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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| metal_gear_rising:mgrrr06 [2022/12/07 12:19] – reorder difficulties from easy to very hard hau5test | metal_gear_rising:mgrrr06 [2022/12/10 15:32] (current) – hau5test | ||
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| - | ====== MGRR - Any% - Hard NG+ - R06 ====== | + | ====== MGRR - Any% - NG+ - R06 ====== |
| {{youtube> | {{youtube> | ||
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| * QTE | * QTE | ||
| - | ==== Very Hard ==== | + | ==== Very Hard Difficulty |
| [[https:// | [[https:// | ||
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| * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage | * once that health limit is reached, go back into a Charged Pincer 2 -> both swings, first to break defense, second to do damage | ||
| * finish with attacks or follow up to get into QTE | * finish with attacks or follow up to get into QTE | ||
| + | |||
| + | ==== Revengeance Difficulty ==== | ||
| + | Thanks to Revengeance difficulty mechanics, this fight can be beaten the fastest utilizing perfect parries to do massive damage at once. | ||
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| + | [[https:// | ||
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| + | If Sam does his wide arms taunt: | ||
| + | * Start with a CP1, then a CP2 | ||
| + | * parry Sam's attacks, the fourth slash if parried perfect, will give him enough damage to lower Sam's health below 10% | ||
| + | |||
| ====== R06 Key Points ====== | ====== R06 Key Points ====== | ||