unmetal_ils

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unmetal_ils [2022/04/07 23:18] – [Stage 7] nickrpgreenunmetal_ils [2022/04/10 14:49] (current) – clarified the IL pack is for Easy nickrpgreen
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 This does therefore mean that proper setup will require playing through all previous stages almost perfectly to be properly prepared. Having one of the three save slots dedicated to IL running is probably wise if you're looking to put in a serious effort to IL running, as full run saves will overwrite stages you've previously optimised. Preparing hotkeys ahead of time will also save you time. This does therefore mean that proper setup will require playing through all previous stages almost perfectly to be properly prepared. Having one of the three save slots dedicated to IL running is probably wise if you're looking to put in a serious effort to IL running, as full run saves will overwrite stages you've previously optimised. Preparing hotkeys ahead of time will also save you time.
 +
 +Alternatively, you can download NickRPGreen's [[https://www.speedrun.com/resourceasset/y1g8d|Optimised ILs Pack (Easy)]] which contains the optimised setups for each level. Simply replace your current Save Slot C files with these.
  
 You do not need to show the difficulty in-game when submitting an IL. Whilst the game has no indication of the difficulty being run except in your Stats Menu, each level has unique traits that differ between the difficulty levels which are easy to identify (boss health, boss patterns etc). You do not need to show the difficulty in-game when submitting an IL. Whilst the game has no indication of the difficulty being run except in your Stats Menu, each level has unique traits that differ between the difficulty levels which are easy to identify (boss health, boss patterns etc).
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 ====Stage 3==== ====Stage 3====
 **Setup**\\ **Setup**\\
-  * Have near-perfect XP from Stages 1-2 so that you've hit Level 4. Having Sprint and Rolling Thunder speeds up your movement significantly.+  * Have perfect XP (including the two-guard option in Stage 1so that you've hit Level 4. Having Sprint and Rolling Thunder speeds up your movement significantly.
   * Have six Medkits so you don't need to grab any from your first trip to the ward and avoid the cutscene on your second.   * Have six Medkits so you don't need to grab any from your first trip to the ward and avoid the cutscene on your second.
-  * All secrets is nice, but you won't be taking much damage so not required.+  * All secrets are nice, but you won't be taking much damage so not required.
   * Need all three Molotovs from Stage 2.   * Need all three Molotovs from Stage 2.
  
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 ====Stage 6==== ====Stage 6====
 **Setup**\\ **Setup**\\
-  * Your level makes very little difference in this stage, the only upgrades that matter are Sprint and Healing. [Note: testing of whether having Level 8'Demolition Man affects the submarine's torpedoes is still to be done] +  * Your level makes very little difference in this stage, the only upgrades that matter are Sprint and Healing. Demolition Man does not affect the submarine's torpedoes. 
-  * Have low XP. You get XP from all six engineers and Hugeel.+  * Have low XP. You get XP from all six engineers and Hugeel. If you're working off Perfect saves up to this point, you'll need to take out around five guards and beat Machine & Splash Mike in Stage 5, hitting Level 7 from Splash Mike.
   * Have at least four grenades. Whilst you'll need seven, two in the level are guaranteed pickups and one is optional that won't lose time to get. You can also use molotovs.   * Have at least four grenades. Whilst you'll need seven, two in the level are guaranteed pickups and one is optional that won't lose time to get. You can also use molotovs.
   * Have all six medkits. If you only have five, you can get one optional medkit instead of the optional grenade.   * Have all six medkits. If you only have five, you can get one optional medkit instead of the optional grenade.
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   * When attacking the right machine of the second set, you have to break one of two boxes for your grenade to reach. The left box contains a medkit, the right box contains a grenade. Choose whichever you need.   * When attacking the right machine of the second set, you have to break one of two boxes for your grenade to reach. The left box contains a medkit, the right box contains a grenade. Choose whichever you need.
   * Just before you recycle your equipment, throw a grenade at the wall on the right. Whilst recycling, it will bounce off the wall, go left, and destroy the box with the key so you don't have to punch it.   * Just before you recycle your equipment, throw a grenade at the wall on the right. Whilst recycling, it will bounce off the wall, go left, and destroy the box with the key so you don't have to punch it.
-  * Only grab 18-20 torpedoes. Submarine section is as normal, just don't grab the secret.+  * Only grab 18-20 torpedoes. The submarine section is as normal, just don't grab the secret.
  
 ====Stage 7==== ====Stage 7====
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   * Have two rockets, there are no easy pickups in the level. These must be obtained during the Splash Mike fight in Stage 5.   * Have two rockets, there are no easy pickups in the level. These must be obtained during the Splash Mike fight in Stage 5.
   * Have at least six grenades. Whilst you'll need ten, four in the level are guaranteed pickups. There is a Grenade Slot secret in Chapter 6 to increase your max count to nine.    * Have at least six grenades. Whilst you'll need ten, four in the level are guaranteed pickups. There is a Grenade Slot secret in Chapter 6 to increase your max count to nine. 
-  * Have two out of three molotovs (need to check whether Demolition Man affects Molotovs as well)+  * Have two out of three molotovs
   * Still have one of the gas canisters you use to make molotovs available.   * Still have one of the gas canisters you use to make molotovs available.
  
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   * Pretty much the same as a normal full game run, just don't pick up any secrets and you only need to grab nine EMGs. You can throw an EMG at the second to last camera in order to grab the pizza and get back behind cover in time. It's risky and might not be necessary depending on the cycles. If you have no intention of disabling this camera, you only need eight EMGs.   * Pretty much the same as a normal full game run, just don't pick up any secrets and you only need to grab nine EMGs. You can throw an EMG at the second to last camera in order to grab the pizza and get back behind cover in time. It's risky and might not be necessary depending on the cycles. If you have no intention of disabling this camera, you only need eight EMGs.
   * The Perfect/UnPerfect ILs for this are very easy, simply grab the two secrets for Perfect and only use seven EMGs for UnPerfect (cut the very first one in the second dummy guard room).   * The Perfect/UnPerfect ILs for this are very easy, simply grab the two secrets for Perfect and only use seven EMGs for UnPerfect (cut the very first one in the second dummy guard room).
 +
 +====Stage 9====
 +**Setup**\\
 +  * Be Level 8 with Lethal Weapon & Demolition Man
 +  * Have every Stamina upgrade
 +  * Have decent amounts of Pistol & Slingshot ammo and EMGs
 +  * Have at least one Rocket (Takuma Takashi) and one Grenade/Molotov (Level 4 Card)
 +  * Have a few medkits
 +
 +**Run**\\
 +  * At max stamina up to this point, you don't need to grab the Blood Bag to get through the red room. Head straight to it after choosing your guard type.
 +  * If you're not at full health at any point, heal any time you're on a lift
 +  * It's still worth using a potty just before Floor 3 Room 4, just because you're always dealing with a random guard layout
 +  * Run and roll past as many ghosts as possible. At max stamina, it should be possible to get through the whole basement without killing any ghosts.
 +
 +====Stage 10====
 +**Setup**\\
 +  * Be Level 9 with Lethal Weapon, Demolition Man and Heavy Munitions
 +  * Have at least 4 rockets (obtained from Nuke Sub and the Room of Requirement)
 +  * Have plenty of Pistol ammo and EMGs
 +  * Have most Stamina pickups, the more the better
 +
 +**Run**\\
 +  * Everything up to General X is the same as a normal run, you just don't need to go to the armory.
 +  * If you're bleeding out after the death march but have plenty of health, there's no need to save scum. You can't bleed out in a boss fight and you shouldn't be taking any damage in the fight.
 +  * Drones and General X are done as normal. Thanks to Demolition Man and Heavy Munitions, the mech is disabled with a single EMG and destroyed with four rockets.
  
 [[unmetal:|Return to UnMetal]] [[unmetal:|Return to UnMetal]]
  • unmetal_ils.1649373480.txt.gz
  • Last modified: 2022/04/07 23:18
  • by nickrpgreen