Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| metal_gear_solid:mpo_info_dump [2022/10/08 14:27] – Spooky Ghost MarlonH8 | metal_gear_solid:mpo_info_dump [2024/05/01 13:30] (current) – Glitches moved to their own page MarlonH8 | ||
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| So far, these are mostly to be used on the NG Any% Route. | So far, these are mostly to be used on the NG Any% Route. | ||
| - | ====IGT  | + | ====IGT and Strat Finding==== | 
| - | So far, since we can only estimate  | + | ^ Tracked by IGT ^ Not tracked by IGT ^ | 
| - | Same goes for every Member Swap into instant Pause to Member Swap again, where I've added 0.8s each time.\\ | + | | Briefing Menu | Pause Menu - IGT stops & resumes right after Start Press | | 
| - | I took a similar approach while finding strats. Only using Member Swaps that are 100% guaranteed  | + | | Inventory | Loads - IGT starts counting again once the Briefing Menu/ | 
| + | | Codec | Credits & Post-Credits Scene| | ||
| + | | Cutscenes | Result Screen | | ||
| + | |||
| + | Note: | ||
| + | Until recently (April 2024), we could only estimate  | ||
| + | Because of this, I (MarlonH8) always  | ||
| + | This means that all routes, which include any Start Presses to open the Pause Menu are ~0.4s faster than expected per Pause. Scenarios such as [Member Swap into instant Pause to Member Swap again] are close to a second  | ||
| ====When is a Member Swap to travel ahead worthwhile? | ====When is a Member Swap to travel ahead worthwhile? | ||
| Line 70: | Line 77: | ||
| SC 3s save | SC 3s save | ||
| </ | </ | ||
| - | |||
| - | =====Glitches===== | ||
| - | ^Glitch Type^Explanation/ | ||
| - | |Wall Zips|The game always tries to stick the player to the nearest wall behind their back, no matter how far away it is|Silo Entrance|{{youtube> | ||
| - | |::: | ||
| - | |Upzips|When dropping down near a grabbable ledge, the game automatically tries to grab onto that ledge when you're falling. Looking around in FPV moves your character' | ||
| - | |Out of Bounds Box Climbs|Using specific Box-positioning (too tight to push the character anywhere, but on top of it) to help yourself on top of it and past the level bounds|Town|{{youtube> | ||
| - | |More Glitches|Self-explanatory|Soviet Patrol Base (Cell Door)|{{youtube> | ||
| =====TO DO===== | =====TO DO===== | ||
| ===GENE 144HP tanking damage until death=== | ===GENE 144HP tanking damage until death=== | ||
| + | {{ : | ||
| + | |||
| |PAL|Easy| 2 charges| +3 fa-knives| | |PAL|Easy| 2 charges| +3 fa-knives| | ||
| |PAL|Normal|2 charges| +2 fa-knives| | |PAL|Normal|2 charges| +2 fa-knives| | ||
| Line 94: | Line 95: | ||
| |NTSC-J|Extreme|? | |NTSC-J|Extreme|? | ||
| |NTSC-J|Extreme (Body Armor)|? charges| +? fa-knives| | |NTSC-J|Extreme (Body Armor)|? charges| +? fa-knives| | ||
| - | |||
| - | https:// | ||
| **Make NG+/EXTREME version of this ^** | **Make NG+/EXTREME version of this ^** | ||