metal_gear_solid:mpo_info_dump

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
metal_gear_solid:mpo_info_dump [2024/04/22 14:50] – [IGT and Strat Finding] MarlonH8metal_gear_solid:mpo_info_dump [2024/05/01 13:30] (current) – Glitches moved to their own page MarlonH8
Line 77: Line 77:
 SC 3s save SC 3s save
 </code> </code>
- 
-=====Glitches===== 
-^Glitch Type^Explanation/Notes^Location^Videos^ 
-|Wall Zips|The game always tries to stick the player to the nearest wall behind their back, no matter how far away it is|Silo Entrance|{{youtube>_gIjJr7HQmU?small}}|{{youtube>XonlSIRcpYk?small}}|{{youtube>bRFNw-ikeOg?small}}| 
-|:::|:::|Town|{{youtube>mjrMkqWjnb4?small}}| 
-|Upzips|When dropping down near a grabbable ledge, the game automatically tries to grab onto that ledge when you're falling. Looking around in FPV moves your character's position around slightly and can be used to go slightly through past the ground you're standing on at certain spots, which causes you to fall.|Western Wilderness|{{youtube>u95jb_WIQJo?small}}| 
-|Out of Bounds Box Climbs|Using specific Box-positioning (too tight to push the character anywhere, but on top of it) to help yourself on top of it and past the level bounds|Town|{{youtube>eugVdKMdIg0?small}}| 
-|More Glitches|Self-explanatory|Soviet Patrol Base (Cell Door)|{{youtube>M-z03iTdq4Y?small}}| 
  
  
  • metal_gear_solid/mpo_info_dump.1713797452.txt.gz
  • Last modified: 2024/04/22 14:50
  • by MarlonH8