mgs2_boss_olga

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
mgs2_boss_olga [2021/02/11 17:32] – created and moved existing info here PlatonicGuymgs2_boss_olga [2022/06/12 21:15] (current) – Section for Right-Side Three/Four Shot Olga Fight Added PlatonicGuy
Line 1: Line 1:
 +**Olga** is the first boss fight of the game. She can only be defeated non-lethally (M9 / Stun Grenades).
 +
   * Olga will always spawn on the top-right corner of the map. From there, she will either go left or right. Where she goes is entirely random and will determine the pace of the fight.   * Olga will always spawn on the top-right corner of the map. From there, she will either go left or right. Where she goes is entirely random and will determine the pace of the fight.
   * [Very Easy / Easy] Olga has a bleeding mechanic where she'll lose stamina after being shot once. She loses 4 stamina-points every 2 seconds until she reaches 64 SP.   * [Very Easy / Easy] Olga has a bleeding mechanic where she'll lose stamina after being shot once. She loses 4 stamina-points every 2 seconds until she reaches 64 SP.
   * [Very Easy / Easy / Normal / Hard] At the start of the fight, Olga can targeted onto for a 3rd-person body shot.   * [Very Easy / Easy / Normal / Hard] At the start of the fight, Olga can targeted onto for a 3rd-person body shot.
   * A headshot on Olga is always a guarenteed 25% of her health taken down.    * A headshot on Olga is always a guarenteed 25% of her health taken down. 
 +  * Olga's "Conflict and Victory" cutscene is ~7 seconds long.
  
 The following table lists Olga's stamina and how much damage she deals per difficulty: The following table lists Olga's stamina and how much damage she deals per difficulty:
Line 22: Line 25:
 |European Extreme|32|25|11| |European Extreme|32|25|11|
  
-=====Left-Side=====+=====Left-Side (Loop)=====
  
   * If Olga goes left, the usual best-case scenario is to have her loop.    * If Olga goes left, the usual best-case scenario is to have her loop. 
Line 29: Line 32:
   * Sometimes the loop can fail!   * Sometimes the loop can fail!
  
-{{ :mgs2:visualforexolga.png?direct&200 |}}+{{ :mgs2:visualforexolga.png?direct&200&nolink |}}
   * Visual for where to Stand for Olga on Extreme / European Extreme   * Visual for where to Stand for Olga on Extreme / European Extreme
  
Line 41: Line 44:
   * Left-Side (Fast) Loop   * Left-Side (Fast) Loop
  
-=====Right-Side=====+=====Left-Side (No Loop)===== 
 + 
 +The following are how to deal with Olga if she goes left at the start, but does not loop. 
 + 
 +====Early Shot==== 
 + 
 +Time: ~ seconds 
 + 
 +  * Only possible on lower difficulties as it requires an early third-person shot using the autoaim. 
 +  * Delay this first shot slightly as the fight fades in to land the shot. 
 +  * The second shot can be done in third-person too using the autoaim. 
 +  * After the cutscene, shots no.3 and 4 are similar to a standard right-side Olga. 
 + 
 +====Early Shot, Three-Shots Before Cutscene==== 
 + 
 +Time: ~19 seconds 
 + 
 +  * Only possible on lower difficulties as it requires an early third-person shot using the autoaim. 
 +  * Delay this first shot slightly as the fight fades in to land the shot. 
 +  * Seems to be very dependent on RNG or incredibly precise. 
 + 
 +{{youtube>dklGyLidcGE?large}} {{youtube>F1cYu1XU9T0?large}} 
 + 
 +====Early Shot, Three-Shots Before Cutscene, Failed Cutscene Buffer==== 
 + 
 +Time: ~14 seconds 
 + 
 +  * Only possible on lower difficulties as it requires an early third-person shot using the autoaim. 
 +  * Delay this first shot slightly as the fight fades in to land the shot. 
 +  * Seems to be very dependent on RNG or incredibly precise. 
 +  * Intentionally fail the cutscene buffer, as this forces to move forward and removes her invincibility frames for the final shot. 
 + 
 +{{youtube>Brwjgs0TYzc?large}} 
 +=====Right-Side (No Loop)=====
  
   * If Olga goes right, you want to land 2 shots on her before she begins the conflict and victory cutscene.   * If Olga goes right, you want to land 2 shots on her before she begins the conflict and victory cutscene.
Line 50: Line 86:
   * Right Olga European Extreme   * Right Olga European Extreme
  
-=====Right-Side Loop=====+=====Right-Side (No Loop, Three or Four Shot Fight)===== 
 + 
 +Credit: Tino for finding out the third shot was possible and PlatonicGuy for finding out how to land the final fourth shot. 
 + 
 +  * If Olga goes right, you want to land all four shots before she begins the conflict and victory cutscene. 
 +  * On Very Easy and Easy, only the final three shots must be headshots. The first may be a body shot. 
 +  * On Normal, Hard, Extreme, and European Extreme, all four shots must be headshots. 
 +  * The third and fourth are very precise and will fail the vast majority of times. 
 +  * Pause-buffering might help especially with the final shot. 
 +  * If the third or fourth shots fail to land , the remainder of the fight behaves like a regular Right-Side (No Loop) fight. 
 + 
 +Note: The third shot is possible on a Left-Side (No Loop, Early Shot) fight, however no one has yet figured out how to do the fourth shot. 
 + 
 +{{youtube>EiG-8BNQEdE?large}} {{youtube>BHftbIAivck?large}} {{youtube>dklGyLidcGE?large}} 
 + 
 +=====Right-Side (Loop)=====
  
   * A right-side loop is something that never happens unless you're specifically aiming for it.    * A right-side loop is something that never happens unless you're specifically aiming for it. 
  • mgs2_boss_olga.1613064774.txt.gz
  • Last modified: 2021/02/11 17:32
  • by PlatonicGuy