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metal_gear_2:mg2msx [2023/06/28 09:12] – [Tower Bldg. 1F (Spiral)] hau5test | metal_gear_2:mg2msx [2024/05/23 10:20] (current) – [Zanzibar Bldg. 1F] hau5test | ||
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===== Green Beret Guard Tracking ===== | ===== Green Beret Guard Tracking ===== | ||
====Zanzibar Bldg. 1F==== | ====Zanzibar Bldg. 1F==== | ||
+ | New route specifically for MSX and Wii versions of MG2: | ||
+ | |||
+ | https:// | ||
+ | |||
I suggest taking the non-alert right side path to get out of the main building. Follow the above posted run as an example. | I suggest taking the non-alert right side path to get out of the main building. Follow the above posted run as an example. | ||
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Walk out of the Spiral leaving through the south door. You will get spotted and have an alert happen. \\ | Walk out of the Spiral leaving through the south door. You will get spotted and have an alert happen. \\ | ||
Just keep waling south into the desert and the alert will drop on screen transition. | Just keep waling south into the desert and the alert will drop on screen transition. | ||
- | ====Tower Bldg. B1 (Sewers)==== | + | ====Tower Bldg to Main Bldg ==== |
- | TBD if better alternative because of the cold effect. | + | Keep waling south to enter building one and get to the central elevator to take it up to 4F. |
====Zanzibar Bldg. 4F==== | ====Zanzibar Bldg. 4F==== | ||
+ | Unlike the PS2/HDC pathing, you can actually just sneak past the camera at the north end path without being seen.\\ | ||
+ | Similar to the PS2/HDC version of the game, you have to wait a short moment before keep on walking before the guard sees you.\\ | ||
+ | That way you can make it through the floor without an alert. | ||
+ | |||
+ | Refer to this clip as reference: | ||
+ | https:// | ||
====Tower Bldg. B3 (Gustava and Dr. Madnar Escort)==== | ====Tower Bldg. B3 (Gustava and Dr. Madnar Escort)==== | ||
+ | Because Snake is running slower compared to PS2/HDC, you have to wait\\ | ||
+ | in the crevice of the wall to let the " | ||
+ | |||
+ | https:// | ||
====Crevice South==== | ====Crevice South==== | ||
+ | You can technically warp back with save loading to the elevator that leads you back to the underground B3 back to Building 1 4F.\\ | ||
+ | As of now the route has not been tested if it is faster compared to what has been outlined here. | ||
+ | |||
+ | After the cutscenes are done playing, walk south and keep right to the boxes to not walk into the mines.\\ | ||
+ | Get into the truck to get the mines we need later in the speedrun. Then enter the Spiral from the top. | ||
===== Hang Glider and Brooch Backtrack===== | ===== Hang Glider and Brooch Backtrack===== | ||
====Tower Bldg. 1F (Spiral)==== | ====Tower Bldg. 1F (Spiral)==== | ||
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*Each Horseman takes 6 explosions to kill (mines or grenades) | *Each Horseman takes 6 explosions to kill (mines or grenades) | ||
- | After the fight, save and load to return | + | After the fight, save and load will not return |
+ | Instead walk south and leave the building out of the southern door and enter the facility again using the box outside. | ||
===== Meet Jungle Evil ===== | ===== Meet Jungle Evil ===== | ||
====Tower Bldg. Climb==== | ====Tower Bldg. Climb==== | ||
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===Lab Building=== | ===Lab Building=== | ||
Grab the egg, then save load warp back to the landing area where you end up after the glider flight. Saving multiple rooms to track back. | Grab the egg, then save load warp back to the landing area where you end up after the glider flight. Saving multiple rooms to track back. | ||
- | ===Prison=== | + | |
+ | ====Prison==== | ||
====Night Fright (Night Sight)==== | ====Night Fright (Night Sight)==== | ||
* Night Fright takes 8 grenades to kill | * Night Fright takes 8 grenades to kill | ||
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{{youtube> | {{youtube> | ||
- | + | ==== Backtracking to the the Red Blaster zone==== | |
- | Also after having grabbed the level 9 card, save load warp to return back to the prison elevator.\\ | + | After having grabbed the level 9 card, save load warp to return back to the prison elevator.\\ |
This warp cuts the backtracking into half. | This warp cuts the backtracking into half. | ||
====Dr. Madnar==== | ====Dr. Madnar==== | ||
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====Metal Gear D==== | ====Metal Gear D==== | ||
*Metal Gear D takes 12 grenades to kill. | *Metal Gear D takes 12 grenades to kill. | ||
+ | *Make sure to put on the rations for health refills and a faster fight | ||
=====Gray Fox===== | =====Gray Fox===== | ||
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=====Escape===== | =====Escape===== | ||
+ | Ideally you have at least one more ration left over from the Big Boss fight or you can\\ | ||
+ | grab a free ration after leaving the elevator when reaching the forest level. | ||
+ | |||
+ | Both at the elevator and at the final screen you need to kill plenty of guards for up to 2 minutes.\\ | ||
+ | Time ends when Snake says " | ||
+ | |||
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[[solid_snake|Return to Metal Gear 2 Solid Snake Overview page]] | [[solid_snake|Return to Metal Gear 2 Solid Snake Overview page]] |