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mgsdse_faq [2025/09/01 11:21] – hau5test | mgsdse_faq [2025/09/02 08:44] (current) – hau5test | ||
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=====Metal Gear Solid Delta: Snake Eater FAQ ===== | =====Metal Gear Solid Delta: Snake Eater FAQ ===== | ||
+ | ==== Movement Speed ==== | ||
+ | **Q: Did movement change in MGS Delta? Is the box still required on slopes to have Snake run faster? | ||
+ | A: The movement in MGS Delta compared to the original MGS3 releases has changed in a couple of ways: | ||
+ | * Slopes to not slow down your walking speed anymore | ||
+ | * the box equip animation is more similar to the one of MGS V:TPP, meaning it'll stop your momentum and forces you to stand still during the equip/ | ||
+ | * the box does let you walk up stairs faster compared to regular walking, however rolling up and down stairs is still the fastest | ||
+ | |||
+ | **Q: What is the fastest movement method?*** | ||
+ | A: Here are the fastest movement options listed by situation\\ | ||
+ | |||
+ | === on even ground === | ||
+ | {{youtube> | ||
+ | In general the order of speed on even ground is as follows: | ||
+ | * Rolling + Holding the direction (rolling+walking) | ||
+ | * Crouch Rolling + Crouch Walking (crouch state, then hold direction and roll all the time) | ||
+ | * walking | ||
+ | * only rolling, no direction holding | ||
+ | * only rolling while crouching | ||
+ | * box movement | ||
+ | * crouch walking | ||
+ | * crawling | ||
+ | |||
+ | ===Crawl Speed=== | ||
+ | {{youtube> | ||
+ | In general the order of speed on even ground is as follows: | ||
+ | * Backwards | ||
+ | * 45 degree sideways | ||
+ | * forward | ||
+ | * complete sideways | ||
+ | |||
+ | ===Swim Speed=== | ||
+ | {{youtube> | ||
+ | It seemingly does not matter at which angle you swim to be fast. | ||
+ | |||
+ | === The Ladder Climb === | ||
+ | it takes 5s less to climb on 60fps vs 30fps\\ | ||
+ | {{youtube> | ||
+ | |||
+ | ==== Boss Mechanics ==== | ||
**Q: Do the bullet bees not hit you still if you go into FPV during the Pain's 2nd phase of the boss fight? | **Q: Do the bullet bees not hit you still if you go into FPV during the Pain's 2nd phase of the boss fight? | ||
A: No, the bullet bees have been fixed in MGS Delta and will hit you if you're in first person view or not. | A: No, the bullet bees have been fixed in MGS Delta and will hit you if you're in first person view or not. | ||
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**Q: Does the time spent in The Sorrow' | **Q: Does the time spent in The Sorrow' | ||
- | A: No, just like in the original game, the Sorrow' | + | A: No, just like in the original game, the Sorrow' |
**Q: Can the End be manipulated in MGS Delta? | **Q: Can the End be manipulated in MGS Delta? | ||
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* top face button (Y on Xbox, Triangle on PS Controllers) | * top face button (Y on Xbox, Triangle on PS Controllers) | ||
+ | ==== Weapon FAQ ==== | ||
**Q: Did the Mosin Nagat get its damage output lowered? | **Q: Did the Mosin Nagat get its damage output lowered? | ||
A: As of now, we can confirm that the Mosin Nagat in some boss fights does less damage towards enemies compared to the original MGS3 releases. | A: As of now, we can confirm that the Mosin Nagat in some boss fights does less damage towards enemies compared to the original MGS3 releases. | ||
- | |||
- | **Q: Did movement change in MGS Delta? Is the box still required on slopes to have Snake run faster? | ||
- | A: The movement in MGS Delta compared to the original MGS3 releases has changed in a couple of ways: | ||
- | * Slopes to not slow down your walking speed anymore | ||
- | * the box equip animation is more similar to the one of MGS V:TPP, meaning it'll stop your momentum and forces you to stand still during the equip/ | ||
- | * the box does let you walk up stairs faster compared to regular walking, however rolling up and down stairs is still the fastest | ||
- | * speaking of rolling, on even ground, rolling is also faster vs regular walking, so if you want to traverse fast, you need to roll everywhere | ||
- | |||
- | Video proof for walking speed comparison by Hau5test\\ | ||
- | {{youtube> | ||
=== Template === | === Template === |