Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| mgs1_difficulty_differences [2019/03/23 01:30] – [Easy] Plywood | mgs1_difficulty_differences [2021/08/28 22:38] (current) – Return link added PlatonicGuy | ||
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| *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance | *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance | ||
| + | |||
| + | ^Difficulty^Guard Bullet^Turret Bullet^Ration^Rank Up HP Gain^ | ||
| + | ^Easy|-64|-80|+384|+Full| | ||
| + | ^Normal|-96|-120|+256|+Previous Rank| | ||
| + | ^Hard|-128|-120|+256|+64| | ||
| + | ^Extreme|-128|-160|+256|+0| | ||
| + | |||
| + | ^Rank^HP^Boss^ | ||
| + | ^1|256|Start| | ||
| + | ^2|320|Ocelot| | ||
| + | ^3|384|Tank| | ||
| + | ^4|448|Ninja| | ||
| + | ^5|512|Mantis| | ||
| + | ^6|576|Wolf 1| | ||
| + | ^7|640|Hind-D| | ||
| + | ^8|704|Wolf 2| | ||
| + | ^9|768|Raven| | ||
| + | |||
| ====Very Easy==== | ====Very Easy==== | ||
| *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS. | *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS. | ||
| + | |||
| + | *Initial load is slower on console | ||
| *RAM Manipulation is impossible | *RAM Manipulation is impossible | ||
| Line 11: | Line 31: | ||
| *Assume Easy otherwise | *Assume Easy otherwise | ||
| + | |||
| ====Easy==== | ====Easy==== | ||
| *Defeating a boss refills HP completely. | *Defeating a boss refills HP completely. | ||
| Line 43: | Line 64: | ||
| *Liquid Jeep - 16 | *Liquid Jeep - 16 | ||
| - | -//Phase 1 (Swerve 1)//- 3 | + | |
| - | | + | *//Phase 1 (Swerve 1)// - 3 |
| - | | + | |
| - | | + | |
| - | | + | |
| + | | ||
| ====Normal==== | ====Normal==== | ||
| - | *Defeating a boss refills HP in the amount before upgrade. | + | *Defeating a boss refills HP in the amount before |
| *Ammunition respawns slowly. | *Ammunition respawns slowly. | ||
| Line 56: | Line 78: | ||
| *Guards hear noises normally. | *Guards hear noises normally. | ||
| - | |||
| *Cell Guards - 3 | *Cell Guards - 3 | ||
| Line 82: | Line 103: | ||
| *Liquid Jeep - 21 | *Liquid Jeep - 21 | ||
| -//Phase 1 (Swerve 1)//- 4 | -//Phase 1 (Swerve 1)//- 4 | ||
| - | -//Phase 2 (Behind | + | -//Phase 2 (Tunnel |
| -//Phase 3 (Swerve 2)// - 3 | -//Phase 3 (Swerve 2)// - 3 | ||
| -//Phase 4 (Columns)// - (2 transition) 4 | -//Phase 4 (Columns)// - (2 transition) 4 | ||
| - | -//Phase 5 (side by Side)// - 3 [9 total for phase 4 and 5] | + | -//Phase 5 (Side by Side)// - 3 [9 total for phase 4 and 5] |
| ====Hard==== | ====Hard==== | ||
| + | *Defeating a boss refills HP in the amount of the upgrade. | ||
| + | |||
| + | *Ammunition respawns slowly. | ||
| + | |||
| + | *Maximum of 2 rations. | ||
| + | |||
| + | *Guards hear noises normally(?) | ||
| + | |||
| *Cell Guards - 4 | *Cell Guards - 4 | ||
| Line 111: | Line 140: | ||
| *Liquid Jeep - 26 | *Liquid Jeep - 26 | ||
| -//Phase 1 (Swerve 1)//- 5 | -//Phase 1 (Swerve 1)//- 5 | ||
| - | -//Phase 2 (Behind | + | -//Phase 2 (Tunnel |
| -//Phase 3 (Swerve 2)// - 4 | -//Phase 3 (Swerve 2)// - 4 | ||
| -//Phase 4 (Columns)// - (2 transition) 5 | -//Phase 4 (Columns)// - (2 transition) 5 | ||
| -//Phase 5 (Side by Side)// - 4 [11 total for phase 4 and 5] | -//Phase 5 (Side by Side)// - 4 [11 total for phase 4 and 5] | ||
| ====Extreme==== | ====Extreme==== | ||
| + | *Defeating a boss does not refill HP. | ||
| + | |||
| + | *Ammunition does not respawn. | ||
| + | |||
| + | *Maximum of 2 rations. | ||
| + | |||
| + | *Guards hear noises extremely well. | ||
| + | |||
| *Cell Guards - 5 | *Cell Guards - 5 | ||
| Line 140: | Line 177: | ||
| *Liquid Jeep - 31 | *Liquid Jeep - 31 | ||
| -//Phase 1 (Swerve 1)//- 6 | -//Phase 1 (Swerve 1)//- 6 | ||
| - | -//Phase 2 (Behind | + | -//Phase 2 (Tunnel |
| -//Phase 3 (Swerve 2)// - 5 | -//Phase 3 (Swerve 2)// - 5 | ||
| -//Phase 4 (Columns)// - (2 transition) 6 | -//Phase 4 (Columns)// - (2 transition) 6 | ||
| - | -//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5] | + | -//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5] |
| + | |||
| + | ---- | ||
| + | [[metal_gear_solid: | ||