Differences
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| mgs2_versions_platforms_and_regions [2021/06/02 20:21] – removed 4:3 ratio for HDC (not correct) added correction to patch, it’s 1.02 for PAL/US & 1.03 for JPN. raichu | mgs2_versions_platforms_and_regions [2024/03/16 10:15] (current) – [PC/Xbox] Added a note about V's fix's versions Lucky Rapidflower | ||
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| * Coolant Skips for Tengu 1 and 2 is consistent. | * Coolant Skips for Tengu 1 and 2 is consistent. | ||
| * Grenades are timed from when their pins are removed. | * Grenades are timed from when their pins are removed. | ||
| + | * Radar' | ||
| + | {{: | ||
| + | |||
| ====NTSC-U==== | ====NTSC-U==== | ||
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| * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D. | * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D. | ||
| * Cannot roll into the Holds No. 2 door. | * Cannot roll into the Holds No. 2 door. | ||
| - | * If the camera is equipped headed into Holds No. 3, it will be automatically | + | * If the camera is used during Ladder Glitch, it will be unequipped |
| * Cannot skip the Commander' | * Cannot skip the Commander' | ||
| * Cannot skip the elevator returning scene at the beginning of the Plant chapter, unless a guard is alerted (music changes). | * Cannot skip the elevator returning scene at the beginning of the Plant chapter, unless a guard is alerted (music changes). | ||
| Line 166: | Line 169: | ||
| * (Normal) Extreme Camera is present in the Shell 1 Core 1F Hallway. This necessitates a chaff grenade. | * (Normal) Extreme Camera is present in the Shell 1 Core 1F Hallway. This necessitates a chaff grenade. | ||
| * (Extreme) Conveyor Belts route is not possible. | * (Extreme) Conveyor Belts route is not possible. | ||
| + | * (Extreme) If you enter Strut E on Caution mode, a backup team guard will immediately notice you. | ||
| ====NTSC-J==== | ====NTSC-J==== | ||
| * Fewer codec screens. | * Fewer codec screens. | ||
| * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised. | * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised. | ||
| + | * Otacon will accept either 3 or 4 of the required photos of RAY in Hold No.3. | ||
| * On Easy and Normal, there' | * On Easy and Normal, there' | ||
| - | * On Easy, hitting mines on the E-F Bridge won't trigger | + | * On Easy, hitting mines on the E-F Bridge won't trigger |
| * On Easy, guards are one hit kills. | * On Easy, guards are one hit kills. | ||
| * On Easy, guard vision is weaker than other all other versions. | * On Easy, guard vision is weaker than other all other versions. | ||
| * On Normal to Extreme, Evasion mode carries from Shell 1 B2 to B1. | * On Normal to Extreme, Evasion mode carries from Shell 1 B2 to B1. | ||
| + | * On Hard, there are no mines to the North of the Oil Fence, only to the West. | ||
| * Very Easy, Easy, Normal and Hard are named Easy, Normal, Hard and Very Hard respectively. | * Very Easy, Easy, Normal and Hard are named Easy, Normal, Hard and Very Hard respectively. | ||
| - | * Olga will always spawn right on Easy Boss Survival mode. (Unsure about other difficulties) | + | * Olga will always spawn on the right side in Boss Survival mode. |
| + | * There is a glitch where choosing the Radar Type when you load a save to start a new game doesn' | ||
| * Alerts come in the moment guards end their HQ Call, similar to the Twin Snakes alerts. | * Alerts come in the moment guards end their HQ Call, similar to the Twin Snakes alerts. | ||
| * Boss Survival is available. | * Boss Survival is available. | ||
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| * Solidus’ Torture on European Extreme is 65s long and your HP value is set to European Extreme values. | * Solidus’ Torture on European Extreme is 65s long and your HP value is set to European Extreme values. | ||
| * Boss Survival is available with Guards and Tengus added. | * Boss Survival is available with Guards and Tengus added. | ||
| + | * Exception: Xbox NTSC-U does not include this addition | ||
| ====PC/ | ====PC/ | ||
| Line 205: | Line 213: | ||
| * The 2020 rerelease by GoG is the same as the 2002 original. | * The 2020 rerelease by GoG is the same as the 2002 original. | ||
| * V's fix is recommended for both releases. | * V's fix is recommended for both releases. | ||
| + | - Most runners prefer the tighter movement of v1.7.2 but use a newer version if you favour one. | ||
| - If Effect Quantity is set to Low, the bleed bug can occur slowing the game down when the player character is bleeding. | - If Effect Quantity is set to Low, the bleed bug can occur slowing the game down when the player character is bleeding. | ||
| - Setting Model Quality to Low changes the Thermal goggles' | - Setting Model Quality to Low changes the Thermal goggles' | ||
| + | - Setting Internal Resolution too high (8k) can cause graphical glitches, particularly at Tengu 2 | ||
| ====PlayStation 2==== | ====PlayStation 2==== | ||
| * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised. | * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised. | ||
| + | * This is the only platform that includes Skateboarding mode. | ||
| + | * In the Japanese version, Olga will always spawn on the right side in Boss Survival mode. (other versions unsure) | ||
| =====HD Edition===== | =====HD Edition===== | ||
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| * Defusing bombs take .5 sec longer on Xbox versions due. | * Defusing bombs take .5 sec longer on Xbox versions due. | ||
| * Significantly faster loads, practically equivalent to Nvidia Shield. | * Significantly faster loads, practically equivalent to Nvidia Shield. | ||
| + | |||
| + | =====Master Collection===== | ||
| + | The Master Collection version of Metal Gear Solid is based on the rerelease of HD Edition. | ||
| + | |||
| + | ====Nintendo Switch==== | ||
| + | ====PlayStation 4==== | ||
| + | ====PlayStation 5==== | ||
| + | ====Steam==== | ||
| + | ====Xbox Series==== | ||
| ---- | ---- | ||
| [[metal_gear_solid_2: | [[metal_gear_solid_2: | ||