Differences
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| mg_msx_ps2_bb [2022/06/02 13:02] – [Building 1 - Floor 2] add RNG note 1 hau5test | mg_msx_ps2_bb [2022/11/03 09:57] (current) – [Building 3 - Big Boss & Escape] add big boss dpad spam tech hau5test | ||
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| =====Big Boss PS2/HDC Route===== | =====Big Boss PS2/HDC Route===== | ||
| + | Big Boss can be played on the PS2 port of Metal Gear (1987) which was included on disc 2 of Metal Gear Solid 3: Subsistence. Additionally, | ||
| + | |||
| The goal is to beat the game as fast as possible while having the "Big Boss" rank on the final score screen. | The goal is to beat the game as fast as possible while having the "Big Boss" rank on the final score screen. | ||
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| ---- | ---- | ||
| + | |||
| + | === Death Barrel Room === | ||
| + | {{youtube> | ||
| + | It is not worth resetting the pin | ||
| **click for full resolution** | **click for full resolution** | ||
| {{: | {{: | ||
| - | |||
| - | === Death Barrel Room === | ||
| * after the gas room, hold down | * after the gas room, hold down | ||
| * punch the guard to not get alerted, be fast or the camera catches you going south | * punch the guard to not get alerted, be fast or the camera catches you going south | ||
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| **click for full resolution** | **click for full resolution** | ||
| - | {{: | + | {{: |
| - | === Grabbing | + | === Grab Level 2 Card === |
| * exiting the death barrel room, prepare to hold up and then right | * exiting the death barrel room, prepare to hold up and then right | ||
| * punch the guard that walks up to your height and go past him | * punch the guard that walks up to your height and go past him | ||
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| * keep walking right and ignore the 2nd guard | * keep walking right and ignore the 2nd guard | ||
| * on the next screen with 2 doors and 1 guard, walk south up to the bottom wall and turn right | * on the next screen with 2 doors and 1 guard, walk south up to the bottom wall and turn right | ||
| - | * ignore | + | * you can wait for the guard to turn around, but for bypassing the guard, you have to punch him |
| + | * ideally, wait for the camera to go past the right door, punch the guard and then enter the room with the level 2 door card | ||
| * grab the level 2 card | * grab the level 2 card | ||
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| **click for full resolution** | **click for full resolution** | ||
| - | {{:mg1: | + | {{: |
| === Return back to the start of F2 pt.1 === | === Return back to the start of F2 pt.1 === | ||
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| * punch once to buffer the camera, do not get caught going up | * punch once to buffer the camera, do not get caught going up | ||
| * enter the top door room and grab the RC missile, exit again | * enter the top door room and grab the RC missile, exit again | ||
| - | * head slightly north, then hold right, punch the guard | + | * leave toward the right, punch the guard to bypass him |
| - | * equip level 1 card and gas mask, head north back into the gas chamber | + | * equip level 1 card, open the door |
| + | * then equip the gas mask before entering the room | ||
| + | * head north back into the gas chamber | ||
| ---- | ---- | ||
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| * walk through the gas room to exit to the left | * walk through the gas room to exit to the left | ||
| + | * NOTE: the RNG will increase 3 more increments as there will always be 3 gas clouds appearing and disappearin again, this is intended for the 4 horsemen manipulation. | ||
| * return back again to the screen with the two guards and 1 door right | * return back again to the screen with the two guards and 1 door right | ||
| * leave to the north, then turn right, and then south to return to the previous room | * leave to the north, then turn right, and then south to return to the previous room | ||
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| === Meeting 4 Horsemen === | === Meeting 4 Horsemen === | ||
| * exit the hostage room, turn north, then turn west | * exit the hostage room, turn north, then turn west | ||
| - | * enter the housing | + | * open the four horsemen room door with your level 2 door card |
| + | * before entering the room, switch to the level 1 door card | ||
| + | * **L2 - Up x2 - L2** | ||
| * once in the 4 horsemen room, walk up to the center, turn right | * once in the 4 horsemen room, walk up to the center, turn right | ||
| - | * stay at the bottom | + | * stay at the top end of the bottom |
| - | * on turning right, menu to the level 1 card | + | * thanks |
| - | * **L2 - Up x2 - L2** | + | * walk right into the room to grab the grenade launcher, go down then left |
| - | * walk right into the room to grab the grenade launcher, go down then left, leave the room | + | * open the door, then BEFORE leaving this grenade launcher |
| - | * back in the 4 horsemen | + | |
| * **L2 - Down x2 - L2** | * **L2 - Down x2 - L2** | ||
| - | * leave the room by walking | + | * leave the room by walking |
| - | * exit to the right | + | * in the four horsemen room immediately go down, then walk left close to the bottom wall |
| + | * thanks to the RNG manipulation you will have the guard right on top of you, giving you less lethal touch damage | ||
| + | * walk to the center bottom door and leave the four horsemen room | ||
| + | * exit to the right screen | ||
| ---- | ---- | ||
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| **click for full resolution** | **click for full resolution** | ||
| - | {{: | + | {{: |
| === Escape the cell and rescue Gray Fox === | === Escape the cell and rescue Gray Fox === | ||
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| === Maze === | === Maze === | ||
| - | the maze is very simple, key points are to grab the blast suit and the enemy uniform | + | the maze is very simple, key points are to grab the blast suit and the enemy uniform. |
| + | |||
| + | Save time by placing bombs early: | ||
| + | {{youtube> | ||
| + | |||
| + | If you follow the line closely the dogs won't damage you as they are locked on their axis and won't be able to adjust to your movement. | ||
| * walk up, just above the door frame, and right to the marked wall, place 1 explosive | * walk up, just above the door frame, and right to the marked wall, place 1 explosive | ||
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| **click image for full resolution** | **click image for full resolution** | ||
| - | {{: | + | {{: |
| === Meet Machine Gun Kid === | === Meet Machine Gun Kid === | ||
| * walk right and wait in the corner until the camera starts moving down | * walk right and wait in the corner until the camera starts moving down | ||
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| **click image for full resolution** | **click image for full resolution** | ||
| - | {{: | + | {{: |
| === Hostage & Heading to the Roof === | === Hostage & Heading to the Roof === | ||
| * retrace your steps after collecting the parachute to exit the MGK room | * retrace your steps after collecting the parachute to exit the MGK room | ||
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| ==== Building 2 - Underground - First visit ==== | ==== Building 2 - Underground - First visit ==== | ||
| - | {{: | + | {{: |
| * Walk left and rescue the hostage | * Walk left and rescue the hostage | ||
| * walk south and open the door | * walk south and open the door | ||
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| ** Take the elevator UP 2 Levels** | ** Take the elevator UP 2 Levels** | ||
| - | ==== Building 2 - Floor 2 - First Visit ==== | + | ==== Building 2 - Floor 1 - First Visit ==== |
| Another more complex floor, lets break it down | Another more complex floor, lets break it down | ||
| === Rank 4 === | === Rank 4 === | ||
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| * take the elevator up 2 floors again | * take the elevator up 2 floors again | ||
| - | ==== Building 2 - Floor 2 - Second Visit ==== | + | ==== Building 2 - Floor 1 - Second Visit ==== |
| **click image for full resolution** | **click image for full resolution** | ||
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| * move up and walk straight up into the door | * move up and walk straight up into the door | ||
| - | ==== Building 3 ==== | + | ==== Building 3 - Ground Floor ==== |
| - | **click image for full resolution** | + | Good luck that the guard closest to the wall does not die to the explosion or your big boss attempt fails right here. |
| - | {{: | + | {{: |
| - | === Ground Floor - First Visit === | + | |
| - | Good luck that the guard closest to the wall does not die to the explosion or your big boss attempt fails right here. | + | * Blue line: you can keep walking north and sticking close to the north side boxes going to the elevator |
| - | | + | * Red line: you have to leave the room on the left hand side and walk up, left at the top of the boxes and then go into the elevator |
| - | * leave to the north through the new breach | + | * once the elevator starts moving down heal up and go to door card level 8 |
| - | * PS2 PAL ONLY (Blue line): you can keep walking north and sticking close to the north side boxes going to the elevator | + | * **L2 - Up - Circle - Up x2 - L2** |
| - | * PS2 NTSC and HDC (Red line): you have to leave the room on the left hand side and walk up, left at the top of the boxes and then go into the elevator | + | * follow |
| - | * Reason: PS2 PAL Snake moves faster and can avoid falling into the pit, NTSC (and HDC) Snake walk slower and would die on that path | + | |
| - | * Enter the elevator | + | === Different line comparison video === |
| + | {{youtube> | ||
| ---- | ---- | ||
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| ==== Building 3 - Big Boss & Escape ==== | ==== Building 3 - Big Boss & Escape ==== | ||
| + | |||
| + | === Big Boss Speech D-Pad spin vs Holding X === | ||
| + | A semi-reliable way to skip Big Boss's speech even faster | ||
| + | {{youtube> | ||
| + | |||
| **click image for full resolution** | **click image for full resolution** | ||