metal_gear_solid:mpo_info_dump

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metal_gear_solid:mpo_info_dump [2024/04/22 12:56] – Updated notes regarding IGT with the latest findings MarlonH8metal_gear_solid:mpo_info_dump [2024/05/01 13:30] (current) – Glitches moved to their own page MarlonH8
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 | Briefing Menu | Pause Menu - IGT stops & resumes right after Start Press | | Briefing Menu | Pause Menu - IGT stops & resumes right after Start Press |
 | Inventory | Loads - IGT starts counting again once the Briefing Menu/Mission has loaded/is about to fade in | | Inventory | Loads - IGT starts counting again once the Briefing Menu/Mission has loaded/is about to fade in |
-| Codec | Result Screen +| Codec | Credits & Post-Credits Scene
-| Cutscenes & Credits  |+| Cutscenes | Result Screen |
  
 Note:  Note: 
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 SC 3s save SC 3s save
 </code> </code>
- 
-=====Glitches===== 
-^Glitch Type^Explanation/Notes^Location^Videos^ 
-|Wall Zips|The game always tries to stick the player to the nearest wall behind their back, no matter how far away it is|Silo Entrance|{{youtube>_gIjJr7HQmU?small}}|{{youtube>XonlSIRcpYk?small}}|{{youtube>bRFNw-ikeOg?small}}| 
-|:::|:::|Town|{{youtube>mjrMkqWjnb4?small}}| 
-|Upzips|When dropping down near a grabbable ledge, the game automatically tries to grab onto that ledge when you're falling. Looking around in FPV moves your character's position around slightly and can be used to go slightly through past the ground you're standing on at certain spots, which causes you to fall.|Western Wilderness|{{youtube>u95jb_WIQJo?small}}| 
-|Out of Bounds Box Climbs|Using specific Box-positioning (too tight to push the character anywhere, but on top of it) to help yourself on top of it and past the level bounds|Town|{{youtube>eugVdKMdIg0?small}}| 
-|More Glitches|Self-explanatory|Soviet Patrol Base (Cell Door)|{{youtube>M-z03iTdq4Y?small}}| 
  
  
  • metal_gear_solid/mpo_info_dump.1713790619.txt.gz
  • Last modified: 2024/04/22 12:56
  • by MarlonH8