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metal_gear_2:mg2anypal [2022/11/16 15:51] – [Black Ninja (Black Color)] hau5test | metal_gear_2:mg2anypal [2024/05/23 13:45] (current) – [Zanzibar Bldg. 1F] hau5test | ||
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- | =====Metal Gear 2 Any% (PS2/HDC) Tutorial===== | + | =====Metal Gear 2 Any% (PS2/HDC/MC) Tutorial===== |
Introduction | Introduction | ||
{{youtube> | {{youtube> | ||
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* do not take too long to follow to the next screen | * do not take too long to follow to the next screen | ||
* call codec 140.82 after you found the hut to call Dr. Madnar | * call codec 140.82 after you found the hut to call Dr. Madnar | ||
+ | |||
+ | |||
+ | After you called Dr. Madnar - go straight to the swampland and drown.\\ | ||
+ | The game's checkpoint system has made a checkpoint the moment you called Dr. Madnar.\\ | ||
+ | On NTSC/HDC it can save up to 10s (a bit less on PAL) in IGT.\\ | ||
+ | You will spawn back at the door of the building - but have correctly\\ | ||
+ | called Dr. Madnar already. After this, you can continue as normal. | ||
===== Meet Running Man ===== | ===== Meet Running Man ===== | ||
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take the top path of this map to return back to the Zansibar building | take the top path of this map to return back to the Zansibar building | ||
====Zanzibar Bldg. 1F==== | ====Zanzibar Bldg. 1F==== | ||
+ | Latest side by side comparisons for strategies: | ||
+ | {{youtube> | ||
+ | |||
+ | In this example when normalized all menus and movement where applicable, the fastest method is: | ||
+ | * walk without alerts until you get one alert from the glider door guard | ||
+ | the 2nd fastest method is: | ||
+ | * you can just take all alerts from the green berret guard | ||
+ | * the realert when walking south | ||
+ | * the alert from the glider door guard | ||
+ | * you'll just need to punch one guard on your way to the elevator. | ||
+ | |||
click for full resolution image | click for full resolution image | ||
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====Tower Bldg. Climb==== | ====Tower Bldg. Climb==== | ||
====Tower Bldg. 20F==== | ====Tower Bldg. 20F==== | ||
+ | new route to save 1s: | ||
+ | {{youtube> | ||
+ | |||
+ | utilize the fact that cameras turn blind for a moment on room transition, then walk over to the right room to save the " | ||
+ | |||
click for full resolution image | click for full resolution image | ||
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Side by Side comparison if walking up to the final position saves time (It saves around half a second) | Side by Side comparison if walking up to the final position saves time (It saves around half a second) | ||
{{youtube> | {{youtube> | ||
+ | |||
+ | Latest Tutorial Session | ||
+ | {{youtube> | ||
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[[solid_snake|Return to Metal Gear 2 Solid Snake Overview page]] | [[solid_snake|Return to Metal Gear 2 Solid Snake Overview page]] |