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metal_gear_solid:mpo_info_dump [2022/10/07 12:14] – GLITCHES added MarlonH8 | metal_gear_solid:mpo_info_dump [2024/05/01 13:30] (current) – Glitches moved to their own page MarlonH8 | ||
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The game is supposed to prevent you from planting TNT anywhere during the Python boss fight. However, you can plant TNT on the "cage walls" when leaning against it and on top of its path\\ | The game is supposed to prevent you from planting TNT anywhere during the Python boss fight. However, you can plant TNT on the "cage walls" when leaning against it and on top of its path\\ | ||
The difficulty of Boss Rush is always fixed to Normal\\ | The difficulty of Boss Rush is always fixed to Normal\\ | ||
+ | Having Sokolov (Ghost) anywhere among your staff will remove the Ghost entry from your Codec' | ||
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So far, these are mostly to be used on the NG Any% Route. | So far, these are mostly to be used on the NG Any% Route. | ||
- | ====IGT | + | ====IGT and Strat Finding==== |
- | So far, since we can only estimate | + | ^ Tracked by IGT ^ Not tracked by IGT ^ |
- | Same goes for every Member Swap into instant Pause to Member Swap again, where I've added 0.8s each time.\\ | + | | Briefing Menu | Pause Menu - IGT stops & resumes right after Start Press | |
- | I took a similar approach while finding strats. Only using Member Swaps that are 100% guaranteed | + | | Inventory | Loads - IGT starts counting again once the Briefing Menu/ |
+ | | Codec | Credits & Post-Credits Scene| | ||
+ | | Cutscenes | Result Screen | | ||
+ | |||
+ | Note: | ||
+ | Until recently (April 2024), we could only estimate | ||
+ | Because of this, I (MarlonH8) always | ||
+ | This means that all routes, which include any Start Presses to open the Pause Menu are ~0.4s faster than expected per Pause. Scenarios such as [Member Swap into instant Pause to Member Swap again] are close to a second | ||
====When is a Member Swap to travel ahead worthwhile? | ====When is a Member Swap to travel ahead worthwhile? | ||
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SC 3s save | SC 3s save | ||
</ | </ | ||
- | |||
- | =====Glitches===== | ||
- | ^Glitch Type^Explanation/ | ||
- | |Wall Zips|The game always tries to stick the player to the nearest wall behind their back, no matter how far away it is|Silo Entrance|{{youtube> | ||
- | |::: | ||
- | |Upzips|When dropping down near a grabbable ledge, the game automatically tries to grab onto that ledge when you're falling. Looking around in FPV moves your character' | ||
- | |Out of Bounds Box Climbs|Using specific Box-positioning (too tight to push the character anywhere, but on top of it) to help yourself on top of it and past the level bounds|Town|{{youtube> | ||
- | |More Glitches|Self-explanatory|SPB Glitchy Cell Door|{{youtube> | ||
=====TO DO===== | =====TO DO===== | ||
===GENE 144HP tanking damage until death=== | ===GENE 144HP tanking damage until death=== | ||
+ | {{ : | ||
+ | |||
|PAL|Easy| 2 charges| +3 fa-knives| | |PAL|Easy| 2 charges| +3 fa-knives| | ||
|PAL|Normal|2 charges| +2 fa-knives| | |PAL|Normal|2 charges| +2 fa-knives| | ||
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|NTSC-J|Extreme|? | |NTSC-J|Extreme|? | ||
|NTSC-J|Extreme (Body Armor)|? charges| +? fa-knives| | |NTSC-J|Extreme (Body Armor)|? charges| +? fa-knives| | ||
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- | https:// | ||
**Make NG+/EXTREME version of this ^** | **Make NG+/EXTREME version of this ^** | ||