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metal_gear_solid:mpo_ngp_tsuchinoko [2024/05/01 15:51] – [Standard Route] MarlonH8 | metal_gear_solid:mpo_ngp_tsuchinoko [2024/05/14 15:08] (current) – [MGS:PO New Game + Tsuchinoko Routes & Guide] MarlonH8 | ||
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====== MGS:PO New Game + Tsuchinoko Routes & Guide ====== | ====== MGS:PO New Game + Tsuchinoko Routes & Guide ====== | ||
- | __v1.12 by MarlonH8((Special Thanks to Caidren for providing additional input on how to further improve this guide))__ | + | __v1.14 by MarlonH8((Special Thanks to Caidren for providing additional input on how to further improve this guide))__ |
---- | ---- | ||
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| Research Lab I. | **EASY/ | | Research Lab I. | **EASY/ | ||
| Security Base | **EASY** | Usually free instant knockout due to lower guard stats -> The "No Hold Up Route" is now possible | | | Security Base | **EASY** | Usually free instant knockout due to lower guard stats -> The "No Hold Up Route" is now possible | | ||
- | | Warhead Storage | **EASY/ | + | | Warhead Storage | **EASY/ |
| Airport | **EASY** | No terminal guard at the top -> Make use of the " | | Airport | **EASY** | No terminal guard at the top -> Make use of the " | ||
| Power Substation II. | **EASY/ | | Power Substation II. | **EASY/ | ||
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==== Alternative Routes ==== | ==== Alternative Routes ==== | ||
- | ^ '' | + | ^ '' |
- | | One guard less on EASY/NORMAL | Same route minus the Member Change | One guard less on EASY/NORMAL and no Member Change | | | | + | | One guard less on EASY/NORMAL | Same route minus the Member Change | One guard less on EASY/NORMAL and no Member Change | Using a [[MPO_Glitches|Glitched Box Equip]] to start the level from the opposite end without a Member Change | | | |
- | | {{youtube> | + | | {{youtube> |
===== [7] Supply Depot II. ===== | ===== [7] Supply Depot II. ===== | ||
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===== [13.1] Warhead Storage ===== | ===== [13.1] Warhead Storage ===== | ||
==== Standard Route ==== | ==== Standard Route ==== | ||
- | {{ youtube>Cp-A_yh8R-0? | + | {{ youtube>3KlI23ZfP_I? |
* //Fast forward Codec Call// | * //Fast forward Codec Call// | ||
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* //Fast forward Text// | * //Fast forward Text// | ||
- | * Once inside, head left and crawl through | + | * Once inside, head straight into the shuttered room ahead of you while avoiding |
- | | + | |
- | * Knock until someone reacts three times, then run down the next slope and wait until the first officer arrives | + | |
- | | + | * While running into the supposed dead end, go into FPV to clip through the wall and head into the AP |
- | + | ||
- | ^ '' | + | |
- | | Head back and wait close to the southern wall | Head back and wait close to the inside wall's corner | | + | |
- | | After the soldier starts walking down the second slope, head west, out of sight | After the soldier starts walking down the second slope, head to the door west of you | | + | |
- | | Stick to the wall next to the corner they' | + | |
- | | Grab and drag the officer close to the nearby door to unlock it | Once the officer starts to investigate (!) your Box, unequip it and perform a CQC slam | | + | |
- | | Once open, push-drop your hostage | + | |
- | + | ||
- | * Quickly rush through the door and head left of the AP | + | |
* //Fast forward Codec Call// | * //Fast forward Codec Call// | ||
* Try to plant the TNT | * Try to plant the TNT | ||
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==== Alternative Routes ==== | ==== Alternative Routes ==== | ||
- | ^ '' | + | ^ '' |
- | | C Box to lure the guard, no cam | Replace | + | | Same route minus the Member Change |
- | | {{youtube> | + | | {{youtube> |
===== [13.2] Python Boss Fight ===== | ===== [13.2] Python Boss Fight ===== | ||
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* //Fast forward Codec Call// | * //Fast forward Codec Call// | ||
* //Skip Cutscene// | * //Skip Cutscene// | ||
- | * Equip a Stun G, wait for Cunningham to move left or right and throw it close to him on your platform' | + | * Equip your Stun Gs, go into FPV, then wait for Cunningham to start hovering |
+ | * In case he hovers further back, you have to wait for him to come closer before continuing to throw your Stuns | ||
* Repeat these throws a few times to make short work of this fight (Easy: 5 hits, Normal: 6 hits, Extreme: 7 hits) | * Repeat these throws a few times to make short work of this fight (Easy: 5 hits, Normal: 6 hits, Extreme: 7 hits) | ||
* //Skip Cutscene// | * //Skip Cutscene// | ||
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| < | | < | ||
- | ==== Further Information & Strategies ==== | ||
- | === Cunningham' | ||
- | There is an extremely slim chance of Cunningham reverting to his original position after his first move to the left or right.\\ | ||
==== Alternative Routes ==== | ==== Alternative Routes ==== |