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mob_any [2022/04/10 15:31] – [Lower Storage (Armory Skip)] add emulator video example for ZS hau5test | mob_any [2022/04/14 16:28] (current) – added any% video tutorials hau5test | ||
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Any% aims to finish the game as fast as possible. In this category lethal weapon strategies against enemies are used, alerts taken in favor for faster walking lines and ignoring most laser traps and explosives by becoming a zombie snake. The biggest skip is not grabbing the Nikita weapon in the armory and not having to shoot the 3 sensors in B2 to continue directly to the Engineering room. | Any% aims to finish the game as fast as possible. In this category lethal weapon strategies against enemies are used, alerts taken in favor for faster walking lines and ignoring most laser traps and explosives by becoming a zombie snake. The biggest skip is not grabbing the Nikita weapon in the armory and not having to shoot the 3 sensors in B2 to continue directly to the Engineering room. | ||
=====1F===== | =====1F===== | ||
+ | {{youtube> | ||
====Utility Room==== | ====Utility Room==== | ||
*Skip initial cutscene, skip codec | *Skip initial cutscene, skip codec | ||
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=====B1====== | =====B1====== | ||
+ | {{youtube> | ||
====South Corridor==== | ====South Corridor==== | ||
*Skip the cutscene, then skip the codec | *Skip the cutscene, then skip the codec | ||
Line 87: | Line 89: | ||
=====1F===== | =====1F===== | ||
+ | {{youtube> | ||
====Equipment Store==== | ====Equipment Store==== | ||
*USE PHONE NOT WII CONTROLLER | *USE PHONE NOT WII CONTROLLER | ||
Line 117: | Line 120: | ||
*Enter elevator, be ready for a codec during the load | *Enter elevator, be ready for a codec during the load | ||
=====B1===== | =====B1===== | ||
+ | {{youtube> | ||
====South Corridor Visit 2==== | ====South Corridor Visit 2==== | ||
*Skip the codec then enter the Mess Hall again | *Skip the codec then enter the Mess Hall again | ||
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=====B2===== | =====B2===== | ||
+ | {{youtube> | ||
====Lower Storage (Armory Skip)==== | ====Lower Storage (Armory Skip)==== | ||
*Skip cutscene upon exiting, then skip the code | *Skip cutscene upon exiting, then skip the code | ||
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*If you move quickly and approach the door from the bottom edge, you can skip the codec | *If you move quickly and approach the door from the bottom edge, you can skip the codec | ||
====Engineering==== | ====Engineering==== | ||
- | *Zombie Snake is probably | + | *Zombie Snake is faster for this laser rather than shooting the sensors |
- | {{ : | + | {{: |
*Closest you can be to the lasers for Zombie Snake | *Closest you can be to the lasers for Zombie Snake | ||
+ | |||
+ | ===Emulator Zombie Snake Example=== | ||
+ | {{youtube> | ||
====Hangar Access==== | ====Hangar Access==== | ||
*Skip the cutscene, then skip the codec | *Skip the cutscene, then skip the codec | ||
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*Afterwards, | *Afterwards, | ||
*[[https:// | *[[https:// | ||
+ | |||
+ | ===What is faster, Lethal vs Non-Lethal takedown of the guards?=== | ||
+ | Technically lethal can be faster. While shooting the guards only takes 1 lethal shot vs 2 non-lethal shots (most of the time), it will even out with the delay of opening the door. When killing the guards in a lethal matter, they will need to despawn first before the door opens. In that time Snake can move closer to the door. Non-Lethal takedowns don't require the guards to despawn to have the door open, but snake also needs to walk further. If a way is found to consistently one non-lethal shot both guards in this hallway, non-lethal can be faster. | ||
+ | |||
+ | {{youtube> | ||
=====Boss: Commander===== | =====Boss: Commander===== | ||
+ | {{youtube> | ||
[[https:// | [[https:// | ||
*After the elevator lands, skip the cutscene | *After the elevator lands, skip the cutscene |