Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
mgsdse_info_dump [2025/08/27 12:48] – hau5test | mgsdse_info_dump [2025/09/02 08:41] (current) – hau5test | ||
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=====Metal Gear Solid Delta: Snake Eater Info Dump===== | =====Metal Gear Solid Delta: Snake Eater Info Dump===== | ||
+ | No Changes to the old game versions | ||
+ | * The Sorrow' | ||
+ | * The End can still be force teleported like in 3 European Extreme strats | ||
Changes to the old game versions | Changes to the old game versions | ||
Line 7: | Line 10: | ||
* Slopes to not slow you down anymore | * Slopes to not slow you down anymore | ||
* Box does not increase slope movement anymore | * Box does not increase slope movement anymore | ||
+ | * when going up on stairs you can either roll up or quick weapon swap to walk faster | ||
* the End Map easter egg is gone (Konami Code directions + Square + Triangle (X,Y on Xbox) | * the End Map easter egg is gone (Konami Code directions + Square + Triangle (X,Y on Xbox) | ||
New Infos | New Infos | ||
+ | * Rolling is fastest movement on even terrain first noticed by DelfinoPLazaGuy / confirmed by Hau5test https:// | ||
* Gold Camo increases your speed by 13% | * Gold Camo increases your speed by 13% | ||
* rolling up and down the stairs is faster than walking them | * rolling up and down the stairs is faster than walking them | ||
+ | * Previous/ | ||
+ | * Previous and Unequip both allow for tactical reload (double press of Dpad-Right default button bind) | ||
* New Game+ Saves let you pick and choose difficulty at the start, regardless of which NG difficulty was selected | * New Game+ Saves let you pick and choose difficulty at the start, regardless of which NG difficulty was selected | ||
* European Extreme Difficulty is only accessible if previously the Extreme difficulty was beaten | * European Extreme Difficulty is only accessible if previously the Extreme difficulty was beaten | ||
* Collecting all Gakos gives the AT-Camo, a wearable equipment which does not invalidate Foxhound rank | * Collecting all Gakos gives the AT-Camo, a wearable equipment which does not invalidate Foxhound rank | ||
+ | * Ocelot can be killed by dragging upstairs by MarlonH8 - https:// | ||
+ | * Kerotans and Ga-Kos Collection status is permanent to your account, once you have collected all 64 respectively, | ||
+ | * Movies, foods eaten and other things appearing in your database are persistent even if you make a save at the start of a room, acquire a thing, then load the save again | ||
Backpack Skip is impossible by MarlonH8\\ | Backpack Skip is impossible by MarlonH8\\ | ||
{{youtube> | {{youtube> | ||
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+ | Rassvet - Ocelot Unit technically possbile since area load is available before and during the Ocelot unit fight by MarlonH8\\ | ||
+ | {{youtube> | ||
+ | |||
+ | Rassvet - Grenade Boost over gate not possible by Apel\\ | ||
+ | {{youtube> | ||
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+ | Ocelot + Pain not CQC-able (Teleport mod testing) by MarlonH8\\ | ||
+ | {{youtube> | ||
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[[metal_gear_solid_delta_snake_eater|Return to Metal Gear Solid Delta Snake Eater]] | [[metal_gear_solid_delta_snake_eater|Return to Metal Gear Solid Delta Snake Eater]] |