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metal_gear_solid:mpo_ngp_tsuchinoko [2024/05/01 17:30] – [Alternative Routes] MarlonH8 | metal_gear_solid:mpo_ngp_tsuchinoko [2024/05/14 15:08] (current) – [MGS:PO New Game + Tsuchinoko Routes & Guide] MarlonH8 | ||
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====== MGS:PO New Game + Tsuchinoko Routes & Guide ====== | ====== MGS:PO New Game + Tsuchinoko Routes & Guide ====== | ||
- | __v1.12 by MarlonH8((Special Thanks to Caidren for providing additional input on how to further improve this guide))__ | + | __v1.14 by MarlonH8((Special Thanks to Caidren for providing additional input on how to further improve this guide))__ |
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| Research Lab I. | **EASY/ | | Research Lab I. | **EASY/ | ||
| Security Base | **EASY** | Usually free instant knockout due to lower guard stats -> The "No Hold Up Route" is now possible | | | Security Base | **EASY** | Usually free instant knockout due to lower guard stats -> The "No Hold Up Route" is now possible | | ||
- | | Warhead Storage | **EASY/ | + | | Warhead Storage | **EASY/ |
| Airport | **EASY** | No terminal guard at the top -> Make use of the " | | Airport | **EASY** | No terminal guard at the top -> Make use of the " | ||
| Power Substation II. | **EASY/ | | Power Substation II. | **EASY/ | ||
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==== Alternative Routes ==== | ==== Alternative Routes ==== | ||
- | ^ '' | + | ^ '' |
- | | One guard less on EASY/NORMAL | Same route minus the Member Change | One guard less on EASY/NORMAL and no Member Change | | | | + | | One guard less on EASY/NORMAL | Same route minus the Member Change | One guard less on EASY/NORMAL and no Member Change | Using a [[MPO_Glitches|Glitched Box Equip]] to start the level from the opposite end without a Member Change | | | |
- | | {{youtube> | + | | {{youtube> |
===== [7] Supply Depot II. ===== | ===== [7] Supply Depot II. ===== | ||
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* //Fast forward Codec Call// | * //Fast forward Codec Call// | ||
* //Skip Cutscene// | * //Skip Cutscene// | ||
- | * Equip a Stun G, wait for Cunningham to move left or right and throw it close to him on your platform' | + | * Equip your Stun Gs, go into FPV, then wait for Cunningham to start hovering |
+ | * In case he hovers further back, you have to wait for him to come closer before continuing to throw your Stuns | ||
* Repeat these throws a few times to make short work of this fight (Easy: 5 hits, Normal: 6 hits, Extreme: 7 hits) | * Repeat these throws a few times to make short work of this fight (Easy: 5 hits, Normal: 6 hits, Extreme: 7 hits) | ||
* //Skip Cutscene// | * //Skip Cutscene// | ||
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| < | | < | ||
- | ==== Further Information & Strategies ==== | ||
- | === Cunningham' | ||
- | There is an extremely slim chance of Cunningham reverting to his original position after his first move to the left or right.\\ | ||
==== Alternative Routes ==== | ==== Alternative Routes ==== |