metal_gear_solid:mpo_ngp_tsuchinoko

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metal_gear_solid:mpo_ngp_tsuchinoko [2024/05/01 15:51] – [Standard Route] MarlonH8metal_gear_solid:mpo_ngp_tsuchinoko [2024/05/14 15:08] (current) – [MGS:PO New Game + Tsuchinoko Routes & Guide] MarlonH8
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 ====== MGS:PO New Game + Tsuchinoko Routes & Guide ====== ====== MGS:PO New Game + Tsuchinoko Routes & Guide ======
-__v1.12 by MarlonH8((Special Thanks to Caidren for providing additional input on how to further improve this guide))__+__v1.14 by MarlonH8((Special Thanks to Caidren for providing additional input on how to further improve this guide))__
 ---- ----
  
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 | Research Lab I. | **EASY/NORMAL** | No patrol at the top of the ramp -> "Direct Route" and "Team Alpha's Swapless Route" are now feasible | | Research Lab I. | **EASY/NORMAL** | No patrol at the top of the ramp -> "Direct Route" and "Team Alpha's Swapless Route" are now feasible |
 | Security Base | **EASY** | Usually free instant knockout due to lower guard stats -> The "No Hold Up Route" is now possible | | Security Base | **EASY** | Usually free instant knockout due to lower guard stats -> The "No Hold Up Route" is now possible |
-| Warhead Storage | **EASY/NORMAL** | No cam, no need to swap, C Box is more useful than Body Armor -> Go with "Team Bravo's Swapless Box Route" |+| Warhead Storage | **EASY/NORMAL** | No cam, no need to swap -> Go with "Team Bravo's Swapless Vent OOB Route" |
 | Airport | **EASY** | No terminal guard at the top -> Make use of the "Direct Route" instead | | Airport | **EASY** | No terminal guard at the top -> Make use of the "Direct Route" instead |
 | Power Substation II. | **EASY/NORMAL** | Officer positioning changed -> "Direct Route" and "Drop Route" are the appropriate substitute routes | | Power Substation II. | **EASY/NORMAL** | Officer positioning changed -> "Direct Route" and "Drop Route" are the appropriate substitute routes |
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 ==== Alternative Routes ==== ==== Alternative Routes ====
-^ ''__**[EASY/NORMAL-only]**__'' Direct Route (<1s timesave IGT/<1s timesave RTA) ^ ''__**[EXTREME]**__'' Team Alpha's Swapless Route (2+s timeloss IGT/<1s timesave RTA) ^ ''__**[EASY/NORMAL-only]**__'' Team Alpha's Swapless Route (<1s timeloss IGT/2+s timeloss RTA) ^ ^ ^ ^ +^ ''__**[EASY/NORMAL-only]**__'' Direct Route (<1s timesave IGT/<1s timesave RTA) ^ ''__**[EXTREME]**__'' Team Alpha's Swapless Route (2+s timeloss IGT/<1s timesave RTA) ^ ''__**[EASY/NORMAL-only]**__'' Team Alpha's Swapless Route (<1s timeloss IGT/2+s timeloss RTA) ^ Team Alpha's Vent OOB Route (2+s timesave IGT/<1s timeloss RTA) ^ ^ ^ 
-| One guard less on EASY/NORMAL | Same route minus the Member Change | One guard less on EASY/NORMAL and no Member Change |  |  | +| One guard less on EASY/NORMAL | Same route minus the Member Change | One guard less on EASY/NORMAL and no Member Change | Using a [[MPO_Glitches|Glitched Box Equip]] to start the level from the opposite end without a Member Change | |  | 
-| {{youtube>nzENY4909jY?}} | {{youtube>cqguVJP5L6o?}} | {{youtube>J4XtKJYT9no?}} |  |  |  |+| {{youtube>nzENY4909jY?}} | {{youtube>cqguVJP5L6o?}} | {{youtube>J4XtKJYT9no?}} | {{youtube>buOQePj7kV4?}} |  |  |  |
  
 ===== [7] Supply Depot II. ===== ===== [7] Supply Depot II. =====
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 ===== [13.1] Warhead Storage ===== ===== [13.1] Warhead Storage =====
 ==== Standard Route ==== ==== Standard Route ====
-{{ youtube>Cp-A_yh8R-0?large}} +{{ youtube>3KlI23ZfP_I?large}} 
    * //Fast forward Codec Call//     * //Fast forward Codec Call// 
  
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    * //Fast forward Text//    * //Fast forward Text//
-   * Once inside, head left and crawl through the sensor gate next to the officer +   * Once inside, head straight into the shuttered room ahead of you while avoiding the invisible lasers 
-   Stand up, enter the nearby door and stick to the western wall around the first slope +   Get close to the vent on the left wall, then perform a [[MPO_Glitches|Glitched Box Equip]] and clip into the vent 
-   * Knock until someone reacts three times, then run down the next slope and wait until the first officer arrives +   Once you're out of boundsswap your C Box for some TNT and follow along the level geometry to head further down 
-   Take some steps towards them until you've been noticed (!) for the second time to make the officer start approaching you +   * While running into the supposed dead endgo into FPV to clip through the wall and head into the AP
- +
-^ ''**__[EXTREME]__**'' Route ^ ''**__[EASY/NORMAL-only]__**'' Route ^ +
-| Head back and wait close to the southern wall | Head back and wait close to the inside wall's corner | +
-| After the soldier starts walking down the second slope, head west, out of sight | After the soldier starts walking down the second slopehead to the door west of you | +
-| Stick to the wall next to the corner they're about to pass, central of the ramp | Equip your C Box and lie in wait while facing towards the southeast | +
-| Grab and drag the officer close to the nearby door to unlock it | Once the officer starts to investigate (!) your Boxunequip it and perform a CQC slam | +
-| Once open, push-drop your hostage to the ground and equip your TNT | With the door now temporarily opened, equip your TNT | +
- +
-   * Quickly rush through the door and head left of the AP+
    * //Fast forward Codec Call//    * //Fast forward Codec Call//
    * Try to plant the TNT    * Try to plant the TNT
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 ==== Alternative Routes ==== ==== Alternative Routes ====
-^ ''__[EASY/NORMAL-only]__'' Team Bravo's Swapless Box Route (2+s timesave IGT/6+s timesave RTA) ^ ''__[EXTREME]__'' Team Delta'Risky Box Route (2+s timesave IGT/3+s timesave RTA) ^ ^ ^ ^ +^ ''__[EASY/NORMAL-only]__'' Team Bravo's Swapless Vent OOB Route (<1s timesave IGT/2+s timesave RTA) ^ ''__[EXTREME]__'' Glitchless Lure Route (35+s timeloss) ^ ''__[EASY/NORMAL-only]__'' Team Bravo'Glitchless & Swapless Box Lure Route (32+s timeloss IGT/29+s timeloss RTA) ^ ''__[EXTREME]__'' Team Delta's Glitchless & Risky Box Lure Route (29+s timeloss) ^ ^ ^ ^ 
-C Box to lure the guard, no cam Replace Body Armor with C Box pre-run to be able to lure the guard - not recommended! |  |  |  | +Same route minus the Member Change C Box can be swapped for Body Armor beforehand | C Box to lure the guard, no cam | Not recommended! |  |  |  | 
-| {{youtube>o0iY2txDoYk?}} | {{youtube>1lwKnZ9FBIE?}} |  |  |  |+| {{youtube>fiHJ0l93q8o?}} | {{youtube>Cp-A_yh8R-0?}} | {{youtube>o0iY2txDoYk?}} | {{youtube>1lwKnZ9FBIE?}} |  |  |  |
  
 ===== [13.2] Python Boss Fight ===== ===== [13.2] Python Boss Fight =====
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    * //Fast forward Codec Call//       * //Fast forward Codec Call//   
    * //Skip Cutscene//    * //Skip Cutscene//
-   * Equip Stun G, wait for Cunningham to move left or right and throw it close to him on your platform's edge+   * Equip your Stun Gs, go into FPVthen wait for Cunningham to start hovering left/right and start throwing Stun Gs close to him on your platform's edge 
 +     * In case he hovers further back, you have to wait for him to come closer before continuing to throw your Stuns
    * Repeat these throws a few times to make short work of this fight (Easy: 5 hits, Normal: 6 hits, Extreme: 7 hits)    * Repeat these throws a few times to make short work of this fight (Easy: 5 hits, Normal: 6 hits, Extreme: 7 hits)
    * //Skip Cutscene//    * //Skip Cutscene//
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 | <html>Select <span style="color:crimson;">Team Charlie</span> & start Mission</html> | <html>Select <span style="color:crimson;">Team Charlie</span> & start Mission</html>
  
-==== Further Information & Strategies ==== 
-=== Cunningham's Rare Bait === 
-There is an extremely slim chance of Cunningham reverting to his original position after his first move to the left or right.\\ 
  
 ==== Alternative Routes ==== ==== Alternative Routes ====
  • metal_gear_solid/mpo_ngp_tsuchinoko.1714578676.txt.gz
  • Last modified: 2024/05/01 15:51
  • by MarlonH8