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| metal_gear_rising:mgrrr06 [2022/12/06 14:55] – [Hard Difficulty] add Normal Setups and explanations hau5test | metal_gear_rising:mgrrr06 [2022/12/10 15:32] (current) – hau5test | ||
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| - | ====== MGRR - Any% - Hard NG+ - R06 ====== | + | ====== MGRR - Any% - NG+ - R06 ====== |
| {{youtube> | {{youtube> | ||
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| ====== Bossfight: Sam ====== | ====== Bossfight: Sam ====== | ||
| - | ==== Hard Difficulty ==== | + | ==== Easy Difficulty ==== |
| - | * Dodge + CP2 | + | [[https:// |
| - | * (Taunt option) Doubleslide | + | |
| - | * Dodge + CP2 | + | |
| - | If Sam is still on the ground, dodge into him, then proceed | + | [[https:// |
| - | * Doubleslide => P1 => CP2 | + | |
| + | * CP1 | ||
| + | * CP2 -> activate Ripper Mode on 2nd Swing | ||
| + | * Blade mode to continue | ||
| + | * Cancel P1 with Dash to the side | ||
| + | * CP2 with 2nd Swing (no Ripper Mode needed) | ||
| * QTE | * QTE | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | * CP1 | ||
| + | * CP2 | ||
| + | * Blade mode to continue fast | ||
| + | * Skyhigh (forward → forward → light attack) | ||
| + | * CP1 | ||
| + | * Follow up to QTE | ||
| ==== Normal Difficulty | ==== Normal Difficulty | ||
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| * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump. | * if he stops his taunt and does one heavy attack -> continue with a P3 and do the first slash, then jump. | ||
| * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation | * aftwards: set up a CP2 and hit him with the right timing, he will be below 10% health for the QTE initiation | ||
| - | ==== Easy Difficulty ==== | ||
| - | [[https:// | ||
| - | [[https:// | + | ==== Hard Difficulty ==== |
| + | * Dodge + CP2 | ||
| + | * (Taunt option) Doubleslide / 2x Dodge | ||
| + | * Dodge + CP2 | ||
| - | * CP1 | + | If Sam is still on the ground, dodge into him, then proceed |
| - | * CP2 -> activate Ripper Mode on 2nd Swing | + | * Doubleslide => P1 => CP2 |
| - | * Blade mode to continue | + | |
| - | * Cancel P1 with Dash to the side | + | |
| - | * CP2 with 2nd Swing (no Ripper Mode needed) | + | |
| * QTE | * QTE | ||
| - | [[https:// | + | ==== Very Hard Difficulty ==== |
| + | [[https:// | ||
| + | |||
| + | Start as usual: | ||
| + | * Set up CP2 with Ripper mode and slash Sam with the 2nd Swing of the Pincers | ||
| + | * then go into CP3 and have the first attack miss, the 2nd land and then ideally full damage on the third attack | ||
| + | * Sam should be around 56% health roughly | ||
| + | * follow up with two double slides, the first one will miss, the 2nd double slide will stun Sam | ||
| + | * do a CP2 with RM, 2nd Swing only to grind Sam down past the 30% health mark | ||
| + | * repeat the double slide for stunning Sam and CP2 attack chain | ||
| + | * once Sam's health is below 10%, approach (Lightning strike or just running over to Sam) as he does his backwards jump | ||
| + | * start QTE and cut his hand | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | * Pincer 2 (Ripper Mode) | ||
| + | * Blade Mode Cancel | ||
| + | * Dodge backwards to keep a distance to Sam | ||
| + | * then go into Charged Pincer 2 | ||
| + | * with the distance done correctly, you should only hit Sam with the 2nd Swing of the Charged Pincer 2 | ||
| + | * right after go into Charged Pincer 3, first slash should break Sam's defense, slash 2 and 3 should do damage | ||
| + | * Do a Sky High to juggle Sam in the air until his health is below 30% | ||
| + | * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage | ||
| + | * finish with attacks or follow up to get into QTE | ||
| + | |||
| + | ==== Revengeance Difficulty ==== | ||
| + | Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once. | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | If Sam does his wide arms taunt: | ||
| + | * Start with a CP1, then a CP2 | ||
| + | * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10% | ||
| - | * CP1 | ||
| - | * CP2 | ||
| - | * Blade mode to continue fast | ||
| - | * Skyhigh (forward → forward → light attack) | ||
| - | * CP1 | ||
| - | * Follow up to QTE | ||
| ====== R06 Key Points ====== | ====== R06 Key Points ====== | ||
| * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance | * Learn Sam’s intricacies and play around the attacks to figure out the best way you can consistently kill Sam, no matter the attacks or distance | ||