Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
mg_msx_any [2022/09/05 13:34] – [Building 3 - Underground] hau5test | mg_msx_any [2022/10/15 08:25] (current) – [Building 1 - Ground Floor] add damageless minefield hau5test | ||
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* you can reset the dogs back to the initial position by leaving to the right screen first, walk up further, then return to the left screen and go through the door | * you can reset the dogs back to the initial position by leaving to the right screen first, walk up further, then return to the left screen and go through the door | ||
+ | === Damageless Minefield === | ||
+ | For the cost of some seconds you can walk an easy enough line between the mines to avoid taking damage, thus letting you keep continue a run. | ||
+ | {{youtube> | ||
=====Building 1 to 2===== | =====Building 1 to 2===== | ||
**click image for full resolution** | **click image for full resolution** | ||
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* leave to the south, in the next room don't walk straight away but punch the guard first to not trigger an alert | * leave to the south, in the next room don't walk straight away but punch the guard first to not trigger an alert | ||
* walk right and punch the next guard, stick to the boxes and go up, punch the third guard and then enter the rocket launcher room | * walk right and punch the next guard, stick to the boxes and go up, punch the third guard and then enter the rocket launcher room | ||
- | * press select, go to frequency **120.48**, this will save Jennifer in your codec menu, then L2 to equip door key level 6 | + | * press select, go to frequency **120.48**, |
+ | * this will save Jennifer in your codec menu - **LET THIS CALL PLAY OUT ENTIRELY OR THE ROCKET LAUNCHER WON'T SPAWN** | ||
+ | * then L2 to equip door key level 6 | ||
* once outside menu to the rocket launcher and the door key level 5 | * once outside menu to the rocket launcher and the door key level 5 | ||
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* in the three guard room, punch the left guard, then | * in the three guard room, punch the left guard, then | ||
* call Jennifer via the saved codec frequency, she will open the door | * call Jennifer via the saved codec frequency, she will open the door | ||
+ | * **LET THIS CALL PLAY OUT ENTIRELY OR THE DOOR WON'T OPEN** | ||
* follow to the top right door, punch the top guard and grab the compass | * follow to the top right door, punch the top guard and grab the compass | ||
* on exiting the room, punch first before moving to take care of the top guard | * on exiting the room, punch first before moving to take care of the top guard | ||
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Do NOT menu to the rocket launcher before the last explosive has gone off or the explosive will despawn. | Do NOT menu to the rocket launcher before the last explosive has gone off or the explosive will despawn. | ||
- | Menu for rocket launcher is L2 - Left - L2 | ||
- | In order to not get hit from the lasers, walk from left to right and right to left and place an explosive down when you reach the leg you want to hit. See the current runs for reference. | + | In order to not get hit from the lasers, walk from left to right and right to left and place an explosive down \\ |
+ | when you reach the leg you want to hit. See the current runs for reference. | ||
==== Building 3 - Big Boss & Escape ==== | ==== Building 3 - Big Boss & Escape ==== |