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| mga2m_info_dump [2021/11/03 16:27] – MarlonH8 | mga2m_info_dump [2024/10/14 21:55] (current) – [Dump 3 Useful Knowledge] MarlonH8 | ||
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| *using a terminal (Mission 1) | *using a terminal (Mission 1) | ||
| - | 100% save file: https:// | + | 100% 2D save file: https:// |
| + | |||
| + | 100% 3D save file: https:// | ||
| (Place the .MGA2_Data folder into the rms directory of your emulator/ | (Place the .MGA2_Data folder into the rms directory of your emulator/ | ||
| Line 23: | Line 26: | ||
| Action++ won't work if you're at X/5 cards (need to confirm) | Action++ won't work if you're at X/5 cards (need to confirm) | ||
| - | Stealth mode Lv2 doesn' | + | 2D+3D: |
| - | at lv10 ("rail bridge" | + | 3D: Eliminate mode Lv7 unfinishable(? |
| + | |||
| + | 2D: lv10 ("rail bridge" | ||
| probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | ||
| ====Dump 3 Useful Knowledge==== | ====Dump 3 Useful Knowledge==== | ||
| - | Vince boss 2 do not move to avoid guards from coming to you | + | Vince boss 2: do not move to avoid guards from coming to you |
| Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | ||
| - | famas+/ | + | famas|g1/+/ |
| attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | ||
| Line 51: | Line 56: | ||
| It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission | It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission | ||
| + | |||
| + | In the 3D version, not properly capping your Emulator' | ||
| + | |||
| ====Dump 4 Run/Route Notes==== | ====Dump 4 Run/Route Notes==== | ||
| - | infinite turn NG safe | + | mostly |
| - | briefing/action++/wait-8/10 x2 each + move/ | + | action+/ |
| - | infinite turn NG+ | + | infinite turn deck NG+ |
| briefing/ | briefing/ | ||
| ====Dump 5 Questions==== | ====Dump 5 Questions==== | ||
| - | Are the Stealth cards really just glorified cardboard boxes? | + | <del>Are the Stealth cards really just glorified cardboard boxes?</ |
| Does Kick (CQC)/+ work at all? | Does Kick (CQC)/+ work at all? | ||
| Line 72: | Line 80: | ||
| ====Dump 6 To-do==== | ====Dump 6 To-do==== | ||
| - | find where vince/ | ||
| - | |||
| - | find where post-Vince1 stage' | ||
| - | |||
| < | < | ||
| Line 103: | Line 107: | ||
| |48| ROY CAMPBELL| 10| CHARACTER| EQUIP| ?| ?| 5x5 AOE, Add Burn [Trap]| 1 / 2| MGS3| 500| 5000| 90 CAMPBELL+| | |48| ROY CAMPBELL| 10| CHARACTER| EQUIP| ?| ?| 5x5 AOE, Add Burn [Trap]| 1 / 2| MGS3| 500| 5000| 90 CAMPBELL+| | ||
| - | ====NG Route Draft==== | + | ====NG Route examples==== |
| **Low RNG path (No Briefing)** | **Low RNG path (No Briefing)** | ||
| Line 125: | Line 129: | ||
| Go fast! | Go fast! | ||
| + | / | ||
| - | **High RNG path draft** | + | **High RNG path** |
| Aiming for a Deck like this before Mission 4: Briefing, 2 200DMG+ Weapon Cards, 2 Genome Soldier Cards, 4+ Cost-X, 1 Action+ | Aiming for a Deck like this before Mission 4: Briefing, 2 200DMG+ Weapon Cards, 2 Genome Soldier Cards, 4+ Cost-X, 1 Action+ | ||