metal_gear_solid:special_mode

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metal_gear_solid:special_mode [2020/12/30 17:01] – [Mystery] PlatonicGuymetal_gear_solid:special_mode [2021/01/01 15:41] (current) – [Puzzle] Added level descriptions and pictures for Levels 01, 02, 03, 05 PlatonicGuy
Line 18: Line 18:
   * Targets generally have loops that can be exploited.   * Targets generally have loops that can be exploited.
  
 +===No Weapon:===
 +
 +===Socom:===
 +
 +===C4:===
 +
 +===FA-MAS:===
 +
 +===Grenade:===
 +
 +===Claymore:===
 +  * Targets move clockwise around their respective quadrants.
 +  * Targets respawn roughly in the same locations as the image below.
 +{{:vr1:special_1minbattlevstargetclaymore.png?direct&500|1 Min. Battle VS. Target Claymore}}
 +
 +===Nikita:===
 +  * Ideally 6 targets are destroyed everytime a Nikita round is fired.
 +{{:vr1:special_1minbattlevstargetnikita.png?direct&500|1 Min. Battle VS. Target Nikita}}
 +
 +===PSG1:===
 +
 +===Stinger:===
 ====1 Min. Battle VS. Enemy==== ====1 Min. Battle VS. Enemy====
 **Goal:** The objective of each level is to eliminate as many enemies as possible with a given weapon in one minute. **Goal:** The objective of each level is to eliminate as many enemies as possible with a given weapon in one minute.
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   * Enemies generally have loops that can be exploited.   * Enemies generally have loops that can be exploited.
  
 +===No Weapon:===
 +
 +===Socom:===
 +
 +===C4:===
 +
 +===FA-MAS:===
 +
 +===Grenade:===
 +
 +===Claymore:===
 +
 +===Nikita:===
 +
 +===PSG1:===
 +
 +===Stinger:===
 ====VS. 12 Battle==== ====VS. 12 Battle====
 **Goal:** The objective of each level is to eliminate all enemies and get to the goal before the timer runs out.  **Goal:** The objective of each level is to eliminate all enemies and get to the goal before the timer runs out. 
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   * This is an autoscroller, but initiating the mini-cutscenes will lose time.   * This is an autoscroller, but initiating the mini-cutscenes will lose time.
   * The final time for this level is different based on region:   * The final time for this level is different based on region:
-   * NTSC = 04:56:65 +    * NTSC = 04:56:65 
-   * PAL = 04:55:98+    * PAL = 04:55:98
  
 ====Puzzle==== ====Puzzle====
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   * Lean applies to some levels but not all.   * Lean applies to some levels but not all.
   * Bonuses are level-dependent.   * Bonuses are level-dependent.
 +
 +===Level 01:===
 +
 +  * Lean applies to this level.
 +  * Cook the grenade as early as possible at the start of the level, walk towards the right most edge, then throw the grenade at approximately 00:02:94.
 +{{:vr1:Special_Puzzle01.png?direct&500|Special Puzzle 01}} 
 +
 +===Level 02:===
 +
 +  * Walk south towards the guard, slightly at an angle towards the left, and do a full punch-punch-kick combo when behind him by about 1 unit box.
 +{{:vr1:Special_Puzzle02.png?direct&500|Special Puzzle 02}} 
 +
 +===Level 03:===
 +
 +  * Lean applies to this level.
 +  * Pre-emptively hold R2 to equip the Stinger on the first frame. Shoot the wall next to the guard (see photo below).
 +{{:vr1:Special_Puzzle03.png?direct&500|Special Puzzle 03}} 
 +
 +===Level 04:===
 +
 +===Level 05:===
 +
 +  * Lean applies to this level.
 +  * Acceleration trick applies to this level.
 +  * Be careful of ammo count, as it counts towards the bonus count (Optimal = 6 FA-MAS bullets remaining).
 +{{:vr1:Special_Puzzle05.png?direct&500|Special Puzzle 05}} 
 + 
 +===Level 06:===
 +
 +===Level 07:===
 +
 +===Level 08:===
 +
 +===Level 09:===
 +
 +===Level 10:===
 +
  
 ====Variety==== ====Variety====
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 ===Level 03:=== ===Level 03:===
-Snake's position changes every time the level is loaded into. \\ + 
-The ideal position for Snake is on the left-hand side of the room.  +  * Snake's position changes every time the level is loaded into. 
 +  The ideal position for Snake is on the left-hand side of the room. 
 +{{:vr1:Special_Ninja03.png?direct&500|Special Ninja 03}} 
  
 ====NG Selection==== ====NG Selection====
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 **General Information:** **General Information:**
 +
 +===Level 01:===
 +
 +===Level 02:===
 +
 +  * Choking the guard is faster than throwing a grenade at him.
 +
 +===Level 03:===
 +
 +  * Lean applies to this level.
 +  * Move forward a bit, equip the box. When the guard turns forward, unequip and keep moving. Re-equip the box and then unequip after he turns around again. Finally, throw-cancel the guard using the box.
 +
 +===Level 04:===
 +
 +  * Lean applies to this level.
 +  * At the start of the level, shoot the first target twice.
 +  * When you approache the staircase, blow up the first target.
 +{{:vr1:Special_NGSelection04.png?direct&500|Special NG Selection 04}} 
 +
 +===Level 05:===
 +
 +  * Lean applies to this level.
 +  * The floors with Japanese writing them act similar to noisy floors.
 +
 +===Level 06:===
 +
 +===Level 07:===
 +
 +===Level 08:===
 +
 +  * Hide behind the left obstacle to wait for the guards to come closer.
 +  * After the left guard picks up the book, choke him into the goal at the bottom. However, it is possible to grab him a tiny bit before the book grab and the game will still register that he picked it up.
  
 ---- ----
  
 [[:metal_gear_solid:individual_levels|Return to Individual Levels]] [[:metal_gear_solid:individual_levels|Return to Individual Levels]]
  • metal_gear_solid/special_mode.1609347660.txt.gz
  • Last modified: 2020/12/30 17:01
  • by PlatonicGuy