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metal_gear_solid:special_mode [2020/12/30 14:17] – created PlatonicGuy | metal_gear_solid:special_mode [2021/01/01 15:41] (current) – [Puzzle] Added level descriptions and pictures for Levels 01, 02, 03, 05 PlatonicGuy | ||
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* Targets generally have loops that can be exploited. | * Targets generally have loops that can be exploited. | ||
+ | ===No Weapon:=== | ||
+ | |||
+ | ===Socom: | ||
+ | |||
+ | ===C4:=== | ||
+ | |||
+ | ===FA-MAS: | ||
+ | |||
+ | ===Grenade: | ||
+ | |||
+ | ===Claymore: | ||
+ | * Targets move clockwise around their respective quadrants. | ||
+ | * Targets respawn roughly in the same locations as the image below. | ||
+ | {{: | ||
+ | |||
+ | ===Nikita: | ||
+ | * Ideally 6 targets are destroyed everytime a Nikita round is fired. | ||
+ | {{: | ||
+ | |||
+ | ===PSG1:=== | ||
+ | |||
+ | ===Stinger: | ||
====1 Min. Battle VS. Enemy==== | ====1 Min. Battle VS. Enemy==== | ||
**Goal:** The objective of each level is to eliminate as many enemies as possible with a given weapon in one minute. | **Goal:** The objective of each level is to eliminate as many enemies as possible with a given weapon in one minute. | ||
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* Enemies generally have loops that can be exploited. | * Enemies generally have loops that can be exploited. | ||
+ | ===No Weapon:=== | ||
+ | |||
+ | ===Socom: | ||
+ | |||
+ | ===C4:=== | ||
+ | |||
+ | ===FA-MAS: | ||
+ | |||
+ | ===Grenade: | ||
+ | |||
+ | ===Claymore: | ||
+ | |||
+ | ===Nikita: | ||
+ | |||
+ | ===PSG1:=== | ||
+ | |||
+ | ===Stinger: | ||
====VS. 12 Battle==== | ====VS. 12 Battle==== | ||
**Goal:** The objective of each level is to eliminate all enemies and get to the goal before the timer runs out. | **Goal:** The objective of each level is to eliminate all enemies and get to the goal before the timer runs out. | ||
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===Level 01:=== | ===Level 01:=== | ||
- | The correct guard is on the right side. | + | * The correct guard is on the right side. |
+ | * The clue is the giant guard. | ||
+ | {{: | ||
===Level 02:=== | ===Level 02:=== | ||
- | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
+ | * The clue is the guard wearing a mask. | ||
+ | {{: | ||
===Level 03:=== | ===Level 03:=== | ||
- | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
+ | * The clue is the guard without visible breath. | ||
+ | {{: | ||
===Level 04:=== | ===Level 04:=== | ||
- | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
- | The correct guard must first hit the wall before completing the level. | + | |
+ | * The clue is the guard hitting the wall. | ||
===Level 05:=== | ===Level 05:=== | ||
===Level 06:=== | ===Level 06:=== | ||
- | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
+ | * The clue is the guard who lays on the floor like how Johnny does. | ||
+ | {{: | ||
===Level 07:=== | ===Level 07:=== | ||
- | The correct guard changes every attempt. | + | * The correct guard changes every attempt. |
- | Guards begin to move when the level description shows up, this can be used to have the correct guard walk closer to the goal before the timer starts. | + | |
+ | * The clue is to follow the footprints from the entrance to the large room to whichever guard it leads to. Becareful not to confuse Snake' | ||
===Level 08:=== | ===Level 08:=== | ||
- | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
+ | * The clue is the guard who's heart beats rapidly. Look at the guard in first person view (hold triangle) to hear this. | ||
===Level 09:=== | ===Level 09:=== | ||
- | The correct guard changes every attempt. The ideal one is in the middle. | + | * The correct guard changes every attempt. The ideal one is in the middle. |
- | Snake must equip the mask first before completing the level. | + | |
+ | * The clue is the guard who salutes at Snake while wearing the mask. | ||
===Level 10:=== | ===Level 10:=== | ||
- | This is an autoscroller, | + | * This is an autoscroller, |
- | The final time for this level is different based on region: | + | |
- | * NTSC = 04:56:65 | + | * NTSC = 04:56:65 |
- | * PAL = 04:55:98 | + | * PAL = 04:55:98 |
====Puzzle==== | ====Puzzle==== | ||
+ | **Goal:** The objective of each level is to either elimate all targets/ | ||
+ | |||
+ | **General Information: | ||
+ | |||
+ | * Lean applies to some levels but not all. | ||
+ | * Bonuses are level-dependent. | ||
+ | |||
+ | ===Level 01:=== | ||
+ | |||
+ | * Lean applies to this level. | ||
+ | * Cook the grenade as early as possible at the start of the level, walk towards the right most edge, then throw the grenade at approximately 00:02:94. | ||
+ | {{: | ||
+ | |||
+ | ===Level 02:=== | ||
+ | |||
+ | * Walk south towards the guard, slightly at an angle towards the left, and do a full punch-punch-kick combo when behind him by about 1 unit box. | ||
+ | {{: | ||
+ | |||
+ | ===Level 03:=== | ||
+ | |||
+ | * Lean applies to this level. | ||
+ | * Pre-emptively hold R2 to equip the Stinger on the first frame. Shoot the wall next to the guard (see photo below). | ||
+ | {{: | ||
+ | |||
+ | ===Level 04:=== | ||
+ | |||
+ | ===Level 05:=== | ||
+ | |||
+ | * Lean applies to this level. | ||
+ | * Acceleration trick applies to this level. | ||
+ | * Be careful of ammo count, as it counts towards the bonus count (Optimal = 6 FA-MAS bullets remaining). | ||
+ | {{: | ||
+ | |||
+ | ===Level 06:=== | ||
+ | |||
+ | ===Level 07:=== | ||
+ | |||
+ | ===Level 08:=== | ||
+ | |||
+ | ===Level 09:=== | ||
+ | |||
+ | ===Level 10:=== | ||
+ | |||
====Variety==== | ====Variety==== | ||
+ | **Goal:** The objective differs per level. | ||
+ | |||
+ | **General Information: | ||
====VR Mission==== | ====VR Mission==== | ||
+ | **Goal:** The objective of this level is to get to the end of Stage 10 before the timer runs out. | ||
+ | |||
+ | **General Information: | ||
+ | |||
+ | * Lean applies to all stages. | ||
+ | * Bonuses do not exist for this level. | ||
+ | * Stage 07's goal will only appear after all 21 targets are destroyed. | ||
+ | * Stage 10's goal will only appear after all 4 enemies are killed. | ||
====Ninja==== | ====Ninja==== | ||
+ | **Goal:** The objective of each level is to destroy all targets/ | ||
+ | |||
+ | **General Information: | ||
+ | |||
+ | * Ninja has different mechanics to Snake, such as movement. | ||
+ | * Pressing L1 equips Stealth Camoflauge at the cost of depleting LIFE for as long as its equipped. | ||
+ | * Swiping the sword is faster than running. | ||
+ | * Ninja can jump over obstacles. | ||
+ | |||
+ | ===Level 01:=== | ||
+ | |||
+ | ===Level 02:=== | ||
+ | |||
+ | ===Level 03:=== | ||
+ | |||
+ | * Snake' | ||
+ | * The ideal position for Snake is on the left-hand side of the room. | ||
+ | {{: | ||
====NG Selection==== | ====NG Selection==== | ||
+ | **Goal:** The objective differs per level. | ||
+ | |||
+ | **General Information: | ||
+ | |||
+ | ===Level 01:=== | ||
+ | |||
+ | ===Level 02:=== | ||
+ | |||
+ | * Choking the guard is faster than throwing a grenade at him. | ||
+ | |||
+ | ===Level 03:=== | ||
+ | |||
+ | * Lean applies to this level. | ||
+ | * Move forward a bit, equip the box. When the guard turns forward, unequip and keep moving. Re-equip the box and then unequip after he turns around again. Finally, throw-cancel the guard using the box. | ||
+ | |||
+ | ===Level 04:=== | ||
+ | |||
+ | * Lean applies to this level. | ||
+ | * At the start of the level, shoot the first target twice. | ||
+ | * When you approache the staircase, blow up the first target. | ||
+ | {{: | ||
+ | |||
+ | ===Level 05:=== | ||
+ | |||
+ | * Lean applies to this level. | ||
+ | * The floors with Japanese writing them act similar to noisy floors. | ||
+ | |||
+ | ===Level 06:=== | ||
+ | |||
+ | ===Level 07:=== | ||
+ | |||
+ | ===Level 08:=== | ||
+ | |||
+ | * Hide behind the left obstacle to wait for the guards to come closer. | ||
+ | * After the left guard picks up the book, choke him into the goal at the bottom. However, it is possible to grab him a tiny bit before the book grab and the game will still register that he picked it up. | ||
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