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metal_gear_2:mg2msx [2023/06/28 08:59] – [Meet Holly] hau5test | metal_gear_2:mg2msx [2024/05/23 10:20] (current) – [Zanzibar Bldg. 1F] hau5test | ||
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===== Green Beret Guard Tracking ===== | ===== Green Beret Guard Tracking ===== | ||
====Zanzibar Bldg. 1F==== | ====Zanzibar Bldg. 1F==== | ||
+ | New route specifically for MSX and Wii versions of MG2: | ||
+ | |||
+ | https:// | ||
+ | |||
I suggest taking the non-alert right side path to get out of the main building. Follow the above posted run as an example. | I suggest taking the non-alert right side path to get out of the main building. Follow the above posted run as an example. | ||
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===== Meet Red Blaster ===== | ===== Meet Red Blaster ===== | ||
====Tower Bldg. 10F ==== | ====Tower Bldg. 10F ==== | ||
- | You need 3 explosives to open the walls to enter all the way at the bottom into the room with the 3 grenade packs.\\ | + | You need 3 explosives to open the walls to enter all the way at the bottom |
- | Grab all of them, return to the elevator and go down. | + | |
After having grabbed the grenades, use the save load warp to return back to the elevator. | After having grabbed the grenades, use the save load warp to return back to the elevator. | ||
+ | Here's the 3 wall spots:\\ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | {{: | ||
====Tower Bldg. 1F (Spiral)==== | ====Tower Bldg. 1F (Spiral)==== | ||
Walk all the way to the center elevator and take it up to meet Red Blaster. | Walk all the way to the center elevator and take it up to meet Red Blaster. | ||
====Red Blaster==== | ====Red Blaster==== | ||
+ | Because the spider silk lines take way longer to break and have Snake continue walking,\\ | ||
+ | the general suggestion is to beat Red Blaster in the first room with the elevator door. | ||
+ | |||
+ | One variant can be to start walking right and breaking the two left spider silk lines.\\ | ||
+ | Then constantly juggle Red Blaster going left and right and throwin grenades onto the ceiling. | ||
+ | |||
+ | **REMEMBER: you can't stay close to the top wall, because you grenades will land in the out of bounds and just vanish.** | ||
+ | |||
+ | Generally keep to the middle wall, or bottom of the upper walkway to have the right distance.\\ | ||
+ | Walk left or right, tap up to turn up, throw grenade, keep moving to either side and loop until the fight is over. | ||
+ | |||
+ | Example position where to stand away from the ceiling:\\ | ||
+ | {{: | ||
===== Tower Roof Pigeon ===== | ===== Tower Roof Pigeon ===== | ||
+ | Walk up to the tower roof and explode the wall to enter the rooftop.\\ | ||
+ | Put on the B2 ration to get the pigeon to land and get the secret message. | ||
+ | |||
+ | Call 140.51 to reach Kio Marv\\ | ||
+ | Call 140.82 to reach Petrovich Madnar | ||
+ | |||
+ | Then walk back out again. You can save and load to teleport, but because of the longer load times\\ | ||
+ | and the run (as of now) being timed RTA, it may not be worth it teleporting back outside of the rooftop. | ||
+ | |||
+ | This is where you get teleported to. If the pigeon lands on one of the bottom screens, it is faster to just walk out of the rooftop.\\ | ||
+ | {{: | ||
===== Meet Gustava ===== | ===== Meet Gustava ===== | ||
====Tower Bldg. 1F (Spiral)==== | ====Tower Bldg. 1F (Spiral)==== | ||
- | ====Tower Bldg. B1 (Sewers)==== | + | Walk out of the Spiral leaving through the south door. You will get spotted and have an alert happen. \\ |
- | TBD if better alternative because of the cold effect. | + | Just keep waling south into the desert and the alert will drop on screen transition. |
+ | ====Tower Bldg to Main Bldg ==== | ||
+ | Keep waling south to enter building one and get to the central elevator to take it up to 4F. | ||
====Zanzibar Bldg. 4F==== | ====Zanzibar Bldg. 4F==== | ||
+ | Unlike the PS2/HDC pathing, you can actually just sneak past the camera at the north end path without being seen.\\ | ||
+ | Similar to the PS2/HDC version of the game, you have to wait a short moment before keep on walking before the guard sees you.\\ | ||
+ | That way you can make it through the floor without an alert. | ||
+ | |||
+ | Refer to this clip as reference: | ||
+ | https:// | ||
====Tower Bldg. B3 (Gustava and Dr. Madnar Escort)==== | ====Tower Bldg. B3 (Gustava and Dr. Madnar Escort)==== | ||
+ | Because Snake is running slower compared to PS2/HDC, you have to wait\\ | ||
+ | in the crevice of the wall to let the " | ||
+ | |||
+ | https:// | ||
====Crevice South==== | ====Crevice South==== | ||
+ | You can technically warp back with save loading to the elevator that leads you back to the underground B3 back to Building 1 4F.\\ | ||
+ | As of now the route has not been tested if it is faster compared to what has been outlined here. | ||
+ | |||
+ | After the cutscenes are done playing, walk south and keep right to the boxes to not walk into the mines.\\ | ||
+ | Get into the truck to get the mines we need later in the speedrun. Then enter the Spiral from the top. | ||
===== Hang Glider and Brooch Backtrack===== | ===== Hang Glider and Brooch Backtrack===== | ||
====Tower Bldg. 1F (Spiral)==== | ====Tower Bldg. 1F (Spiral)==== | ||
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*Each Horseman takes 6 explosions to kill (mines or grenades) | *Each Horseman takes 6 explosions to kill (mines or grenades) | ||
- | After the fight, save and load to return | + | After the fight, save and load will not return |
+ | Instead walk south and leave the building out of the southern door and enter the facility again using the box outside. | ||
===== Meet Jungle Evil ===== | ===== Meet Jungle Evil ===== | ||
====Tower Bldg. Climb==== | ====Tower Bldg. Climb==== | ||
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===Lab Building=== | ===Lab Building=== | ||
Grab the egg, then save load warp back to the landing area where you end up after the glider flight. Saving multiple rooms to track back. | Grab the egg, then save load warp back to the landing area where you end up after the glider flight. Saving multiple rooms to track back. | ||
- | ===Prison=== | + | |
+ | ====Prison==== | ||
====Night Fright (Night Sight)==== | ====Night Fright (Night Sight)==== | ||
* Night Fright takes 8 grenades to kill | * Night Fright takes 8 grenades to kill | ||
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{{youtube> | {{youtube> | ||
- | + | ==== Backtracking to the the Red Blaster zone==== | |
- | Also after having grabbed the level 9 card, save load warp to return back to the prison elevator.\\ | + | After having grabbed the level 9 card, save load warp to return back to the prison elevator.\\ |
This warp cuts the backtracking into half. | This warp cuts the backtracking into half. | ||
====Dr. Madnar==== | ====Dr. Madnar==== | ||
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====Metal Gear D==== | ====Metal Gear D==== | ||
*Metal Gear D takes 12 grenades to kill. | *Metal Gear D takes 12 grenades to kill. | ||
+ | *Make sure to put on the rations for health refills and a faster fight | ||
=====Gray Fox===== | =====Gray Fox===== | ||
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=====Escape===== | =====Escape===== | ||
+ | Ideally you have at least one more ration left over from the Big Boss fight or you can\\ | ||
+ | grab a free ration after leaving the elevator when reaching the forest level. | ||
+ | |||
+ | Both at the elevator and at the final screen you need to kill plenty of guards for up to 2 minutes.\\ | ||
+ | Time ends when Snake says " | ||
+ | |||
---- | ---- | ||
[[solid_snake|Return to Metal Gear 2 Solid Snake Overview page]] | [[solid_snake|Return to Metal Gear 2 Solid Snake Overview page]] |