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| metal_gear_solid_4:mgs4_knowledge_dump [2022/01/19 18:31] – srgtsilent | metal_gear_solid_4:mgs4_knowledge_dump [2023/11/15 05:43] (current) – [Optimal Liquid Strats] srgtsilent | ||
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| Most information on this page is backup storage of information that can/should be in video form for public eyes. Credits to Major Zero for a large majority of this information. | Most information on this page is backup storage of information that can/should be in video form for public eyes. Credits to Major Zero for a large majority of this information. | ||
| - | **Gate Boss Act 2** | + | ====Gate Boss Act 2==== |
| 80000 HP Right/Left Door LE | 80000 HP Right/Left Door LE | ||
| Line 55: | Line 55: | ||
| - | **Ragdoll Info** | + | ====Ragdoll Info==== |
| 2700 units to over barriers | 2700 units to over barriers | ||
| Line 65: | Line 65: | ||
| - | **Commercial Average Length in Frames** | + | ====Commercial Average Length in Frames==== |
| - | 7th Circle 9203.9 | + | ^ Channel ^ Duration in Frames ^ |
| + | |7th Circle|9203.9| | ||
| + | |BombShelterBuffet|9202.9| | ||
| + | |Celebrity Moralist|9203.2| | ||
| + | |Ocean of Gossip|9203.7| | ||
| + | |Body of Armor|9203.1| | ||
| + | |Hideo 1|9240 [w/ skip]| | ||
| + | |Hideo 2|9205| | ||
| - | BombShelterBuffet 9202.9 | ||
| - | Celebrity Moralist 9203.2 | + | ====Optimal Ray Fight==== |
| - | + | ||
| - | Ocean of Gossip 9203.7 | + | |
| - | + | ||
| - | Body of Armor 9203.1 | + | |
| - | + | ||
| - | Hideo 1 9240 [w/ skip] | + | |
| - | + | ||
| - | Hideo 2 9205 | + | |
| - | + | ||
| - | + | ||
| - | **Optimal Ray Fight** | + | |
| on sn/bbh/tbe you fire 8 missiles, take 2 steps then ' | on sn/bbh/tbe you fire 8 missiles, take 2 steps then ' | ||
| on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again | on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again | ||
| - | **Optimal Liquid Strats** | + | ====Optimal Liquid Strats==== |
| - | phase 1: Dash forward, 5 combo, if L.block strong punch, L.combo, loop | + | ===phase 1=== |
| + | * Dash forward | ||
| + | * 5 combo | ||
| + | * if L.block strong punch | ||
| + | * L.combo | ||
| + | * loop | ||
| - | phase 2: Dash forward, strong punch, dash forward, loop till L.dodge, 5 combo or S.dodge windup and 5 combo, repeat from loop | + | ===phase 2=== |
| - | 1 punch loop watch elbow | + | * Dash forward |
| + | * strong punch | ||
| + | * dash forward | ||
| + | * loop till L.dodge | ||
| + | * 5 combo or S.dodge windup and 5 combo | ||
| + | * repeat from loop | ||
| + | | ||
| - | phase 3: Dash forward, strong punch, dash forward, | + | ===phase 3=== |
| + | * Dash forward | ||
| + | * strong punch | ||
| + | * dash backwards | ||
| + | * let liquid dash to you | ||
| + | * loop if lucky | ||
| + | * if L.block bait and dodge/ | ||
| + | * loop | ||
| + | * if open hand try to force L.dash or strong punch/body blow to force swap at cost of cutscenes: timing matters | ||
| + | * in general, let liquid dodge to you for easy loop | ||
| - | so phase 4 | + | ===phase 4=== |
| the last 3 hits are free | the last 3 hits are free | ||
| Line 100: | Line 115: | ||
| the game literally forces you to take them and doesnt let liquid attack | the game literally forces you to take them and doesnt let liquid attack | ||
| - | + | ====New Tech w/out videos==== | |
| - | **New Tech w/out videos** | + | |
| new resistance skips all-d | new resistance skips all-d | ||
| Line 112: | Line 126: | ||
| - | **Misc Notes** | + | ====Misc Notes==== |
| less gekko on le during act 2 | less gekko on le during act 2 | ||
| Line 123: | Line 137: | ||
| OHN claims its possible to skip the blueray codec after wolf with a tight roll | OHN claims its possible to skip the blueray codec after wolf with a tight roll | ||
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| [[: | [[: | ||