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| mga2m_info_dump [2021/10/30 07:49] – [New Game Starting Deck] MarlonH8 | mga2m_info_dump [2024/10/14 21:55] (current) – [Dump 3 Useful Knowledge] MarlonH8 | ||
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| Line 9: | Line 9: | ||
| *using a terminal (Mission 1) | *using a terminal (Mission 1) | ||
| - | 100% save file: https:// | + | 100% 2D save file: https:// |
| + | |||
| + | 100% 3D save file: https:// | ||
| (Place the .MGA2_Data folder into the rms directory of your emulator/ | (Place the .MGA2_Data folder into the rms directory of your emulator/ | ||
| Line 23: | Line 26: | ||
| Action++ won't work if you're at X/5 cards (need to confirm) | Action++ won't work if you're at X/5 cards (need to confirm) | ||
| - | Stealth mode Lv2 doesn' | + | 2D+3D: |
| - | at lv10 ("rail bridge" | + | 3D: Eliminate mode Lv7 unfinishable(? |
| + | |||
| + | 2D: lv10 ("rail bridge" | ||
| probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | ||
| ====Dump 3 Useful Knowledge==== | ====Dump 3 Useful Knowledge==== | ||
| - | Vince boss 2 do not move to avoid guards from coming to you | + | Vince boss 2: do not move to avoid guards from coming to you |
| Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | ||
| - | famas+/ | + | famas|g1/+/ |
| attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | ||
| Line 49: | Line 54: | ||
| When buying the MGS3 Pack the cards you will get are guaranteed to sell for more than what you paid for the pack | When buying the MGS3 Pack the cards you will get are guaranteed to sell for more than what you paid for the pack | ||
| + | |||
| + | It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission | ||
| + | |||
| + | In the 3D version, not properly capping your Emulator' | ||
| ====Dump 4 Run/Route Notes==== | ====Dump 4 Run/Route Notes==== | ||
| - | infinite turn NG safe | + | mostly |
| - | briefing/action++/wait-8/10 x2 each + move/ | + | action+/ |
| - | infinite turn NG+ | + | infinite turn deck NG+ |
| briefing/ | briefing/ | ||
| ====Dump 5 Questions==== | ====Dump 5 Questions==== | ||
| - | Are the Stealth cards really just glorified cardboard boxes? | + | <del>Are the Stealth cards really just glorified cardboard boxes?</ |
| Does Kick (CQC)/+ work at all? | Does Kick (CQC)/+ work at all? | ||
| Line 71: | Line 80: | ||
| ====Dump 6 To-do==== | ====Dump 6 To-do==== | ||
| - | find where vince/ | ||
| - | |||
| - | find where post-Vince1 stage' | ||
| - | |||
| < | < | ||
| Line 100: | Line 105: | ||
| |45| EVADE| 7| SPECIAL| EQUIP| 0| 75| Evades Attack from any angle, 1 Use| 1 / 2| MGS1| 400| 4000| 88 WAIT -12| | |45| EVADE| 7| SPECIAL| EQUIP| 0| 75| Evades Attack from any angle, 1 Use| 1 / 2| MGS1| 400| 4000| 88 WAIT -12| | ||
| |47| GENOME SOLDIER| 4| CHARACTER| USE| 0| 0| Move 5 Blocks| 1 / 3| MGS1| 500| 5000| 89 GEN SOLDIER+| | |47| GENOME SOLDIER| 4| CHARACTER| USE| 0| 0| Move 5 Blocks| 1 / 3| MGS1| 500| 5000| 89 GEN SOLDIER+| | ||
| - | |48| ROY CAMPBELL| 10| CHARACTER| EQUIP| | + | |48| ROY CAMPBELL| 10| CHARACTER| EQUIP| |
| + | |||
| + | ====NG Route examples==== | ||
| + | |||
| + | **Low RNG path (No Briefing)** | ||
| + | |||
| + | Aiming for a Deck like this before Mission 4: 2/3 200DMG+ Weapon Cards, 2/3 Genome Soldier Cards, 4+ Cost-X, 1 Action+ | ||
| - | ===NG Route Draft=== | ||
| Unequip+Sell: | Unequip+Sell: | ||
| - | Upgrade+Equip: | + | Upgrade+Equip: |
| - | Collect | + | Mission 1: Collect |
| - | Post-Mission1: | + | Post-Mission1: |
| - | Use Rest of money to buy MGS1 packs to get Briefing (if no luck with drops), then equip - spend rest on packs for Genome soldiers | + | Mission 2 [+6500] |
| - | [New stuff replaces the 2 Socom] | + | Mission 3: Collect |
| - | Mission2 +6500 | + | Post-Mission3: |
| - | Mission3: 3 MGS2 Packs for Wait-10 +6900? | + | Go fast! |
| - | Post-Mission3: | + | / |
| - | Ideally you'd have a deck consisting of Briefing, Action+, 3 Wait cards, 3 Genome Soldiers, 2 Weapons (Famas> | + | **High RNG path** |
| - | [MORE ON-PATH PACKS (no need): M4 +7600?, B1 +8900?, MGS1Left (+2/3) M5 +10300, +Ex/2/2 M6 +11600, (+3/Ex) M7 +15300, +3/2 M8 +16100, (+Ex) M9 +17700, B2 + 19900] | + | Aiming for a Deck like this before Mission 4: Briefing, 2 200DMG+ Weapon Cards, 2 Genome Soldier Cards, 4+ Cost-X, 1 Action+ |
| + | Unequip+Sell: | ||
| + | |||
| + | Buy: 2 MGS1 Packs -> only proceed further if you get Briefing, Famas/G2 or Genome Soldier drops (new stuff replaces the 2 x Socom) | ||
| + | |||
| + | Upgrade+Equip: | ||
| + | |||
| + | Mission 1: Collect 1 (to 3) MGS1 Packs, aiming for Briefing, Famas/G2 & Genome Soldiers [+4600] | ||
| + | |||
| + | Post-Mission1: | ||
| + | |||
| + | Mission 2 [+6500] | ||
| + | |||
| + | Mission 3: Collect 2 (to 3) MGS2 Packs, aiming for Wait-10 [+6900] | ||
| + | |||
| + | Post-Mission3: | ||
| + | |||
| + | Go fast! | ||
| + | |||
| + | [MORE ON-PATH PACKS (no need): M4 +7600?, B1 +8900?, MGS1Left (+2/3) M5 +10300, +Ex/2/2 M6 +11600, (+3/Ex) M7 +15300, +3/2 M8 +16100, (+Ex) M9 +17700, B2 + 19900] | ||