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metal_gear_solid:mpo_info_dump [2024/04/22 12:56] – Updated notes regarding IGT with the latest findings MarlonH8 | metal_gear_solid:mpo_info_dump [2024/05/01 13:30] (current) – Glitches moved to their own page MarlonH8 | ||
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| Briefing Menu | Pause Menu - IGT stops & resumes right after Start Press | | | Briefing Menu | Pause Menu - IGT stops & resumes right after Start Press | | ||
| Inventory | Loads - IGT starts counting again once the Briefing Menu/ | | Inventory | Loads - IGT starts counting again once the Briefing Menu/ | ||
- | | Codec | Result Screen | + | | Codec | Credits & Post-Credits Scene| |
- | | Cutscenes | + | | Cutscenes | Result Screen |
Note: | Note: | ||
Line 77: | Line 77: | ||
SC 3s save | SC 3s save | ||
</ | </ | ||
- | |||
- | =====Glitches===== | ||
- | ^Glitch Type^Explanation/ | ||
- | |Wall Zips|The game always tries to stick the player to the nearest wall behind their back, no matter how far away it is|Silo Entrance|{{youtube> | ||
- | |::: | ||
- | |Upzips|When dropping down near a grabbable ledge, the game automatically tries to grab onto that ledge when you're falling. Looking around in FPV moves your character' | ||
- | |Out of Bounds Box Climbs|Using specific Box-positioning (too tight to push the character anywhere, but on top of it) to help yourself on top of it and past the level bounds|Town|{{youtube> | ||
- | |More Glitches|Self-explanatory|Soviet Patrol Base (Cell Door)|{{youtube> | ||