=====Stage 04 Hard===== *Hard and Very Hard are fairly similar, as guard and camera patterns are the same *Hard gives more resources than Very Hard, but fewer than Easy or Normal *Hard and Very Hard both have boss behavior modifiers *Snake can take more damage than on Very Hard [[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stage04.png|Stage 04 Map by Eishiya]] ---- {{youtube>ve4nnP1m-Vs?large}} LOOK BELOW FOR ROUTE UPDATES ------ BadHumans found an alternative line that saves 4 seconds at the start of the stage. {{youtube>5uaPS5cwh_E?medium}} *Do a small delay at the door in the gas mask room. [[https://clips.twitch.tv/ImpossibleCrunchyGoshawkNomNom-XdF8XZywrnpzQ6UZ|Example here]] *The Casino Bird Line on Any% must be adjusted compared to Easy and Normal. [[https://clips.twitch.tv/BoxyOilySharkBloodTrail-IEAJ4-t6fFSnE0px|Example here]] *There is a way to run on alert and avoid getting damaged in the guard mud room, but it's inconsistent. [[https://clips.twitch.tv/SmallDeterminedHerringStinkyCheese-0xfKL-Ee_LujEo0k|Example here]] *R5 does not spawn by the rock in the bird room. {{youtube>NxTW_yIk7cc?medium}} *Faster approach for final dogs room. "Dogs are harmless when they're on a diagonal line. It's only when they are running on a y & x axis that they're dangerous" - Badhumans ====Doors Puzzle==== *Make sure to press the button on the edge closest to the next button *Be careful not to mash while pressing and accidentally press again *On the 3 shifts, you can press normally on the first then rapidly mash on the second to have the third one occur automatically (refer to the above bullet point) *You can swap the first and second buttons in any sequence, but the preferred orders are listed below **KEY** ^Memory ID ^ Description ^ ^ 0 |1,3,5 - adds or removes doors in the first, third, and fifth position| ^ 1 |SOLUTION - removes or adds two doors from the fourth and fifth position, the button the guard presses| ^ 2 |SHIFT - shifts the doors| ^ 3 |RESET - resets the puzzle| ===1st Pattern - Guard Presses Button 1=== {{:mggb:pattern1.png?direct&400|}} ===1, 3, 4, 4, 4 and 1 (button order)=== Represented in Memory as 1302 ^ Pattern (Top to Bottom) ^ Button Order ^ ^ SOLUTION |1st, 4th| ^ RESET |DON'T PRESS| ^ 1,3,5 |2nd| ^ SHIFT |3rd X3| (SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) ---- ===2nd Pattern - Guard Presses Button 2=== {{:mggb:pattern2.png?direct&400|}} ===1, 2, 3, 3, 3, and 2 (button order)=== Represented in Memory as 0123 ^ Pattern (Top to Bottom) ^ Button Order ^ ^ 1,3,5 |1st| ^ SOLUTION |2nd, 4th| ^ SHIFT |3rd X3| ^ RESET |DON'T PRESS| (1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) ---- ===3rd Pattern - Guard Presses Button 3 3210=== {{:mggb:pattern3.png?direct&400|}} ===4, 3, 2, 2, 2, and 3 (button order)=== Represented in Memory as 3210 ^ Pattern (Top to Bottom) ^ Button Order ^ ^ RESET |DON'T PRESS| ^ SHIFT |3rd X3| ^ SOLUTION |2nd, 4th| ^ 1,3,5 |1st| (1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) ---- ===4th Pattern - Guard Presses Button 4 2031=== {{:mggb:pattern4.png?direct&400|}} ===4, 2, 1, 1, 1, and 4 (button order)=== Represented in Memory as 2031 ^ Pattern (Top to Bottom) ^ Button Order ^ ^ SHIFT |3rd X3| ^ 1,3,5 |2nd| ^ RESET |DON'T PRESS| ^ SOLUTION |1st, 4th| (SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) ---- ===Slasher Hawk=== *HP: 47 *Takes 4 damage per hit *12 hits to kill *The hawk flies faster than Normal difficulty. *Red Boomerang travels linearly *Green Boomerang travels in a zigzag *Boomerangs always comes back to his right side (your left) *Hawk swoops in and out of the battlefield, eventually returning to Slasher Hawk *Slasher Hawk's Invincibility Frames = 2.5 *0.5 second for grenade throw *Therefore, count to 2 seconds or 7 flashes - throw grenade [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]