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mgsdse_faq [2025/08/30 09:11] – created hau5testmgsdse_faq [2025/09/22 11:34] (current) – [Movement Speed] hau5test
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 =====Metal Gear Solid Delta: Snake Eater FAQ ===== =====Metal Gear Solid Delta: Snake Eater FAQ =====
 +==== Differences TPV vs FPV ====
 +09/19/2025 - community notes that going into FPV seemingly changes some animations or straight up skipping them.
 +  * The Pain Fight - when dropping into the water, being fpv first allows snake to be diving quicker as the diving into the water animation is cancelled.
 +  * entering vents (or crawling through fences that force FPV) when going manually FPV you can move faster
 +  * when swimming and fpv is being forced, going into fpv manually before that allows to swim even faster
 +
 +==== Movement Speed ====
 +**Q: Did movement change in MGS Delta? Is the box still required on slopes to have Snake run faster?**\\ 
 +A: The movement in MGS Delta compared to the original MGS3 releases has changed in a couple of ways:
 +  * Slopes to not slow down your walking speed anymore
 +  * the box equip animation is more similar to the one of MGS V:TPP, meaning it'll stop your momentum and forces you to stand still during the equip/unequip process
 +  * the box does let you walk up stairs faster compared to regular walking, however rolling up and down stairs is still the fastest
 +
 +**Q: What is the fastest movement method?***
 +A: Here are the fastest movement options listed by situation\\ 
 +
 +=== on even ground ===
 +{{youtube>BFcRkrkA8qE?}}
 +In general the order of speed on even ground is as follows:
 +  * Rolling + Holding the direction (rolling+walking)
 +  * Crouch Rolling + Crouch Walking (crouch state, then hold direction and roll all the time)
 +  * walking
 +  * only rolling, no direction holding
 +  * only rolling while crouching
 +  * box movement
 +  * crouch walking
 +  * crawling
 +
 +===Crawl Speed===
 +{{youtube>9VQ3tuwOc9M?}}
 +In general the order of speed on even ground is as follows:
 +  * Backwards
 +  * 45 degree sideways
 +  * forward
 +  * complete sideways
 +
 +Note: Apparently going FPV before the game forces you into FPV makes snake move faster? \\ 
 +https://www.youtube.com/watch?v=oAPBgIs3yc0 <- as shown by LilbroccoliesMGS
 +
 +===Swim Speed===
 +{{youtube>ptoqGUus5JQ?}}
 +It seemingly does not matter at which angle you swim to be fast.
 +
 +=== The Ladder Climb ===
 +it takes 5s less to climb on 60fps vs 30fps\\ 
 +{{youtube>GWAlxKzxn9g?}}
 +
 +=== CQC Slam Animation Cancel ===
 +As found by Valentino and DelfinoPlazaGuy \\ 
 +{{youtube>aj1xgUiZR1g?}}
 +{{youtube>tQHQLBFZBXk?}}
 +{{youtube>AZ0H7My1hUM?}}
 +==== Boss Mechanics ====
 **Q: Do the bullet bees not hit you still if you go into FPV during the Pain's 2nd phase of the boss fight?**\\  **Q: Do the bullet bees not hit you still if you go into FPV during the Pain's 2nd phase of the boss fight?**\\ 
 A: No, the bullet bees have been fixed in MGS Delta and will hit you if you're in first person view or not. A: No, the bullet bees have been fixed in MGS Delta and will hit you if you're in first person view or not.
  
 **Q: Does the Fear boss still take non-lethal damage from lethal weapons if being hit by stun first?**\\  **Q: Does the Fear boss still take non-lethal damage from lethal weapons if being hit by stun first?**\\ 
-A: No, the Fear does no longer take non-lethal damage from lethal weapons like the knife, patriot, traps or other lethal weapons if he's hit by a stun.+A: No, the Fear does no longer take non-lethal damage from lethal weapons like the knife, patriot, traps or other lethal weapons if he's hit by a stun. However you can only in legacy mode still do the fdp near the traps in the top right corner. if you throw a stun there and let the trap hit the fear, then the fight ends quickly in a non-lethal matter. This does not work for new style unfortunately.
  
 **Q: Does the time spent in The Sorrow's boss fight get counted towards the IGT?**\\  **Q: Does the time spent in The Sorrow's boss fight get counted towards the IGT?**\\ 
-A: No, just like in the original game, the Sorrow's boss fight sets a checkpoint before the segment begins and as long as you get out of the segment without pressing continue once you died, the IGT does not get added towards the total and instead gets reset to the checkpoint from the start of the fight. Effectively you can walk the entire segment to get the Ghost camo at the end and it will not matter towards the IGT of the game score screen.+A: No, just like in the original game, the Sorrow's boss fight sets a checkpoint before the segment begins and as long as you get out of the segment without pressing continue once you died, the IGT does not get added towards the total and instead gets reset to the checkpoint from the start of the fight. Effectively you can walk the entire segment to get the Ghost camo at the end and it will not matter towards the IGT of the game score screen. See video example here: https://www.youtube.com/watch?v=huzfb30SqCI
  
 **Q: Can the End be manipulated in MGS Delta?**\\  **Q: Can the End be manipulated in MGS Delta?**\\ 
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   * top face button (Y on Xbox, Triangle on PS Controllers)   * top face button (Y on Xbox, Triangle on PS Controllers)
  
 +==== Weapon FAQ ====
 **Q: Did the Mosin Nagat get its damage output lowered?**\\  **Q: Did the Mosin Nagat get its damage output lowered?**\\ 
 A: As of now, we can confirm that the Mosin Nagat in some boss fights does less damage towards enemies compared to the original MGS3 releases. A: As of now, we can confirm that the Mosin Nagat in some boss fights does less damage towards enemies compared to the original MGS3 releases.
- 
-**Q: Did movement change in MGS Delta? Is the box still required on slopes to have Snake run faster?**\\  
-A: The movement in MGS Delta compared to the original MGS3 releases has changed in a couple of ways: 
-  * Slopes to not slow down your walking speed anymore 
-  * the box equip animation is more similar to the one of MGS V:TPP, meaning it'll stop your momentum and forces you to stand still during the equip/unequip process 
-  * the box does let you walk up stairs faster compared to regular walking, however rolling up and down stairs is still the fastest 
-  * speaking of rolling, on even ground, rolling is also faster vs regular walking, so if you want to traverse fast, you need to roll everywhere 
- 
-Video proof for walking speed comparison by Hau5test\\  
-{{youtube>U2Z1xXlL9nw?}} 
  
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