=====Easy Info===== Easy difficulty is Ghost Babel with training wheels. *More resources spawn *Some bosses become easier *Snake is built like a tank, needing a ration is fairly unlikely. *Fewer guards and cameras *One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties. *Guards without body armor die in 1 bullet, 2 bullets with body armor. *Guards without body armor will die immediately if you triple punch them. {{youtube>20xQapTlD9E?medium}} Tutorial of Outside Stage 04 and Stage 05 ---- {{youtube>NOYolzGZw6k?medium}} Tutorial of Stage 06, Stage 07, and Stage 08 ---- {{youtube>grMypR6HSzk?medium}} Tutorial of Stage 09 and Stage 10 ---- {{youtube>pBvIHZoWWbU?medium}} Tutorial of Stage 11, Stage 12, and Stage 13 ====Stage 01==== *Differences are irrelevant compared to Normal. ====Stage 02==== *Do a one punch buffer to get past the guard in the first screen of the fortress, like on Very Hard. *To avoid getting hit by the second guard in the first screen of the fortress, you can perform the Tony Tap. There is [[https://www.youtube.com/watch?v=qhK1pLDJtdQ|a slower but easier version]] and [[https://clips.twitch.tv/RealCarelessKiwiRuleFive-4MGHxAG1M7SrCzbj|a faster but more precise version]] *There is no guard after the Chris codec. *There is no guard before the ID card truck. *You'll need to equip the ID card due to the lack of alert opportunities. ====Stage 03==== *First screen's margin for error is gone due to the top guard being absent. ====Stage 04==== *There is one fewer turret before the chaff, but isn't worth the trouble picking up. *Oddly enough, the screen after the first dogs screen has more guards than Normal difficulty. *If you are confident in your play, skip the rations near the end and pick up the ration in the first screen of Stage 09. ====Stage 05==== *There is no camera at the end of the first drop, meaning the margin of error or need for a camshot as a back up is gone. *There is no guard in the room after the ID card upgrade. *There is no guard after the blue box drop. *It takes multiple grenades to bring yourself near death before the death abuse. This is where Snake being a tank becomes a liability. *There are no guards after the double camera screen during the C4 run. *[[https://clips.twitch.tv/EntertainingGoodOpossumBrokeBack|Hound C4 Return]] ====Stage 06==== *There is no guard at the basement elevator, so use a stun to open the doors. *Marionette Owl does not speed up after being shot the first time, requiring a different approach compared to higher difficulties. *[[https://clips.twitch.tv/SnappyAbrasiveYogurtHassaanChop|Owl Setup 1]] *[[https://clips.twitch.tv/WrongSassyEchidnaTBTacoLeft|Owl Setup 2]] ====Stage 08==== *There is no guard after the vent crawl. *There is no guard in the ID card room. *You still want to camshot to avoid getting shot by the one turret after Nikita skip. *The fast alert clearing makes the second Nikita skip awkward. *Pyro Bison has less HP. ====Stage 09==== *There is no guard in the gas room. *There is C4 in the topleft corner of the Bison room. *There is no guard in the East wing of 1F. ====Stage 10==== *Havoc helicopter does not shoot for long when on the West or East sides. ====Stage 11==== *Kill the guard after the Nikita, remember they take two shots. *Pick up the R5 ammo after blowing up the wall. *There is no guard in the west area by the door from the entrance. *There is no camera in the floor 50 laser room. *There is no guard around the noisy floors on floor 50. *There is no guard after the elevator on floor 98. ====Stage 12==== * Metal Gear never deploys its UAVs