=====Stage 05 Easy===== Easy difficulty is Ghost Babel with training wheels. *More resources spawn *Some bosses become easier *Snake is built like a tank, needing a ration is fairly unlikely. *Fewer guards and cameras *One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties. *Guards without body armor die in 1 bullet, 2 bullets with body armor. *Guards without body armor will die immediately if you triple punch them. [[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stages05&06.png|Stage 05 & 06 Map by Eishiya]] *Map correction, there are stuns in the B1 spiral on the right, not chaffs ---- {{youtube>20xQapTlD9E?medium}} LOOK BELOW FOR ROUTE UPDATES {{youtube>4-AEQro2WTA?medium}} *Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side *First trip of Dark Room (going right): Exit then re-enter the room, run through first set of lasers, run to right edge of laser box, wait for the percussion track to complete its 3rd set of taps, or about 5 seconds of waiting. *Second trip of Dark Room (going left): Stay in room after killing Snake, go to bottom wall, wait for the 2nd long synth note or the percussion track beginning its 2nd set of taps, or about 3 seconds of waiting. Run to left edge of 2nd laser box and wait for the percussion to begin its 4th set of percussion tracks, or about 4 seconds of waiting. *DO NOT talk to Jimmy if you are doing thermal goggles skip, or else the story flag will continue you at Jimmy, rather than the dark room. *There is no camera at the end of the first drop, meaning the margin of error or need for a camshot as a back up is gone. *There is no guard in the room after the ID card upgrade. *There is no guard after the blue box drop. *It takes multiple grenades to bring yourself near death before the death abuse. This is where Snake being a tank becomes a liability. *There are no guards after the double camera screen during the C4 run. *[[https://clips.twitch.tv/EntertainingGoodOpossumBrokeBack|Hound C4 Return]] *It is faster to do camshot at this screen, Clip example [[https://clips.twitch.tv/FunPrettyWatermelonBibleThump|here]]. *Faster to kill the guard with your gun. Clip example is [[https://clips.twitch.tv/BumblingBrightHedgehogPupper|here]] {{ :mggb:box_sorters.png?direct&400|}} ====TRIP 1 - Red Box==== **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** ^ Sorter ^ Color ^ Direction ^ ^ 0 |Yellow|Right| ^ 1 |Yellow|Down| ^ 2 |Yellow|Right| ^ 3 |Yellow|Up| ^ 4 |Yellow|Left| ^ 5 |Yellow|Left| ^ 6 |Yellow|Left| ====TRIP 2 - ID Card Level 3=== **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** ^ Sorter ^ Color ^ Direction ^ ^ 0 |Yellow|Right| ^ 1 |Yellow|Down| ^ 2 |Yellow|Right| ^ 3 |Yellow|Up| ^ 4 |Red|Right| ====TRIP 3 - Blue Box==== **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** ^ Sorter ^ Color ^ Direction ^ ^ 0 |Yellow|Right| ^ 1 |Yellow|Down| ^ 2 |Yellow|Right| ^ 4 |Red|Down| ^ 5 |Yellow|Right| ^ 6 |Red|Up| ====TRIP 4 - C4==== **Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start** ^ Sorter ^ Color ^ Direction ^ ^ 0 |Yellow|Right| ^ 1 |Blue|Up| ^ 2 |Yellow|Left| ^ 3 |Blue|Right| ^ 4 |Yellow|Up| If you do not want to do Thermal Goggles skip, do Trip 5 as an extension, then repeat Trip 4. ====TRIP 5 - Dr. Harks==== ^ Sorter ^ Color ^ Direction ^ ^ 1 |Blue|Right| ^ 2 |Red|Right| ====C4 Position==== {{ :mggb:c4pos_st5.png?direct&300 |}} *Fastest position to place the C4 {{ :mggb:c4pos_st5_blow.png?direct&300 |}} *Fastest position to blow up the C4 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]