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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| metal_gear_2:mg2anypal [2023/10/27 18:04] – hau5test | metal_gear_2:mg2anypal [2024/05/23 13:45] (current) – [Zanzibar Bldg. 1F] hau5test | ||
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| take the top path of this map to return back to the Zansibar building | take the top path of this map to return back to the Zansibar building | ||
| ====Zanzibar Bldg. 1F==== | ====Zanzibar Bldg. 1F==== | ||
| + | Latest side by side comparisons for strategies: | ||
| + | {{youtube> | ||
| + | |||
| + | In this example when normalized all menus and movement where applicable, the fastest method is: | ||
| + | * walk without alerts until you get one alert from the glider door guard | ||
| + | the 2nd fastest method is: | ||
| + | * you can just take all alerts from the green berret guard | ||
| + | * the realert when walking south | ||
| + | * the alert from the glider door guard | ||
| + | * you'll just need to punch one guard on your way to the elevator. | ||
| + | |||
| click for full resolution image | click for full resolution image | ||
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| ====Tower Bldg. Climb==== | ====Tower Bldg. Climb==== | ||
| ====Tower Bldg. 20F==== | ====Tower Bldg. 20F==== | ||
| + | new route to save 1s: | ||
| + | {{youtube> | ||
| + | |||
| + | utilize the fact that cameras turn blind for a moment on room transition, then walk over to the right room to save the " | ||
| + | |||
| click for full resolution image | click for full resolution image | ||