mgsdse_info_dump

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mgsdse_info_dump [2025/08/26 11:07] hau5testmgsdse_info_dump [2025/09/02 08:41] (current) hau5test
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 =====Metal Gear Solid Delta: Snake Eater Info Dump===== =====Metal Gear Solid Delta: Snake Eater Info Dump=====
 +No Changes to the old game versions
 +  * The Sorrow's IGT resets still from the checkpoint made when entering the level
 +  * The End can still be force teleported like in 3 European Extreme strats
 +
 +Changes to the old game versions
 +  * The Bullet Bees from the Pain hit you in FPV again
 +  * The Fear does not get Lethal damage turned into Non-Lethal Damage when getting hit by a stun
 +  * The Mosin Nagat seems to be lowered in Damage as The Fury and The Boss take more shots to be beaten
 +  * Slopes to not slow you down anymore
 +  * Box does not increase slope movement anymore
 +  * when going up on stairs you can either roll up or quick weapon swap to walk faster
 +  * the End Map easter egg is gone (Konami Code directions + Square + Triangle (X,Y on Xbox)
 +
 +New Infos
 +  * Rolling is fastest movement on even terrain first noticed by DelfinoPLazaGuy / confirmed by Hau5test https://youtu.be/U2Z1xXlL9nw
 +  * Gold Camo increases your speed by 13%
 +  * rolling up and down the stairs is faster than walking them
 +  * Previous/Unequip is an option now for Inventory and Weapon menus
 +  * Previous and Unequip both allow for tactical reload (double press of Dpad-Right default button bind)
 +  * New Game+ Saves let you pick and choose difficulty at the start, regardless of which NG difficulty was selected
 +  * European Extreme Difficulty is only accessible if previously the Extreme difficulty was beaten
 +  * Collecting all Gakos gives the AT-Camo, a wearable equipment which does not invalidate Foxhound rank
 +  * Ocelot can be killed by dragging upstairs by MarlonH8 - https://www.youtube.com/watch?v=mus5dEy5yzY
 +  * Kerotans and Ga-Kos Collection status is permanent to your account, once you have collected all 64 respectively, they will be collected even on New Game
 +  * Movies, foods eaten and other things appearing in your database are persistent even if you make a save at the start of a room, acquire a thing, then load the save again
 +
 +Backpack Skip is impossible by MarlonH8\\ 
 +{{youtube>a1-r1TIlL0g?}}
 +
 +Rassvet - Ocelot Unit technically possbile since area load is available before and during the Ocelot unit fight by MarlonH8\\ 
 +{{youtube>4cVfXxo9DZI?}}
 +
 +Rassvet - Grenade Boost over gate not possible by Apel\\ 
 +{{youtube>YGE7OYehvhc?}}
 +
 +Ocelot + Pain not CQC-able (Teleport mod testing) by MarlonH8\\ 
 +{{youtube>jNTCssQBbms?}}
  
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 [[metal_gear_solid_delta_snake_eater|Return to Metal Gear Solid Delta Snake Eater]] [[metal_gear_solid_delta_snake_eater|Return to Metal Gear Solid Delta Snake Eater]]
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  • Last modified: 2025/08/26 11:07
  • by hau5test