Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| mga2m_info_dump [2021/11/07 11:29] – MarlonH8 | mga2m_info_dump [2024/10/14 21:55] (current) – [Dump 3 Useful Knowledge] MarlonH8 | ||
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| 100% 2D save file: https:// | 100% 2D save file: https:// | ||
| + | |||
| + | 100% 3D save file: https:// | ||
| + | |||
| (Place the .MGA2_Data folder into the rms directory of your emulator/ | (Place the .MGA2_Data folder into the rms directory of your emulator/ | ||
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| Action++ won't work if you're at X/5 cards (need to confirm) | Action++ won't work if you're at X/5 cards (need to confirm) | ||
| - | 2D (+3D?): Stealth mode Lv2 doesn' | + | 2D+3D: Stealth mode Lv2 doesn' |
| 3D: Eliminate mode Lv7 unfinishable(? | 3D: Eliminate mode Lv7 unfinishable(? | ||
| - | at 2D lv10 ("rail bridge" | + | 2D: lv10 ("rail bridge" |
| probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | probably a glitch: at some point you stop earning cash from missions for a while - probably past a certain threshold, generally happened after casual story finish | ||
| ====Dump 3 Useful Knowledge==== | ====Dump 3 Useful Knowledge==== | ||
| - | Vince boss 2 do not move to avoid guards from coming to you | + | Vince boss 2: do not move to avoid guards from coming to you |
| Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | Vince/Metal Gear Boss: go directly in front for them to damage themselves when they' | ||
| - | famas+/ | + | famas|g1/+/ |
| attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | attacks only work in one batch - If a card says it can hit 5 times for 40 damage at a chance of 75%, you are either hitting all " | ||
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| It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission | It seems that the game determines your starting cards before you enter into a mission -> if you upgrade cards you may find the old ones lingering in your deck for the next mission | ||
| + | |||
| + | In the 3D version, not properly capping your Emulator' | ||
| ====Dump 4 Run/Route Notes==== | ====Dump 4 Run/Route Notes==== | ||
| - | infinite turn NG safe | + | mostly |
| - | briefing/action++/wait-8/10 x2 each + move/ | + | action+/ |
| - | infinite turn NG+ | + | infinite turn deck NG+ |
| briefing/ | briefing/ | ||