| {{youtube> | {{youtube> | ||
| - | {{ : | + | {{ : | 
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| + | No Big Boss Ration, convenient to pick up if you sit in box, K0 first guard when he reaches the left side | ||
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| + | ====TRIP 1 - Red Box==== | ||
| + | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
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| + | ^ Sorter ^ Color ^ Direction ^ | ||
| + | ^ 0 |Yellow|Right| | ||
| + | ^ 1 |Yellow|Down| | ||
| + | ^ 2 |Yellow|Right| | ||
| + | ^ 3 |Yellow|Up| | ||
| + | ^ 4 |Yellow|Left| | ||
| + | ^ 5 |Yellow|Left| | ||
| + | ^ 6 |Yellow|Left| | ||
| + | |||
| + | ====TRIP 2 - ID Card Level 3=== | ||
| + | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
| + | ^ Sorter ^ Color ^ Direction ^ | ||
| + | ^ 0 |Yellow|Right| | ||
| + | ^ 1 |Yellow|Down| | ||
| + | ^ 2 |Yellow|Right| | ||
| + | ^ 3 |Yellow|Up| | ||
| + | ^ 4 |Red|Right| | ||
| + | |||
| + | ====TRIP 3 - Blue Box==== | ||
| + | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
| + | ^ Sorter ^ Color ^ Direction ^ | ||
| + | ^ 0 |Yellow|Right| | ||
| + | ^ 1 |Yellow|Down| | ||
| + | ^ 2 |Yellow|Right| | ||
| + | ^ 4 |Red|Down| | ||
| + | ^ 5 |Yellow|Right| | ||
| + | ^ 6 |Red|Up| | ||
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| + | ====TRIP 4 - C4==== | ||
| + | **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** | ||
| + | ^ Sorter ^ Color ^ Direction ^ | ||
| + | ^ 0 |Yellow|Right| | ||
| + | ^ 1 |Blue|Up| | ||
| + | ^ 2 |Yellow|Left| | ||
| + | ^ 3 |Blue|Right| | ||
| + | ^ 4 |Yellow|Up| | ||
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| + | If you do not want to do Thermal Goggles skip, do Trip 5 as an extension, then repeat Trip 4. | ||
| + | ====TRIP 5 - Dr. Harks==== | ||
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| + | ^ Sorter ^ Color ^ Direction ^ | ||
| + | ^ 1 |Blue|Right| | ||
| + | ^ 2 |Red|Right| | ||
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| + | ====C4 Position==== | ||
| + | {{ : | ||
| + | *Fastest position to place the C4 | ||
| - | No Big Boss Ration | + | {{ : | 
| + | *Fastest position to blow up the C4 | ||
| [[metal_gear: | [[metal_gear: | ||