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| metal_gear_2:mg2anypal [2022/11/14 12:50] – [Meet Night Fright] add timing difference for egg hatching hau5test | metal_gear_2:mg2anypal [2024/05/23 13:45] (current) – [Zanzibar Bldg. 1F] hau5test | ||
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| - | =====Metal Gear 2 Any% (PS2/HDC) Tutorial===== | + | =====Metal Gear 2 Any% (PS2/HDC/MC) Tutorial===== | 
| Introduction | Introduction | ||
| {{youtube> | {{youtube> | ||
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| * You must get to Black Ninja without any alerts and two " | * You must get to Black Ninja without any alerts and two " | ||
| * Black Ninja takes 6 bullets to kill | * Black Ninja takes 6 bullets to kill | ||
| + | ===PS2 Positions=== | ||
| + | {{youtube> | ||
| + | |||
| + | === PS3 Positions === | ||
| + | You can't manipulate Black Ninja on PS3. | ||
| + | |||
| + | === Xbox HDC Positions=== | ||
| + | {{youtube> | ||
| - | ^ Position 1 {{: | ||
| - | ^ Position 4 {{: | ||
| === Post Black Ninja === | === Post Black Ninja === | ||
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| * do not take too long to follow to the next screen | * do not take too long to follow to the next screen | ||
| * call codec 140.82 after you found the hut to call Dr. Madnar | * call codec 140.82 after you found the hut to call Dr. Madnar | ||
| + | |||
| + | |||
| + | After you called Dr. Madnar - go straight to the swampland and drown.\\ | ||
| + | The game's checkpoint system has made a checkpoint the moment you called Dr. Madnar.\\ | ||
| + | On NTSC/HDC it can save up to 10s (a bit less on PAL) in IGT.\\ | ||
| + | You will spawn back at the door of the building - but have correctly\\ | ||
| + | called Dr. Madnar already. After this, you can continue as normal. | ||
| ===== Meet Running Man ===== | ===== Meet Running Man ===== | ||
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| take the top path of this map to return back to the Zansibar building | take the top path of this map to return back to the Zansibar building | ||
| ====Zanzibar Bldg. 1F==== | ====Zanzibar Bldg. 1F==== | ||
| + | Latest side by side comparisons for strategies: | ||
| + | {{youtube> | ||
| + | |||
| + | In this example when normalized all menus and movement where applicable, the fastest method is: | ||
| + | * walk without alerts until you get one alert from the glider door guard | ||
| + | the 2nd fastest method is: | ||
| + | * you can just take all alerts from the green berret guard | ||
| + | * the realert when walking south | ||
| + | * the alert from the glider door guard | ||
| + | * you'll just need to punch one guard on your way to the elevator. | ||
| + | |||
| click for full resolution image | click for full resolution image | ||
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| ====Tower Bldg. Climb==== | ====Tower Bldg. Climb==== | ||
| ====Tower Bldg. 20F==== | ====Tower Bldg. 20F==== | ||
| + | new route to save 1s: | ||
| + | {{youtube> | ||
| + | |||
| + | utilize the fact that cameras turn blind for a moment on room transition, then walk over to the right room to save the " | ||
| + | |||
| click for full resolution image | click for full resolution image | ||
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| Side by Side comparison if walking up to the final position saves time (It saves around half a second) | Side by Side comparison if walking up to the final position saves time (It saves around half a second) | ||
| {{youtube> | {{youtube> | ||
| + | |||
| + | Latest Tutorial Session | ||
| + | {{youtube> | ||
| ---- | ---- | ||
| [[solid_snake|Return to Metal Gear 2 Solid Snake Overview page]] | [[solid_snake|Return to Metal Gear 2 Solid Snake Overview page]] | ||