Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| mgs1_difficulty_differences [2020/05/02 21:58] – [Easy] plywood | mgs1_difficulty_differences [2021/08/28 22:38] (current) – Return link added PlatonicGuy | ||
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| *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance | *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance | ||
| - | ^Difficulty^Guard Bullet^Turret Bullet^Ration^Rank Up^ | + | ^Difficulty^Guard Bullet^Turret Bullet^Ration^Rank Up HP Gain^ |
| ^Easy|-64|-80|+384|+Full| | ^Easy|-64|-80|+384|+Full| | ||
| ^Normal|-96|-120|+256|+Previous Rank| | ^Normal|-96|-120|+256|+Previous Rank| | ||
| Line 23: | Line 23: | ||
| ====Very Easy==== | ====Very Easy==== | ||
| *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS. | *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS. | ||
| + | |||
| + | *Initial load is slower on console | ||
| *RAM Manipulation is impossible | *RAM Manipulation is impossible | ||
| Line 29: | Line 31: | ||
| *Assume Easy otherwise | *Assume Easy otherwise | ||
| + | |||
| ====Easy==== | ====Easy==== | ||
| *Defeating a boss refills HP completely. | *Defeating a boss refills HP completely. | ||
| Line 177: | Line 180: | ||
| -//Phase 3 (Swerve 2)// - 5 | -//Phase 3 (Swerve 2)// - 5 | ||
| -//Phase 4 (Columns)// - (2 transition) 6 | -//Phase 4 (Columns)// - (2 transition) 6 | ||
| - | -//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5] | + | -//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5] |
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| + | ---- | ||
| + | [[metal_gear_solid: | ||