=====Doberman Notes===== Doberman rank on Normal is a more forgiving Rank 1 compared to Big Boss. It may be a nice transition for those looking to learn Very Hard Big Boss, or those looking for a stealthier way to run Normal. Ideally, Doberman only loses around 70 to 90 seconds over Any%. The ration can be used where you like, but it's best to save it for Stage 08. This way you can damage boost in the basement, and have a greater margin for error during Nikita Skip. Alternative places to use the ration - Stage 04, Stage 10, Stage 11, and Stage 12. ====Requirements==== *Difficulty: Normal *Time: Under 2 Hours *Alerts: 0 to 5 *Kills: 0 to 24 *Rations: 0 to 1 Notes: Continues do not matter on their own for Doberman Rank. Continues can cause additional alerts depending on where the checkpoint is. Getting spotted again in Caution/Evasion counts as an additional alert. If you cause an alert by tripping lasers, and a guard spots you afterwards, that is 2 alerts. You can die during an alert on the screen you were spotted on to remove it. ====Stage 01==== *On the second screen, go around the bush to the right to avoid the first guard, then slip by the second guard. *0:36 for 0 alerts ====Stage 02==== *[[https://clips.twitch.tv/FreezingAmorphousStrawberryCoolStoryBro|Badhumans Door Duck]] *Fewer guards than Very Hard means you can run without stopping to knockout guards. *[[https://clips.twitch.tv/FancyEnticingCrabsCoolStoryBro|Five-Seven Pickup]] ====Stage 03==== *First room of Watchtower is the same as Big Boss, except there is no second guard *You can run straight down past the cameras, rather than zigzagging like on Very Hard *Take the upper route in the cross room (2nd room of the Watchtower) *Wait for guard in spiral *Use [[https://www.youtube.com/watch?v=Ir_SnrU7dEA|the spiral knock from badhumans]] *All other Normal strategies apply, just be careful of getting spotted twice in Laser room ====Stage 04==== *Kill guard with punches, wait until Camera is in line with structure in Minimap (3 blips to the left?) *Avoid damage aside from Turret room to avoid problems as Slasher Hawk *Big Boss Strategies apply for Outside, there are fewer guards in the initial screens *Birds screen is the same between Normal and Very Hard, still challenging to do correctly *You can tank damage more easily against Hawk, just be aware you have no ration to fall back on *[[https://clips.twitch.tv/TenaciousSpineyCheesecakeTBTacoLeft|Doberman 5-7 Ammo Pickup]] ====Stage 05==== *No extra guard closest to C4 *Use two chaff grenades to avoid Cameras *All other Normal strategies apply *[[https://clips.twitch.tv/WiseBeautifulTraySMOrc|C4 Guard Kill]] *[[https://clips.twitch.tv/FunPrettyWatermelonBibleThump|Post Card Guard]] ====Stage 06==== *Knock strategy for noisy floor guard, or wait for him to turn around *Pick up Chaff grenades before climbing ladder *Knocking out guard in lower path route in the box room is free on Doberman, unlike Big Boss *Shooting the guard in the box room is faster than knocking out the guard by a second, shoot from below with 2 bullets *[[https://clips.twitch.tv/LightCovertCurlewDatSheffy|Doberman Double Kill]] *[[https://clips.twitch.tv/HeartlessFlaccidGoblinPunchTrees|Gas Kill]] *[[https://clips.twitch.tv/DeterminedGenerousFinchPicoMause|R5 Ammo Pickup]] ====Stage 08==== *Damage boosting is fine on Stage 08, save your ration for here *Don't use Chaff for turrets during Nikita skip *Need to extend the alert with Stuns or Grenades ====Stage 09==== *Need to look at Normal route, a bit weird depending on the pillars. Look at Big Boss routing video for an idea. ====Stage 10==== *You can tank damage more easily against Havoc, just be aware you have no ration to fall back on. ====Stage 11==== *Throw a chaff to avoid going around the camera after Nikita *Need to look into extending alert for C4 bomb run. *HP is okay to blow C4 at Snake's feet for trapfloor wall, but you'll only have two hits until death. This is the another good place to use your ration. *Need to extend alert before firing Nikita! *[[https://clips.twitch.tv/CrazyResilientFennelAMPTropPunch|1F 2nd Trip]] *[[https://clips.twitch.tv/GorgeousSpinelessUdonKlappa|1F 2nd Trip risky]] *[[https://clips.twitch.tv/InventiveStormyChinchillaShazBotstix|To Floor 50 Guard]] *[[https://clips.twitch.tv/WimpyPunchyWatercressPraiseIt|Floor 50 Grenades]] *[[https://clips.twitch.tv/AbnegateAntediluvianPigeonShadyLulu|Floor 50 Grenades safe]] *[[https://clips.twitch.tv/ShakingTangibleElkStrawBeary|Floor 50 Nikita]] ====Stage 12==== *You can tank damage more easily against Metal Gear, just be aware you have no ration to fall back on.