metal_gear_solid:special_mode

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metal_gear_solid:special_mode [2020/12/30 14:17] – created PlatonicGuymetal_gear_solid:special_mode [2021/01/01 15:41] (current) – [Puzzle] Added level descriptions and pictures for Levels 01, 02, 03, 05 PlatonicGuy
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   * Targets generally have loops that can be exploited.   * Targets generally have loops that can be exploited.
  
 +===No Weapon:===
 +
 +===Socom:===
 +
 +===C4:===
 +
 +===FA-MAS:===
 +
 +===Grenade:===
 +
 +===Claymore:===
 +  * Targets move clockwise around their respective quadrants.
 +  * Targets respawn roughly in the same locations as the image below.
 +{{:vr1:special_1minbattlevstargetclaymore.png?direct&500|1 Min. Battle VS. Target Claymore}}
 +
 +===Nikita:===
 +  * Ideally 6 targets are destroyed everytime a Nikita round is fired.
 +{{:vr1:special_1minbattlevstargetnikita.png?direct&500|1 Min. Battle VS. Target Nikita}}
 +
 +===PSG1:===
 +
 +===Stinger:===
 ====1 Min. Battle VS. Enemy==== ====1 Min. Battle VS. Enemy====
 **Goal:** The objective of each level is to eliminate as many enemies as possible with a given weapon in one minute. **Goal:** The objective of each level is to eliminate as many enemies as possible with a given weapon in one minute.
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   * Enemies generally have loops that can be exploited.   * Enemies generally have loops that can be exploited.
  
 +===No Weapon:===
 +
 +===Socom:===
 +
 +===C4:===
 +
 +===FA-MAS:===
 +
 +===Grenade:===
 +
 +===Claymore:===
 +
 +===Nikita:===
 +
 +===PSG1:===
 +
 +===Stinger:===
 ====VS. 12 Battle==== ====VS. 12 Battle====
 **Goal:** The objective of each level is to eliminate all enemies and get to the goal before the timer runs out.  **Goal:** The objective of each level is to eliminate all enemies and get to the goal before the timer runs out. 
Line 43: Line 82:
  
 ===Level 01:=== ===Level 01:===
-The correct guard is on the right side.+  * The correct guard is on the right side. 
 +  * The clue is the giant guard. 
 +{{:vr1:Special_Mystery01.jpg?direct&500|Special Mystery 01}}
  
 ===Level 02:=== ===Level 02:===
-The correct guard changes every attempt. The ideal one is in the middle.+  * The correct guard changes every attempt. The ideal one is in the middle. 
 +  * The clue is the guard wearing a mask. 
 +{{:vr1:Special_Mystery02.jpg?direct&500|Special Mystery 02}}
  
 ===Level 03:=== ===Level 03:===
-The correct guard changes every attempt. The ideal one is in the middle.+  * The correct guard changes every attempt. The ideal one is in the middle. 
 +  * The clue is the guard without visible breath. 
 +{{:vr1:Special_Mystery03.jpg?direct&500|Special Mystery 03}}
  
 ===Level 04:=== ===Level 04:===
-The correct guard changes every attempt. The ideal one is in the middle. +  * The correct guard changes every attempt. The ideal one is in the middle. 
-The correct guard must first hit the wall before completing the level.+  The correct guard must first hit the wall before completing the level
 +  * The clue is the guard hitting the wall.
  
 ===Level 05:=== ===Level 05:===
  
 ===Level 06:=== ===Level 06:===
-The correct guard changes every attempt. The ideal one is in the middle.+  * The correct guard changes every attempt. The ideal one is in the middle. 
 +  * The clue is the guard who lays on the floor like how Johnny does. 
 +{{:vr1:Special_Mystery06.jpg?direct&500|Special Mystery 06}}
  
 ===Level 07:=== ===Level 07:===
-The correct guard changes every attempt. +  * The correct guard changes every attempt. 
-Guards begin to move when the level description shows up, this can be used to have the correct guard walk closer to the goal before the timer starts. +  Guards begin to move when the level description shows up, this can be used to have the correct guard walk closer to the goal before the timer starts
 +  * The clue is to follow the footprints from the entrance to the large room to whichever guard it leads to. Becareful not to confuse Snake's footprints with the ones left from the guards.
  
 ===Level 08:=== ===Level 08:===
-The correct guard changes every attempt. The ideal one is in the middle.+  * The correct guard changes every attempt. The ideal one is in the middle
 +  * The clue is the guard who's heart beats rapidly. Look at the guard in first person view (hold triangle) to hear this.
  
 ===Level 09:=== ===Level 09:===
-The correct guard changes every attempt. The ideal one is in the middle. +  * The correct guard changes every attempt. The ideal one is in the middle. 
-Snake must equip the mask first before completing the level.+  Snake must equip the mask first before completing the level
 +  * The clue is the guard who salutes at Snake while wearing the mask.
  
 ===Level 10:=== ===Level 10:===
-This is an autoscroller, but initiating the mini-cutscenes will lose time. +  * This is an autoscroller, but initiating the mini-cutscenes will lose time. 
-The final time for this level is different based on region: +  The final time for this level is different based on region: 
-  * NTSC = 04:56:65 +    * NTSC = 04:56:65 
-  * PAL = 04:55:98+    * PAL = 04:55:98
  
 ====Puzzle==== ====Puzzle====
 +**Goal:** The objective of each level is to either elimate all targets/enemies and/or get to the goal.
 +
 +**General Information:**
 +
 +  * Lean applies to some levels but not all.
 +  * Bonuses are level-dependent.
 +
 +===Level 01:===
 +
 +  * Lean applies to this level.
 +  * Cook the grenade as early as possible at the start of the level, walk towards the right most edge, then throw the grenade at approximately 00:02:94.
 +{{:vr1:Special_Puzzle01.png?direct&500|Special Puzzle 01}} 
 +
 +===Level 02:===
 +
 +  * Walk south towards the guard, slightly at an angle towards the left, and do a full punch-punch-kick combo when behind him by about 1 unit box.
 +{{:vr1:Special_Puzzle02.png?direct&500|Special Puzzle 02}} 
 +
 +===Level 03:===
 +
 +  * Lean applies to this level.
 +  * Pre-emptively hold R2 to equip the Stinger on the first frame. Shoot the wall next to the guard (see photo below).
 +{{:vr1:Special_Puzzle03.png?direct&500|Special Puzzle 03}} 
 +
 +===Level 04:===
 +
 +===Level 05:===
 +
 +  * Lean applies to this level.
 +  * Acceleration trick applies to this level.
 +  * Be careful of ammo count, as it counts towards the bonus count (Optimal = 6 FA-MAS bullets remaining).
 +{{:vr1:Special_Puzzle05.png?direct&500|Special Puzzle 05}} 
 + 
 +===Level 06:===
 +
 +===Level 07:===
 +
 +===Level 08:===
 +
 +===Level 09:===
 +
 +===Level 10:===
 +
  
 ====Variety==== ====Variety====
 +**Goal:** The objective differs per level.
 +
 +**General Information:**
  
 ====VR Mission==== ====VR Mission====
 +**Goal:** The objective of this level is to get to the end of Stage 10 before the timer runs out.
 +
 +**General Information:**
 +
 +  * Lean applies to all stages.
 +  * Bonuses do not exist for this level.
 +  * Stage 07's goal will only appear after all 21 targets are destroyed.
 +  * Stage 10's goal will only appear after all 4 enemies are killed.
  
 ====Ninja==== ====Ninja====
 +**Goal:** The objective of each level is to destroy all targets/enemies before the timer runs out with exception to Level 03 where you must only kill Snake.
 +
 +**General Information:**
 +
 +  * Ninja has different mechanics to Snake, such as movement.
 +  * Pressing L1 equips Stealth Camoflauge at the cost of depleting LIFE for as long as its equipped.
 +  * Swiping the sword is faster than running.
 +  * Ninja can jump over obstacles.
 +
 +===Level 01:===
 +
 +===Level 02:===
 +
 +===Level 03:===
 +
 +  * Snake's position changes every time the level is loaded into.
 +  * The ideal position for Snake is on the left-hand side of the room.
 +{{:vr1:Special_Ninja03.png?direct&500|Special Ninja 03}} 
  
 ====NG Selection==== ====NG Selection====
 +**Goal:** The objective differs per level.
 +
 +**General Information:**
 +
 +===Level 01:===
 +
 +===Level 02:===
 +
 +  * Choking the guard is faster than throwing a grenade at him.
 +
 +===Level 03:===
 +
 +  * Lean applies to this level.
 +  * Move forward a bit, equip the box. When the guard turns forward, unequip and keep moving. Re-equip the box and then unequip after he turns around again. Finally, throw-cancel the guard using the box.
 +
 +===Level 04:===
 +
 +  * Lean applies to this level.
 +  * At the start of the level, shoot the first target twice.
 +  * When you approache the staircase, blow up the first target.
 +{{:vr1:Special_NGSelection04.png?direct&500|Special NG Selection 04}} 
 +
 +===Level 05:===
 +
 +  * Lean applies to this level.
 +  * The floors with Japanese writing them act similar to noisy floors.
 +
 +===Level 06:===
 +
 +===Level 07:===
 +
 +===Level 08:===
 +
 +  * Hide behind the left obstacle to wait for the guards to come closer.
 +  * After the left guard picks up the book, choke him into the goal at the bottom. However, it is possible to grab him a tiny bit before the book grab and the game will still register that he picked it up.
  
 ---- ----
  
 [[:metal_gear_solid:individual_levels|Return to Individual Levels]] [[:metal_gear_solid:individual_levels|Return to Individual Levels]]
  • metal_gear_solid/special_mode.1609337844.txt.gz
  • Last modified: 2020/12/30 14:17
  • by PlatonicGuy