=====Stage 12 Tutorial===== Easy difficulty is Ghost Babel with training wheels. *More resources spawn *Some bosses become easier *Snake is built like a tank, needing a ration is fairly unlikely. *Fewer guards and cameras *One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties. *Guards without body armor die in 1 bullet, 2 bullets with body armor. *Guards without body armor will die immediately if you triple punch them. [[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stage12.png|Stage 12 Map by Eishiya]] ---- {{youtube>9GxAAC16YgA?large}} =====Resources===== ^ Resources ^ Time (seconds and frames) ^ Grenades ^ ^ All Resources | 16.23 | 16 | ^ All Grenades | 14.0 | 16 | ^ Topleft Grenades | 8.36 | 12 | ^ Nothing | 5.14 | 8 | =====GANDER's Legs===== {{youtube>h1msj4VOvwQ?large}} //Optimal C4 Strategy// *HP: 48 *Takes 8 damage per hit *6 hits to destroy {{youtube>ciIFJu5IP0M?medium}} //Strictly Mines// *HP: 48 *Takes 8 damage per hit *6 hits to destroy =====GANDER's Body===== *HP: 96 *Damage Dealt to Machine Guns: 1 HP *Damage Dealt to Upper Cannons: 3 HP, Final Hit is 8 HP *Damage Dealt to Missile Launcher: 6 HP *Damage Dealt to Flame Thrower: 4 HP *Machine Guns can be damaged by Nikita or Grenades *Upper Cannons can be by Nikita or Grenades *Missile Launcher can be damaged only by Nikita *Flame Thrower can be damaged only by Grenades *Upper Cannons are destroyed after 4 hits, totaling 17 damage per Cannon destroyed *Metal Gear never deploys its UAVs on Easy *When Machine Guns are flashing, Gander can choose to use the upper turrets, use UAVs, or fire missiles (when it reaches a low enough HP) *If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Body per throw. Video shown below. Because there is no guard on Easy, the movement is easier than what is shown in the video. *Once GANDER reaches 63 HP, it can perform the Missile attack *Once GANDER reaches 31 HP, Flame Thrower attack begins *To finish phase 2, up to 8 grenades are required {{youtube>_pBYb7upqdA?medium}} fig. 1 {{ :mggb:safespotleftst12.png?direct&300 |}} * Where to stand on the left side to hit both the gun and cannon without taking damage from the cannon. fig. 2 {{ :mggb:safespotrightst12.png?direct&300 |}} * Where to stand on the right side to hit both the gun and cannon without taking damage from the cannon. [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]