mg_msx_faq:map_system

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mg_msx_faq:map_system [2022/07/06 19:09] – created map overview hau5testmg_msx_faq:map_system [2022/07/07 06:47] (current) – added multiple screens per space explanation hau5test
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-===== Metal Gear (MSX) Map System ===== +===== Metal Gear (MSX) PS2 port Map System ===== 
-Metal Gear (MSX) has a full map system and loads screens individually from those maps. Only some changes are cutscenes playing. See below per map how they're stored in memory and which screen is placed where. Click on the maps to zoom in and eventually getting to the 100% resolution when loading the original file.+Metal Gear (MSX) PS2 port has a full map system and loads screens individually from those maps. Only some changes are cutscenes playing. See below per map how they're stored in memory and which screen is placed where. Click on the maps to zoom in and eventually getting to the 100% resolution when loading the original file. When a screen has two values, that means that the screen has multiple positions for its guards. For example map 1 screen 1,2: depending on if Snake arrives on the screen from the south or coming from east or north, the guards are either placed higher on the screen or lower.
  
 ==== Docks ==== ==== Docks ====
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  • Last modified: 2022/07/06 19:09
  • by hau5test